Quote Originally Posted by Phoenicia View Post
WAR slipping into deliverance

longer than anything a WHM can afford before they have to actually step out of Cleric Stance to heal.
Few quesetions/points:

(1) Isn't Deliverance exactly the reason why the WHM would have to go back to healing earlier? I've not really used my WAR at all but I remember that the Wrath stacks could be used for damage reduction. Tanking an AOE pack in Deliverance, you've got less HP, you're healed for less on top of the fact that you already have no innate damage reduction, and then you aren't using Wrath for Inner Beast. The Dark Knight for example could have Grit (20%), Shadowskin (20%) and Shadow Wall (30%) giving about 55% damage reduction for the first 10 seconds, half of what you will be taking.

Besides, the point is about whether it's better for the WHM to dps or for the WAR to dps. You should be comparing maximum WAR dps in deliverance to the maximum WHM dps that can be achieved when the WAR is pure VIT and going full defensive in his skill usage. Comparing a WAR in dps mode to a WHM that has to heal a WAR in dps mode is nonsense. So the question becomes, how long can a WAR hold out in full defensive mode before a WHM has to heal the WAR?

(2) IIRC Berzerk is not +50% damage. It is +50% attack power. This was a long time ago but it was calculated to be worth +20% final damage. Unless the skill has changed?

(3) Holy+Aero3+Assize actually gives the WHM higher total AOE potency than the old uncapped Holy. Holy itself is nerfed but WHM AOE dps has improved in terms of potency. It only starts to be worse than 2.x Holy spam after the 7th or 8th target, for a fight lasting about 20 seconds.

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Unrelated, but on a PLD with Hallowed Ground (100% for 10s) > Sentinel+Rampart (52% for 10s) we're already at 20 seconds. Perhaps that's why I put more value on WHM AOE dps than WARs do.