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  1. #161
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Interested in how Enhanced Pet will work now. I get the impression from the notes that all classes will have a set Crit % with Crit Rate effecting the Damage % over a normal hit.
    (0)

  2. #162
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Judge_Xero View Post
    I get the impression from the notes that all classes will have a set Crit % with Crit Rate effecting the Damage % over a normal hit.
    CRT will increase crit damage in addition to crit chance... That's pretty bad for a single-stat to do, as it scales exponentially. (the more you have, the better every point gets)
    (0)

  3. #163
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    About the crit rate. I guess it's to make the life of an AST easier. Since they got 2 stances.... it would require them to get 2 set of gear, one crit heavy and the other one spell speed heavy.... With a set %of crit rate, it makes switching a lot easier.
    (0)

  4. #164
    Player
    ilmynasa's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Corda Syu
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Glad pet accuracy and food problem is fixed.
    (1)
    Last edited by ilmynasa; 06-18-2015 at 10:02 AM.

  5. #165
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    Quote Originally Posted by ilmynasa View Post
    According to E3 test play.... (source <- contains sch and nin skill as well)
    Enkindle: 180s CD
    Painflare: 200 potency aoe, 1 aetherflow (dunno CD)
    Ruin 3: 170(?) potency, 10x the mp as ruin under normal stance
    Tri-Disaster: instant skill, 90s CD, applies 3 dots to target (I assume 1 aetherflow)
    Dreadwyre Trans: Obtain a dreadwyre stack for every aetherflow spent (30s duration). Dreadwyre trans skill becomes usable when the stack reaches 3. During the trans, 10% overall damage increase, ruin 3's mp consumption becomes 1/2 of ruin
    Deathflare: 400 potency aoe, usable only during dreadwyre trans. Using this skill automatically ends the trans

    I'm not the test player/original poster. If anyone wants me to remove this reply I will.
    Ruin 3 is 530 mp O.O stone 2 is 170 pot and only costs 159 mp. So the idea is to maintain a steady use of aether stacks to keep trance up for dps boost and mp reduction then use deathflare right before aetherflow is off cooldown.

    Edit; ok, I didn't read all the posts but some contradict your info. They said each stack of aether you spend grants 1 stack of alteration and at 3 stacks trance is activated. Not sure if trance has a duration or goes until you use deathflare, which would be OP so I think it has a duration limit.
    (0)
    Last edited by Romsca; 06-18-2015 at 01:33 AM.

  6. #166
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Arrrgh, I wish they would've nerfed SMN so I can go and play machinist in peace =(

    Now it seems I have to grind two jobs...
    (1)

  7. #167
    Player
    ilmynasa's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Corda Syu
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Romsca View Post
    Ruin 3 is 530 mp O.O so the idea is to maintain a steady use of aether stacks to keep trance up for dps boost and mp reduction.
    It is under normal stance. Under dreadwyre its 53/2 so approximately 26~7. So I guess dreadwyre is like a resting phase for mp usage.
    .....or not since you'd scrabbling to get as many dots in as you can during that time

    I guess another rule to optimal raging strike. Use it optimal when you can cast 3 dots (4 if garuda) + shadow flare, starting near the end of dreadwyre stance.
    Bio -> Miasma + Bio 2 -> Deathflare + aetherflow + fester before 10s remaining -> shadowflare + ruin till fester's up again, fester -> bio ?
    Seems very risk to fit 3 skills before usage of fester....
    (0)

  8. #168
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Not a big deal either way. Its 60 pot over 3 minutes, which is, well, 0.3 pot/s

    Also, unsure if sflare even snapshots.
    (0)

  9. #169
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ilmynasa View Post
    According to E3 test play.... (source <- contains sch and nin skill as well)
    Enkindle: 180s CD
    Painflare: 200 potency aoe, 1 aetherflow (dunno CD)
    Ruin 3: 170(?) potency, 10x the mp as ruin under normal stance
    Tri-Disaster: instant skill, 90s CD, applies 3 dots to target (I assume 1 aetherflow)
    Dreadwyre Trans: Obtain a dreadwyre stack for every aetherflow spent (30s duration). Dreadwyre trans skill becomes usable when the stack reaches 3. During the trans, 10% overall damage increase, ruin 3's mp consumption becomes 1/2 of ruin
    Deathflare: 400 potency aoe, usable only during dreadwyre trans. Using this skill automatically ends the trans

    I'm not the test player/original poster. If anyone wants me to remove this reply I will.
    Anything on the potency of Enkindle abilities?
    (0)

  10. #170
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    I just have a feeling it is going to go like this; stack two, maybe three depending how trance activates, then activate trance as aetherflow comes off cooldown, then aetherflow, trance boosted dots, ruin 3, fester/painflare to rebuild alteration stacks and deathflare followed by third alteration stack just as aetherflow resets again, repeat.
    (0)

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