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  1. #1
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    I am not for changing smns. But with all the dots debuffs and everything. Would it hurt for them to drop purify to 60 seconds and enhance to 30. Would allow a lot of dps who complain to be more masters of their own destiny.
    (0)

  2. #2
    Player
    Monoman's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Kurauna Ten
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Quote Originally Posted by Stormrider View Post
    I am not for changing smns. But with all the dots debuffs and everything. Would it hurt for them to drop purify to 60 seconds and enhance to 30. Would allow a lot of dps who complain to be more masters of their own destiny.
    Power creep is a thing though. Tri disaster in it's current state screams for a change to purify, but it will probably slow the game down immensely just because of one class' new toys. Imagine the effect cleansing more than twice as fast would have against stuns and the slow dots other classes put down, it would be brutal.
    (0)

  3. #3
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Monoman View Post
    Power creep is a thing though. Tri disaster in it's current state screams for a change to purify, but it will probably slow the game down immensely just because of one class' new toys. Imagine the effect cleansing more than twice as fast would have against stuns and the slow dots other classes put down, it would be brutal.
    Considering how many many stuns we have to put up with on Summoner, and sometimes even have to purify to survive, that might not be such an imbalanced thing. After all when I have to get out of a long stun so I can actually make countermoves (which Summoners have to do with melees just the same as they do with Summoners) if I have to Purify that stun it sucks big time, and now I'm open to a tridisaster from someone on YOUR team! So I might be all on board with a shorter purify being available.

    Shoutout- I just did my first 24 man Sieze mode, it was awesome. Got my Slaughterhouse Three (500 kills) achievement that round. It should have been higher by now, except for the fact I went SCH a lot to ensure I'd get that ADS mount when we didn't have enough healing on teams otherwise. 500 more to Slaughterhouse Four where I actually get a title.
    (0)
    Last edited by Buff_Archer; 08-07-2015 at 09:29 PM.

  4. #4
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Quote Originally Posted by Buff_Archer View Post
    Shoutout- I just did my first 24 man Sieze mode, it was awesome. Got my Slaughterhouse Three (500 kills) achievement that round. It should have been higher by now, except for the fact I went SCH a lot to ensure I'd get that ADS mount when we didn't have enough healing on teams otherwise. 500 more to Slaughterhouse Four where I actually get a title.
    I love the 24 man mode. I feel like I do so much more for my team when I'm in it compared to 72 man and you don't get 15 people chasing you down just to kill you... -.-
    (0)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Slib View Post
    I love the 24 man mode. I feel like I do so much more for my team when I'm in it compared to 72 man and you don't get 15 people chasing you down just to kill you... -.-
    It's too big for 24man..saehuashrfasgh.....
    (0)
    ____________________

  6. #6
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RiceisNice View Post
    It's too big for 24man..saehuashrfasgh.....

    True, but on the other hand that can give you opportunities to duel players more than otherwise if you and they happen to be enroute to the same objective. Of course if it's you vs a DPS + Healer duo then that wouldn't be balanced as well so traveling solo still isn't the best approach.

    I got to duel someone on that 24 person seize match last night even, I was the last member of our party traveling in a short line through a choke point and a NIN tried to gank me on my mount, while everybody in front of me kept going forward because they didn't see it. This would probably have been a free kill for him in pre-HW Frontlines, but I feel like we were more evenly matched than ever so before with all his instants vs. mine. I used my whole arsenal of relevant PVP and PVE skills, and had him dead before I even got to cast my deathflare on him and I had to sadly watch Dreadwyrm Trance expire with no one left around to kill. He had a good chunk off my HP bar too, and I think it's perfectly fair for me to have been able to counter him as I did. Just because a NIN has hide and lots of stuns and other instants to use against me doesn't mean that should be an instant win vs a caster.
    (0)

  7. #7
    Player
    Monoman's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Kurauna Ten
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Quote Originally Posted by Buff_Archer View Post
    True, but on the other hand that can give you opportunities to duel players more than otherwise if you and they happen to be enroute to the same objective. Of course if it's you vs a DPS + Healer duo then that wouldn't be balanced as well so traveling solo still isn't the best approach.

    I got to duel someone on that 24 person seize match last night even, I was the last member of our party traveling in a short line through a choke point and a NIN tried to gank me on my mount, while everybody in front of me kept going forward because they didn't see it. This would probably have been a free kill for him in pre-HW Frontlines, but I feel like we were more evenly matched than ever so before with all his instants vs. mine. I used my whole arsenal of relevant PVP and PVE skills, and had him dead before I even got to cast my deathflare on him and I had to sadly watch Dreadwyrm Trance expire with no one left around to kill. He had a good chunk off my HP bar too, and I think it's perfectly fair for me to have been able to counter him as I did. Just because a NIN has hide and lots of stuns and other instants to use against me doesn't mean that should be an instant win vs a caster.
    Look at it this way, not only were you jumped, but you were also mounted and you won as a ranged dps with skills to spare. Now imagine if both of you had the support of a group, who would be faced with a greater amount of risks? Hell, flip the tables and you jumped him while he was mounted, do you think he could turn it around?

    Either that is hands down the worst ninja on the face of the planet or summoner truly isn't as balanced as some people seem to let on, Though I'm inclined to believe both are the case.

    Edit: Forgot quote.
    (2)
    Last edited by Monoman; 08-11-2015 at 03:35 AM.

  8. #8
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Buff_Archer View Post
    snip
    No it shouldn't be an instant win, but he ganked you, you had a disadvantage you were heavy'd and fighting a melee in close range. He should have killed you. But not only did you walk away with health to spare you also had cooldowns/buffs to spare. If things were even his opening burst with you not being healed would have killed you, even as a tank I've seen that summoners are a bit OP'd but I mean. This isn't the first time summoner has needed to be nerfed.
    (2)