Quote Originally Posted by OneWingedSora View Post
Assuming A4S will require you to destroy both legs(which I am betting it will), Summoner will probably still outshine BLM there. Not to mention the adds will probably have more HP which will make multi-dotting them not a waste .

So far on A3S, I am still doing as much damage on my Summoner as I am on BLM, and Radiant Shield on the hand party cleaves is pretty good. I usually start with Garuda then SC Ifrit after phase change.

I would also like to side with Aikaal on this one. Doing 2.2k DPS w/o a Bard on A2S while the highest BLM parse I saw on A2S is 1.7k with a bard is a pretty big difference. The difference between casters AOE should never be this big especially considering how the difference between their ST damage is very small.

Hell, I have seen monks do 1.7k on A2S as well which is stupid. A melee should never be outdpsing a caster on a fight so focused on AOE.
If both casters are equal in both st and aoe then it'll make casters pretty dull. Also smn's aoe is coming in installments, it's not burst aoe damage the whole time with infinite resources. A2S happens to come in installments which is perfect for the job not as an aoe job but because summoner (CDs / job design).
BLM has the choice to either single target or aoe, however their single target is way better than summoners' single target. What they could do is raise smn's st and raise blm's aoe output, but i guess that defeats the purpose of the how the jobs are designed and differentiated.

If we were to go progress on FCoB all over again with the current job design, don't you think blm will shine more than smn? It's not really a faulty job design, it's more like this instance works perfect with that job more, there is synergy. I believe SE designed the fights regardless of which job is gonna be better. tbh, they always have been like this.