Quote Originally Posted by Pr0c3ss0r View Post
The part i am not happy:

Clemency [Powerful healing ability, but it is interupted 75% of the time, and at a COST of your GCD, killing your combo as well.]
Your chance of being interrupted while casting Clemency is reduced the larger your health pool is in relation to the damage you're taking. I noticed you're using a lot of slaying gear and have a low amount of health because of it, which is going to cause your Clemency casts to be interrupted more often (if you're trying to cast it while taking hits - something I find myself having to do far too often while tanking whenever it seems like the healers are struggling with keeping the rest of the group healed up).

Anyway, less health and casts that are more susceptible to interruption is a tradeoff you're making for a little increased damage output (relative to your group).