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Thread: Astro in savage

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  1. #1
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
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    Machinist Lv 90
    Quote Originally Posted by Ghishlain View Post
    Uh, Richard, no offense, but I think you need to stop talking about math ^^;
    Forgive me father, for I have sinned: i was tired and forgot to divide by two (I'll flog myself later in penance, don't you worry).

    That totally justifies telling me that I "need to stop talking about math", which is then totally not offensive because it was prefaced with "no offense".

    Never mind the fact that I was wrong in my favor, meaning my argument was actually stronger than I stated, so it's not like I was trying to mislead anyone.

    Besides, if I stopped talking about math, who would you be smarmy and condescending to?

    Overall, the more I think about it, the happier I am with how the card system is. It needs a few minor tweaks - my gut instinct tells me increasing Balance and Arrow by 2% would be nice,or reducing Draw to a 20-25s CD would be great too.
    The more I think about it, the more astonished I am that you can revel in the math of this discussion like a, no offense, pig rolling in filth, yet somehow still completely miss the point of it...

    We're talking about the fact that the buffs do not compensate for the AST's overall craptacular healing and terribad mana management. No amount of card micromanaging is going to change that fact.

    Either the cards make a HUGE impact on ending the fight more quickly or the AST needs to have its healing potencies dramatically increased.

    And you think a 2% increase on Bole and Balance is going to fix anything? Or these generally crap buffs arriving 5-10 seconds faster?

    I'm going to give you the benefit of the doubt (which is clearly more than you do for me...) and assume that in part two you follow it up with "...and some serious buffs to emergency healing potency and mana regen."
    (1)
    Last edited by RichardButte; 07-25-2015 at 04:42 AM.

  2. #2
    Player
    Ghishlain's Avatar
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    Oct 2013
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    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RichardButte View Post
    Forgive me father, for I have sinned: i was tired and forgot to divide by two.

    That totally justifies telling me that I "need to stop talking about math", which is then totally not offensive because it was prefaced with "no offense".

    Never mind the fact that I was wrong in my favor, meaning my argument was actually stronger than I stated, so it's not like I was trying to mislead anyone.

    Besides, if I stopped talking about math, who would you be smarmy and condescending to?
    Consider how badly you use math to try to justify your position, yes, you should stop talking about math. Considering you're trying to argue balance, you're continued mishandling of math does nothing more than undermine your own position as an advocate for AST balance. I was trying to be nice and not try to make you look like a complete fool but hey, if you want to be salty, let's play.

    Quote Originally Posted by RichardButte View Post
    1.5% for each of 8 people, which is a cumulative increase of 12%. If we want to call it 1.5%, we can, we just have to then divide AST's 1.5% by 8 to get the actual number since we're only casting that buff on one person instead of 8.
    Quote Originally Posted by RichardButte View Post
    The 10% chance at boosting DPS for 15 seconds comes at the cost of a 1 in 6 chance to get that ability, which averages out to a 1.67% DPS boost on one player per minute. It would have to be closer to a 40-60% DPS increase for 15 seconds to actually be worth anything
    Your first error with your math is you have no understanding about how to balance the power of a card with the probability of the effect you're trying to garner. When you tried to equate 8 people doing 1.5% additional damage is the same as one person getting a 12% increase on a single player, you showed how heavy handed your balance suggestions actually are. As every player in the game has a different DPS potential due to their job, skill, and equipment, giving an extreme single target boost would be devastating to game balance.

    Let's consider your example of boosting Balance and Arrow to 40-60%. Now, let's consider this A1S parse for Faust - the DPS check wall and make an assumption that we're gonna RR every first card for the bonus effect. Since we have Shuffle up every minute, you'll be guaranteed to get Arrow or Balance 55.5% [ 1/3 + ( 1/3 * 2/3) = 55.5%] of the time. We will also assume Arrow / Balance gives the same boost despite the job in question just for easy math (since everyone's baseline is Fey Wind 1.5% haste increase = 1.5% DPS increase).

