I think the biggest weakness the game has is it's end game.
I think the biggest weakness the game has is it's end game.
Once the story ends it's more daily grinding using the daily quest system popularized by World of Warcraft, minimal number of true end game dungeons to run using roulette, a job incentive system that pretty much always points to tanks and rarely healers for bonuses on the roulette, and ridiculous currency grind and boss difficulty set up so that we spend forever and a day on flat bread thin content.
Essentially, they built an MMO that is as disposable as a single player title, then strapped a bunch of systems to try and keep people playing the game well past the point it was interesting. There's minimal procedural generation and tons of static set pieces that are required to get run over and over, and the game has zero problem solving to keep players engaged: we just run and gun everything via pattern memorization.
This has been the biggest gripe of the theme park MMO design for ages, and it seems like other companies are at least trying to address it with their own titles. I'm not sure what Square Enix is trying to do to address it in their already established game.
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