Heres the problem for me. (Omnicrafter since before 1.23 - 3.X)
Crafting for me has always been a side activity to kill some time. For me it was always about being self sufficient and maybe make some money on the side. As well as being able to make things for people that they'd like to have. The system in the 2.X series of updates were fine for both casual and hardcore crafters alike. The casual crafters could work on their masterbooks at their pace and the hardcore crafters could work at their pace at the cost of some gil. They both got to their respective goals within a time-frame that suited them. That is where the problem comes into play for the 3.X updates.
As of 3.X all crafted and gatherer gear is locked behind a weekly cap. I wont get into the fact that the crafted gear is completely locked behind a gatherer class, which I assume most have realized this as a major flaw. Now to attempt a synth of each piece of gear for a respective crafter you need to max out red scrips for both gatherer and crafter for 2-3 weeks. Then attempt the synths, which are not easy, only to craft an item that you then have to sink gil into. The stats at the end are barely above that of the sets a casual can get in a slightly longer time-frame. Then you can use that new gear you just spent weeks grinding to make useless products for the populace that will end up sitting on the market board for weeks on end, or continue to work on another 2-3 week grind for your next set.
I hope they change this system. I've been in love with crafting in this game for years and I am seriously thinking about throwing in the towel. If history is any indication, I'll just wait out the storm and by the time new sets roll around in 4-6 months I can get all this gear in a week and not lift a finger.
I wish they would take the favor system out of red scrips and give gatherers something to use blue scrips on in the long run. Then take the crafting mats out of red scrips and put them back into dungeons or GC like they've been doing in the past. Thus letting the hardcore players grind out the sets they want, even if there is nothing to craft (its all about being a completionist), while also letting the more casual audience get their sets as well with only a longer grind instead of spending gil.

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