I am not for changing smns. But with all the dots debuffs and everything. Would it hurt for them to drop purify to 60 seconds and enhance to 30. Would allow a lot of dps who complain to be more masters of their own destiny.
I am not for changing smns. But with all the dots debuffs and everything. Would it hurt for them to drop purify to 60 seconds and enhance to 30. Would allow a lot of dps who complain to be more masters of their own destiny.
Power creep is a thing though. Tri disaster in it's current state screams for a change to purify, but it will probably slow the game down immensely just because of one class' new toys. Imagine the effect cleansing more than twice as fast would have against stuns and the slow dots other classes put down, it would be brutal.
Considering how many many stuns we have to put up with on Summoner, and sometimes even have to purify to survive, that might not be such an imbalanced thing. After all when I have to get out of a long stun so I can actually make countermoves (which Summoners have to do with melees just the same as they do with Summoners) if I have to Purify that stun it sucks big time, and now I'm open to a tridisaster from someone on YOUR team! So I might be all on board with a shorter purify being available.Power creep is a thing though. Tri disaster in it's current state screams for a change to purify, but it will probably slow the game down immensely just because of one class' new toys. Imagine the effect cleansing more than twice as fast would have against stuns and the slow dots other classes put down, it would be brutal.
Shoutout- I just did my first 24 man Sieze mode, it was awesome. Got my Slaughterhouse Three (500 kills) achievement that round. It should have been higher by now, except for the fact I went SCH a lot to ensure I'd get that ADS mount when we didn't have enough healing on teams otherwise. 500 more to Slaughterhouse Four where I actually get a title.
Last edited by Buff_Archer; 08-07-2015 at 09:29 PM.

I love the 24 man mode. I feel like I do so much more for my team when I'm in it compared to 72 man and you don't get 15 people chasing you down just to kill you... -.-Shoutout- I just did my first 24 man Sieze mode, it was awesome. Got my Slaughterhouse Three (500 kills) achievement that round. It should have been higher by now, except for the fact I went SCH a lot to ensure I'd get that ADS mount when we didn't have enough healing on teams otherwise. 500 more to Slaughterhouse Four where I actually get a title.
True, but on the other hand that can give you opportunities to duel players more than otherwise if you and they happen to be enroute to the same objective. Of course if it's you vs a DPS + Healer duo then that wouldn't be balanced as well so traveling solo still isn't the best approach.
I got to duel someone on that 24 person seize match last night even, I was the last member of our party traveling in a short line through a choke point and a NIN tried to gank me on my mount, while everybody in front of me kept going forward because they didn't see it. This would probably have been a free kill for him in pre-HW Frontlines, but I feel like we were more evenly matched than ever so before with all his instants vs. mine. I used my whole arsenal of relevant PVP and PVE skills, and had him dead before I even got to cast my deathflare on him and I had to sadly watch Dreadwyrm Trance expire with no one left around to kill. He had a good chunk off my HP bar too, and I think it's perfectly fair for me to have been able to counter him as I did. Just because a NIN has hide and lots of stuns and other instants to use against me doesn't mean that should be an instant win vs a caster.
Look at it this way, not only were you jumped, but you were also mounted and you won as a ranged dps with skills to spare. Now imagine if both of you had the support of a group, who would be faced with a greater amount of risks? Hell, flip the tables and you jumped him while he was mounted, do you think he could turn it around?True, but on the other hand that can give you opportunities to duel players more than otherwise if you and they happen to be enroute to the same objective. Of course if it's you vs a DPS + Healer duo then that wouldn't be balanced as well so traveling solo still isn't the best approach.
I got to duel someone on that 24 person seize match last night even, I was the last member of our party traveling in a short line through a choke point and a NIN tried to gank me on my mount, while everybody in front of me kept going forward because they didn't see it. This would probably have been a free kill for him in pre-HW Frontlines, but I feel like we were more evenly matched than ever so before with all his instants vs. mine. I used my whole arsenal of relevant PVP and PVE skills, and had him dead before I even got to cast my deathflare on him and I had to sadly watch Dreadwyrm Trance expire with no one left around to kill. He had a good chunk off my HP bar too, and I think it's perfectly fair for me to have been able to counter him as I did. Just because a NIN has hide and lots of stuns and other instants to use against me doesn't mean that should be an instant win vs a caster.
Either that is hands down the worst ninja on the face of the planet or summoner truly isn't as balanced as some people seem to let on, Though I'm inclined to believe both are the case.
Edit: Forgot quote.
Last edited by Monoman; 08-11-2015 at 03:35 AM.



No it shouldn't be an instant win, but he ganked you, you had a disadvantage you were heavy'd and fighting a melee in close range. He should have killed you. But not only did you walk away with health to spare you also had cooldowns/buffs to spare. If things were even his opening burst with you not being healed would have killed you, even as a tank I've seen that summoners are a bit OP'd but I mean. This isn't the first time summoner has needed to be nerfed.
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