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  1. #1
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    Quote Originally Posted by DxWings View Post
    Tridisaster (animation going out) then DoTs get applied and might I add that they're slow to apply? So, see the animation, Purify when you see the DoTs. Fester will do 0 damage.
    I've already discussed this (how many times have I purified the dots to see the fester hit me for full dmg right after ? Latency, boys) but ok, sure. Then I get swiftcast > tri-bind (after my fetter ward obviously, which they can remove) and we're back to square one. What amuses me is that in all you people well-thought-out battle scenarios the SMN only has 3 aetherflow charges, when they can easily have 6. But enough with that. Next time I'm sure you'll tell me that bloodbath is a great counter to the SMN burst

    Btw, you're missing the point if you think that all the QQ comes from 1o1 situations. I wouldn't like to go face to face with a smn but still, in a fair fight DRGs have the tools to be more than a threat. But we're not talking duels here, they pretty much never happen. We're talking frontlines and seize more specifically. A place where jumping on a SMN means landing in the midst of your enemies. That's why they're so powerful, evaluating its perfomances in a vacuum is not a good way to go about it. And for the last time I don't care that much about SMN's current unbalance. I'll just play it when I feel like going god-mode, exactly like I switched to caster, blm or smn, when I didn't feel like dying in 72 man slaughter.
    (1)

  2. #2
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 100
    A lot of those Summoners you see getting a good kill/death spread, aren't simply brand new PVP players being suddenly enabled to gank pro's left and right. Many of us had experience PVP'ing with that class in Secure as the only available mode at the time for half a year, which is where I mained Summoner with Scholar as my secondary (as a straight up healer, and/or saboteur/distractor). With Slaughter mode having mechanics that were less Summoner friendly (especially considering the array of options available at lvl 50) Summoner was at a disadvantage, and many of us had to shift to BLM to stay competitive. Which was fun but which I personally didn't have optimized as much as SMN based on experience level so me as BLM in Slaughter was > me as SMN in Slaughter and yet it was < me as SMN in Secure prior to that.

    Back when we had Secure mode only and it was more about capturing and holding flags, vs kill shots- I had matches where the damage I put out at flag conflicts ended up being over twice what any other DPS had on the scoreboard across all 72 combatants, and working with a party I'd get health low across the crowd, my teammates with skills that proc'd off low HP took care of kill shots, and so that wouldn't be reflected as kills for me on the scoreboard but that was fine, I knew the part I played and our teams won which was our goal.

    Slaughter mode meant if we were able to get kill chains up enough to get battle high/fever as summoner we could use cometor the same as BLM, but getting to that point without others getting the kills first was more difficult. No fire3 instants for us. BLM had a major advantage over SMN, and most SMN's who could swapped to BLM though in many cases they didn't quite play BLM as well as they had played SMN before in Secure, and this includes me as well, I had a bit of a learning curve when it came to PVP BLM.

    Seize mode has Summoners being viable again and so you're seeing a return of experienced PVP'ers returning to the class they were familiar with, and that's why you're seeing Summoners stand out again vs. in Slaughter where they were marginalized. So if you see a scoreboard where Kisada got 19 kills, that's because he's good at his role as you'd expect someone experienced with that job and with PVP from before to be. My best as SMN was 13/1, but I also had good healers supporting me in my group, and I've had several hundred games to learn PVP. And Kisada is just a level above me right now, and that's why he gets more kills on SMN than I do, skill and experience discrepancy since we're both on the same class and can't blame that for being the difference. If we'd mained a different class all through since FL Secure came out, we'd probably be getting these numbers on those classes instead and people wouldn't question it. I've seen matches where people in a variety of roles- DRG, NIN- are getting a high number of kills, but since it's just the one of them in the match people don't say- oh no it's DRG that's OP nerf that! They think what a good player. But it's no different here, getting ganked by a DRG or NIN or SMN, the technique is different but the speed is much the same.