    Group DPS = 8,020
    SMN DPS (highest) = 1,581.66

    Extend Balance / Arrow = 20-30% increase in DPS 55.5% of the time = 11.1% - 16.7% increase = SMN DPS being increased by 175.56-264.14. A 2.2% to 3.3% increase in total raid DPS.
    Enhanced Balance / Arrow = 15%-22.5% increase in DPS 55.5% of the time 8.3% - 12.5% = SMN DPS being increased by 131.28 - 197.71. A 1.6% to 2.5% increase in total raid DPS.
    Expand Balance / Arrow = 10-15% increase in raid DPS 55% of the time = 5.6% to 8.3% increase to total raid DPS

    So, right there alone, getting the WORST card combination is still a minimum of a 1.6% raid DPS increase. Then consider that drawing Balance in your initial draw is equal to drawing Extend. This means you have a 50% chance to get Extend (Balance/Arrow/Spear), 16.7% chance to get Enhance (Bole), and 33.3% chance to get Expand (Ewer/Spire). If you do the weighted averages.

    With a 40% Balance/Arrow - 2.2%*0.50 + 1.6%*0.167 + 5.6%*0.333 = 1.10% + 0.27% + 1.86% = 3.23% average increase to raid damage
    With a 60% Balance/Arrow - 3.3%*0.50 + 2.5%*0.167 + 8.3%*0.333 = 1.65% + 0.42% + 2.76% = 4.83% average increase to raid damage

    So, at this point, why would I bother playing any other healer if double AST, with the buffs you're suggesting, and just have them alternate when they Royal Road and buff?

    Quote Originally Posted by RichardButte View Post
    people would cry OP because they don't understand how statistics work...
    ^ Which leads to the irony of this statement.

    Quote Originally Posted by RichardButte View Post
    The more I think about it, the more astonished I am that you can revel in the math of this discussion like a, no offense, pig rolling in filth, yet somehow still completely miss the point of it...

    We're talking about the fact that the buffs do not compensate for the AST's overall craptacular healing and terribad mana management. No amount of card micromanaging is going to change that fact.

    Either the cards make a HUGE impact on ending the fight more quickly or the AST needs to have its healing potencies dramatically increased
    I haven't missed the point. I just take issue with your attempts to make the card system "better" when it doesn't need the dramatic buffs that you continually suggest.

    To me, AST will never be viable in any progression content because they lack the proper tools to heal efficiently. Buffs of any nature won't do you any good if your tanks and DPS are lying flat on the ground, and no amount of "buffs to cards" will fix that. Your buffs to cards will make AST the defacto healer to go to in farm content, but do nothing for low ilvl progression content. There will be an inflection point in player skill, gear, and job composition that will put an AST over a SCH or WHM in progression content, but that point will be a very narrow range.

    That's why I made a few suggestions to Synastry and Celestial Opposition a few pages back to help with an ASTs output. Just to add to that, I'd like to see Enhanced Benefic be adjusted for which sect you're in. Having Diurnal Sect Benefic proc should make the spell become oGCD and having Nocturnal Sect Benefic proc should either make the spell cheaper in MP or heal for a higher %, perhaps in the range of 20-30%.

    First thing first - balance the baseline healing toolkit so it's perfectly viable to take any healer to any content. Then make tweaks to the unique features of their kit. Afterwards, let the player's decide which healer they want to take based on their skill, gear, comfort level, and job composition.
    (8)

  3. #3
    Player
    TyloRime's Avatar
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    Aug 2013
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    Character
    Tolli Vir
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Most of us wishing to main Astrologian in progression content would agree the Job needs more help than its been given... We're "on the same side" so to speak, so perhaps we could contribute to the feedback discussion witgout being downright rude and hateful towards each other, considering we all want the same end result: a viable end-game healer.
    (5)

  4. #4
    Player
    Kietsu's Avatar
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    Character
    Kyett Corbeau
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    Coeurl
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    Summoner Lv 90
    Quote Originally Posted by Ghishlain View Post
    (A long and intelligent post goes here)
    The problem with the cards, and the current meta as it stands, is that the amount of damage you add to the party's total DPS is almost always less than it would be if:
    A) You were a Scholar.
    B) You were a White Mage, thus allowing your Scholar to spend more time dealing damage.
    (1)

  5. #5
    Player
    Elleia's Avatar
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    Jun 2015
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    Gridania
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    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    In my opinion, the main issue with AST is that it lacks the healing ability and buffs to enable the same amount of DPS that a SCH/WHM combo can bring.

