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Thread: Astro in savage

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  1. #11
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Arcana View Post
    I thought the same. I think SE AST designer did not a good job releasing the job in the actual state. Maybe he could be tested the job in Alexander Savage or check the global numbers vs the other healing class.

    I am lvling whm right now because i think the AST rework it take several months that i dont want to wait. SE guys, take your time, do your tests but re-release a great healing-suport class again. The western and JP community will be happy ;3
    I hope you are prepared for an extremely heavy workload if you want to fix this job. I also encourage you to improve your testing protocol, because releasing a job in this state is not something that should ever happen.
    Eh, I wouldn't go that far.

    I firmly believe they ship classes in a weaker state with the intention of buffing them later, and in their defense, AST has been able to heal everything up until now (so long as the party is competent and doesn't take avoidable damage, I mean).

    Savage is likely the first time they've really, REALLY seen the AST's weaknesses, and they're already posting about how they're going to do something about it.

    Again, yes, AST is weak, but let's not make it personal to the devs.

    Cards - Useless. That's right. Taken as a whole, they are useless. The buff strength is simply too small. Their power needs to be boosted so much that most people's initial reaction will be that the developers have gone overboard. The only thing that will allow the card system as a whole to be useful is for individual buffs to be very powerful. Because of the randomness of cards, these effects that at first glance seem extreme will balance out over time. Some of the card effects may even need to be changed entirely (Spear).
    I've said this in the past time and again and people don't seem to really get it.

    The 10% chance at boosting DPS for 15 seconds comes at the cost of a 1 in 6 chance to get that ability, which averages out to a 1.67% DPS boost on one player per minute. It would have to be closer to a 40-60% DPS increase for 15 seconds to actually be worth anything, but as you said, people would cry OP because they don't understand how statistics work...
    (4)
    Last edited by RichardButte; 07-25-2015 at 02:24 AM.