Not sure why Astrologian has to sacrifice so much healing potency and burst healing because of the party buffs they can throw out - especially considering how bland and low power they are. WHM and SCH can both cast Eye for an Eye and Virus. SCH can maintain a haste buff similar to a AST's AoE Arrow for twice as long, every minute, reliably with no RNG or even player interaction required. The fairy just does it for you automatically if you want.
So SCH basically gets one of the more potent 8 man party buffs that AST can cast (not 5% for 15 seconds, but 3% for 30 seconds - the math works out to be slightly better over time even). How is their healing impacted for such a great reliable buff? Well lets see, they get a superior shield heal with a chance to proc a double shield, they get 3 Lustrates, which is far more than an Essential Dignity, and you can time aetherflows to pump out 6 in times of emergency, 9 if you dissipate. If a SCH is in need of even greater potency, they can even sacrifice the shield on Adloquium for ANOTHER 600 potency heal every 30 seconds.
What can AST do in an emergency? Well they can wait for their tank to be almost dead and then throw out a 1000 max potency heal. Bear in mind this falls into the benediction trap - where the tank may just keel over and die as your Essential Dignity goes off thanks to latency. Now you have a dead tank and an ED on cooldown. SCH and WHM don't need to wait until their tanks on deaths door to either heal them to full or throw 1800+ potency worth of healing their way.
So why is Astrologian limited to such a piss poor set of skills, which are basically like WHMs but weaker (lets be honest, who even uses the travesty that is Noct Sect right now?), without the emergency cooldowns and emergency heal output comparable to either sister class.
Because they have a 33% chance of drawing a offensive buff? An 11% chance of drawing an attack buff equivalent to SCHs every minute (minimum)? (AoE Royal Road into Balance or Arrow). A 16% chance of giving a 10% damage reduction for 15 seconds? 10% less damage hardly compares to being unable to burst out thousands in healing within a short period of time.
The numbers just don't add up. And it shows in game, pretty badly when you compare a WHM/SCH combo to a AST/SCH combo, or god forbid an AST/AST compared to a WHM/WHM or SCH/SCH combo. Whats that, card buffs don't stack? Oh dear.
If you really want to make AST sacrifice healing potency for buffs, then all cards should be fairly strong on their own - not situationally useful and requiring RNGesus to take the wheel if you ever want 'situational buffs' to line up with the right situation. You made AST give up 4 skills for this card system, and it's turned out to be a mediocre source of buffs at best, at best filling the place of other abilities like Fey Wind and Eye for an Eye. The only thing it has going for it is it stole BRD's functionality too.
Lets be honest about how Draw works for a second here. Most of the time AST wastes draws, shuffles and royal roads on doubles of cards they don't need, trying to get either a Balance or Arrow with the AoE buff in 8 mans or double duration in 4 mans if they want to optimize their buffs. They MIGHT toss a Ewer out if they or the other healer is low - but they aren't likely to waste time trying to royal road buff it. We can't see TP so making good use of Spire is nearly impossible without someone begging for it on the off chance there is no BRD or MCH and hoping you draw spire. Bole just gets thrown away unless the tank is actually taking damage when you happen to draw it - the spread is usually reserved for the arrow or balance needed for the 'optimal' combo - and lets not forget that if you have the AoE royal road up it's half as effective on the tank when you use it. If it takes you 4 draws to finally get a bole, guess what? A WHM or SCH could have cast Eye for an Eye before, and have it off cooldown by the time you get a single bole out.
Not every card drawn is going to turn the tides of battle. It's likely it's not even going to effect it in any noticeable way if you keep getting junk draws for minutes on end. Statistically speaking, you probably won't even see certain cards for minutes on end! Whats up with the way this game does card draws?
Note: NO, Lightspeed is NOT an emergency healing buff. It does NOT reduce the GCD, thus you are casting heals at the SAME rate you were before. Your heals go off instantly and then you wait for GCD - with zero boost to your heals per second. Compare this to Presence of Mind which reduces cast times and GCD, Divine Seal which boosts heals per second, or Lustrate that can be cast repeatedly off GCD. Lightspeeds only real use is reducing mana cost or letting you run around and heal - which is a VERY situational benefit when most content is built to allow for SCH and WHM 'stand and cast' healing too.


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