    Using savage Faust as an example, I typically pull ~200 DPS on my WHM before switching over to healing while our SCH does between 600-750 (an all time high for him). I don't believe there is any combination of cards that would increase DPS by 800 overall, even if rng is being good to you.

    With a SCH/AST combo, the AST has a much harder time solo healing than a WHM, and in most cases, the SCH cannot afford to dps as much. I have yet to try WHM/AST, as my healing partner only has his SCH leveled. I would assume this would allow the AST to directly dps a bit more, but even then I doubt the dps would match up.

    I do love my AST and yes, it is capable of healing all content. Unfortunately at the moment, it doesn't bring much to the table when compared to the other healers.
    (1)

  6. #6
    Player
    Ghishlain's Avatar
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    Oct 2013
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    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Leiloni View Post
    I'm not a math wiz, but I'm going to try to follow the logic of this sentence and equation. Draw is on a 30 second cooldown and Shuffle on a 60. So you can draw a card 3 times a minute. 2 of the 6 cards are the ones we would want. This means we have 1/3 chance to get something useful on one Draw and 2/3 chances on another draw (1/3 on second Draw, then another 1/3 after you Shuffle the one you don't want). I still can't seem to figure out what the first 1/3rd refers to in that equation? I know it's Friday afternoon and I'm tired so maybe I'm way off base, so Ghishlain can you explain it? I'm curious the thought process.
    I'm no statistician, so anyone with more knowledge in field can correct my logic if I'm mistaken. If I recall my math properly, here's the logic.

    The first 1/3 is the chance of you drawing the desired card (Arrow / Balance). This is a 33.3% probability

    The second half of the equation is 1/3 * 2/3. This is the math to indicate the probability of drawing Arrow / Balance again if you had the opportunity to re roll your chances. You have a 2/3 chance to require a re-roll, and in that re-roll you have a 1/3 chance to get the card you want - hence the 1/3 * 2/3 = 2/9 or 22.2% chance.

    You combine the two probabilities together to ascertain the probability of acquiring an Arrow / Balance card in two attempts, which is 55.5%.

    With the assumption that I intend to RR my first card (regardless of the situation), my second draw will always be at the one minute after I potentially used a shuffle two draws ago, so I will always have shuffle up at the same time I'm drawing the card I want to use my RR effect on.
    (2)

  7. #7
    Player
    MistralLevante's Avatar
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    Jul 2015
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    Character
    Mistral Levante
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Ghishlain View Post
    Uh, Richard, no offense, but I think you need to stop talking about math ^^; You're kinda putting a foot in your mouth with this assessment as you're showing you don't really understand how math works either .-. Again, no offense, and again, not trying to make you sound terrible.
    People always say "no offense" before they say something obscenely offensive and uncalled for. I suggest you edit your post and apologize, because you're kinda putting a foot in your mouth with this assessment and you're showing you really don't understand how respect works either.

    On a side note, nice work strengthening and agreeing with his point while you insulted him.

    Oh yeah, and, ^^.
    (7)

  8. #8
    Player
    LycorisSelunis's Avatar
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    Apr 2015
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    Character
    Lycoris Selunis
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    To the people healing this level of play-

    One of the things I have seen mentioned is comparing lvl 50 AST to lvl 50 WHM/SCH and then saying they don't keep up the same way after 60. One if the things both WHM/SCH get post-50 is an instant aoe heal (assize/indomitability). Do you think adding an aoe heal component to CO or as a new skill would help a lot? The discussion seems to agree the lack of 'oh shit' buttons is part of the hindrance, and CO is awfully underwhelming for our capstone with such a long cd. DO you think adding a gcd reduction into Lightspeed, making you ACTUALLY able to pump out more healing in that duration instead of just frontloading, would fix the lack of real healing cd, or do we need more than one?