    Difference now is the people skilling in melee and other roles are still playing those roles, and doing about the same; Summoner is seeing a return of skilled players to that role and now you see them doing well for the first time in awhile, because those of us capable of doing well at SMN are playing it again.
    (0)

  3. #3
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Buff_Archer View Post
    With Slaughter mode having mechanics that were less Summoner friendly (especially considering the array of options available at lvl 50) Summoner was at a disadvantage, and many of us had to shift to BLM to stay competitive.
    You only needed Cometeor in Slaughter, in which both BLM/SMN had. Getting kills may have helped BLM (although wasn't too hard as a SMN), but you only need Cometeor to rack up kills.
    (0)
    Last edited by Houston009; 08-07-2015 at 10:40 AM.

  4. #4
    Player
    morerancor's Avatar
    Join Date
    Jan 2015
    Posts
    161
    Character
    Blitz Fury
    World
    Coeurl
    Main Class
    Alchemist Lv 60
    Purify has a 180s cool down,150 enhanced, while tri disaster 60s. It's obvious se won't do shit at this point. Everyone enjoy your broken ass pvp.
    (0)

  5. #5
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    I am not for changing smns. But with all the dots debuffs and everything. Would it hurt for them to drop purify to 60 seconds and enhance to 30. Would allow a lot of dps who complain to be more masters of their own destiny.
    (0)

  6. #6
    Player
    Monoman's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Kurauna Ten
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Quote Originally Posted by Stormrider View Post
    I am not for changing smns. But with all the dots debuffs and everything. Would it hurt for them to drop purify to 60 seconds and enhance to 30. Would allow a lot of dps who complain to be more masters of their own destiny.
    Power creep is a thing though. Tri disaster in it's current state screams for a change to purify, but it will probably slow the game down immensely just because of one class' new toys. Imagine the effect cleansing more than twice as fast would have against stuns and the slow dots other classes put down, it would be brutal.
    (0)

  7. #7
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Monoman View Post
    Power creep is a thing though. Tri disaster in it's current state screams for a change to purify, but it will probably slow the game down immensely just because of one class' new toys. Imagine the effect cleansing more than twice as fast would have against stuns and the slow dots other classes put down, it would be brutal.
    Considering how many many stuns we have to put up with on Summoner, and sometimes even have to purify to survive, that might not be such an imbalanced thing. After all when I have to get out of a long stun so I can actually make countermoves (which Summoners have to do with melees just the same as they do with Summoners) if I have to Purify that stun it sucks big time, and now I'm open to a tridisaster from someone on YOUR team! So I might be all on board with a shorter purify being available.

    Shoutout- I just did my first 24 man Sieze mode, it was awesome. Got my Slaughterhouse Three (500 kills) achievement that round. It should have been higher by now, except for the fact I went SCH a lot to ensure I'd get that ADS mount when we didn't have enough healing on teams otherwise. 500 more to Slaughterhouse Four where I actually get a title.
    (0)
    Last edited by Buff_Archer; 08-07-2015 at 09:29 PM.

  8. #8
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Quote Originally Posted by Buff_Archer View Post
    Shoutout- I just did my first 24 man Sieze mode, it was awesome. Got my Slaughterhouse Three (500 kills) achievement that round. It should have been higher by now, except for the fact I went SCH a lot to ensure I'd get that ADS mount when we didn't have enough healing on teams otherwise. 500 more to Slaughterhouse Four where I actually get a title.
    I love the 24 man mode. I feel like I do so much more for my team when I'm in it compared to 72 man and you don't get 15 people chasing you down just to kill you... -.-
    (0)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Slib View Post
    I love the 24 man mode. I feel like I do so much more for my team when I'm in it compared to 72 man and you don't get 15 people chasing you down just to kill you... -.-
    It's too big for 24man..saehuashrfasgh.....
    (0)
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  10. #10
    Player
    ScarletCrusader's Avatar
    Join Date
    Feb 2015
    Posts
    40
    Character
    Scarlet Caster
    World
    Exodus
    Main Class
    Ninja Lv 60
    I hope we see some changes in 3.1 for PvP (otherwise we seriously need to have a PvP intervention with SE). The average amount of battle high summoners I see is astounding. Wish I leveled the class just for PvP but it's not my style in PvE.
    (0)

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