Page 14 of 18 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 180
  1. #131
    Player
    morerancor's Avatar
    Join Date
    Jan 2015
    Posts
    161
    Character
    Blitz Fury
    World
    Coeurl
    Main Class
    Alchemist Lv 60
    Purify has a 180s cool down,150 enhanced, while tri disaster 60s. It's obvious se won't do shit at this point. Everyone enjoy your broken ass pvp.
    (0)

  2. #132
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Buff_Archer View Post
    With Slaughter mode having mechanics that were less Summoner friendly (especially considering the array of options available at lvl 50) Summoner was at a disadvantage, and many of us had to shift to BLM to stay competitive.
    You only needed Cometeor in Slaughter, in which both BLM/SMN had. Getting kills may have helped BLM (although wasn't too hard as a SMN), but you only need Cometeor to rack up kills.
    (0)
    Last edited by Houston009; 08-07-2015 at 10:40 AM.

  3. #133
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    I am not for changing smns. But with all the dots debuffs and everything. Would it hurt for them to drop purify to 60 seconds and enhance to 30. Would allow a lot of dps who complain to be more masters of their own destiny.
    (0)

  4. #134
    Player
    Monoman's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Kurauna Ten
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Quote Originally Posted by Stormrider View Post
    I am not for changing smns. But with all the dots debuffs and everything. Would it hurt for them to drop purify to 60 seconds and enhance to 30. Would allow a lot of dps who complain to be more masters of their own destiny.
    Power creep is a thing though. Tri disaster in it's current state screams for a change to purify, but it will probably slow the game down immensely just because of one class' new toys. Imagine the effect cleansing more than twice as fast would have against stuns and the slow dots other classes put down, it would be brutal.
    (0)

  5. #135
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Monoman View Post
    Power creep is a thing though. Tri disaster in it's current state screams for a change to purify, but it will probably slow the game down immensely just because of one class' new toys. Imagine the effect cleansing more than twice as fast would have against stuns and the slow dots other classes put down, it would be brutal.
    Considering how many many stuns we have to put up with on Summoner, and sometimes even have to purify to survive, that might not be such an imbalanced thing. After all when I have to get out of a long stun so I can actually make countermoves (which Summoners have to do with melees just the same as they do with Summoners) if I have to Purify that stun it sucks big time, and now I'm open to a tridisaster from someone on YOUR team! So I might be all on board with a shorter purify being available.

    Shoutout- I just did my first 24 man Sieze mode, it was awesome. Got my Slaughterhouse Three (500 kills) achievement that round. It should have been higher by now, except for the fact I went SCH a lot to ensure I'd get that ADS mount when we didn't have enough healing on teams otherwise. 500 more to Slaughterhouse Four where I actually get a title.
    (0)
    Last edited by Buff_Archer; 08-07-2015 at 09:29 PM.

  6. #136
    Player
    ScarletCrusader's Avatar
    Join Date
    Feb 2015
    Posts
    40
    Character
    Scarlet Caster
    World
    Exodus
    Main Class
    Ninja Lv 60
    I hope we see some changes in 3.1 for PvP (otherwise we seriously need to have a PvP intervention with SE). The average amount of battle high summoners I see is astounding. Wish I leveled the class just for PvP but it's not my style in PvE.
    (0)

  7. #137
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Quote Originally Posted by Buff_Archer View Post
    Shoutout- I just did my first 24 man Sieze mode, it was awesome. Got my Slaughterhouse Three (500 kills) achievement that round. It should have been higher by now, except for the fact I went SCH a lot to ensure I'd get that ADS mount when we didn't have enough healing on teams otherwise. 500 more to Slaughterhouse Four where I actually get a title.
    I love the 24 man mode. I feel like I do so much more for my team when I'm in it compared to 72 man and you don't get 15 people chasing you down just to kill you... -.-
    (0)

  8. #138
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Slib View Post
    I love the 24 man mode. I feel like I do so much more for my team when I'm in it compared to 72 man and you don't get 15 people chasing you down just to kill you... -.-
    It's too big for 24man..saehuashrfasgh.....
    (0)
    ____________________

  9. #139
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    This thread will get us nerfed... again.
    (0)

  10. #140
    Player
    Monoman's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Kurauna Ten
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Quote Originally Posted by Buff_Archer View Post
    Considering how many many stuns we have to put up with on Summoner, and sometimes even have to purify to survive, that might not be such an imbalanced thing. After all when I have to get out of a long stun so I can actually make countermoves (which Summoners have to do with melees just the same as they do with Summoners) if I have to Purify that stun it sucks big time, and now I'm open to a tridisaster from someone on YOUR team! So I might be all on board with a shorter purify being available.
    I'm all for it, although I feel it will be imbalanced because it shakes up game length and the interactions of melee classes far more than ranged and this change would primarily be because of one class. Though I will gladly accept this change since it would allow me to kamikaze far more to remove aetherflows off scholars and summoner's and to somersault casters.

    Edit: Actually it would just be an indirect buff to ranged dps and therefore summoners because they deal most of their damage in the presence of healers. While this change would be interesting, it wouldn't change anything but make everyone harder to kill.
    (0)
    Last edited by Monoman; 08-08-2015 at 12:34 AM.

Page 14 of 18 FirstFirst ... 4 12 13 14 15 16 ... LastLast