    I would love to heal at this level of play but my fc is small and we are struggling just to put together a static. We probably could if everyone was online at the same time, but time zones....I may be more casual but I love this job and still want to contribute!
    (1)

  9. #9
    Player
    Leiloni's Avatar
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    Aug 2013
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    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LycorisSelunis View Post
    To the people healing this level of play-

    One of the things I have seen mentioned is comparing lvl 50 AST to lvl 50 WHM/SCH and then saying they don't keep up the same way after 60. One if the things both WHM/SCH get post-50 is an instant aoe heal (assize/indomitability). Do you think adding an aoe heal component to CO or as a new skill would help a lot? The discussion seems to agree the lack of 'oh shit' buttons is part of the hindrance, and CO is awfully underwhelming for our capstone with such a long cd. DO you think adding a gcd reduction into Lightspeed, making you ACTUALLY able to pump out more healing in that duration instead of just frontloading, would fix the lack of real healing cd, or do we need more than one?

    I would love to heal at this level of play but my fc is small and we are struggling just to put together a static. We probably could if everyone was online at the same time, but time zones....I may be more casual but I love this job and still want to contribute!
    Well even at level 50 WHM/SCH have a good amount of healing CDs. They only got more with the expansion. But it's not just skills that allow them to pump out significantly more healing (or skills that allow them to prevent more damage), but they can do this for usually no mana cost whatsoever. Someone listed in the cooldowns for each healer and it shows pretty nicely what the problem is.

    https://www.reddit.com/r/ffxiv/comme...ed_ast/ctd43mq

    The main issue is that ASTs don't have the utility that every other healer has to improve their own healing and it's extremely obvious in Savage Alex. ASTs have
    * Collective Unconscious (90s)
    * Synastry (120s)
    * Disable (60s)
    * Essential Dignity (60s)
    WHMs have
    * Shitty Virus (90s)
    * Shitty E4E (180s)
    * Tetragrammaton (60s)
    * Benediction (300s)
    * Assize (90s)
    * Asylum (90s)
    * Presence of Mind (150s)
    * Divine Seal (60s)
    Scholars have
    * Dissipation (Almost as shit as CO) (180s)
    * Virus (90s)
    * E4E (120s)
    * Deployment Tactics (120s)
    * Indomitability (30s)
    * Lustrate (0s)
    * Sacred Soil (0s)
    * Rouse (90s)
    Imagine Scholars without any Aetherflow skills. That's basically the healing utility that Astrologians bring currently
    We have half the amount of healing CDs that the other healers have and the few we do have need improvements for the most part or are inferior to what the other healers have.

    So basically what I'm trying to say is we need a lot more than a GCD reduction on Lightspeed. Yes I'm well aware that all of our card associated skills basically take up some of those healing CD skill slots. So improving that entire system - while also taking into account the inherent RNG - is going to need to be a big part of that. Along with improving the few other CDs we actually have.

    Improving those few CDs shouldn't be a huge deal, but the problem comes with the card system. They take the skill slots of longer major healing CDs, while not actually being long major CDs. So they need to be comparable in overall benefit while keeping in mind that they're skills we'll be using consistently for much of the fight, so they can't be as powerful as a longer CD. Perhaps they can adjust the above skills to make up for that and allow us to more effectively handle emergency situations with those few skills.
    (7)
    Last edited by Leiloni; 07-25-2015 at 03:11 AM.

  10. #10
    Player
    starLivitation's Avatar
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    Oct 2013
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    485
    Character
    Starfish Melody
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    so if i get this right the OP and his supporters, want AST to have equal healing power to WHM or SCH, but give more dps to the raid than both? how is that gona be ballanced? and would the other jobs have the same problem if the AST has their healing power + more DPS? what would be the point to play SCH or WHM then?
    (0)

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