As opposed to soul binding gear for materia, completing challenge log entries, farming materials to sell on the MB, retainer ventures, gathering, desynthing, playing the MB, etc?
So essentially, your complaint is that you have to actually work for your gil?
This has already been stated by previous posters, but allow me to reiterate... We're not required to support anyone. A large majority of us give away more gear and melds than we make to sell, but again that's something that each crafter chooses to do, not because we're obligated to.
Materials are easily farmable, it's just requires to you put forth some effort. As a side note, you do realize that the "skyrocketed" cost of materials on the MB only affects the crafters (aka the same group of people you are complaining about), right? Also bringing up WoW's crafting / AH system does nothing to strengthen your argument here. Crafting in that game consists solely of selecting an amount and hitting a single button. There are no HQ variations of the finished product and no where near the degree of complexity that FFXIV has for its crafting system. Not to mention, that game throws gear at you constantly (much like this one does) effectively eliminating the need for most crafted gear.
Again, you want the benefits of crafting, but don't want to put in the work yourself. If you don't agree with the prices, then make it yourself.
Funny, I didn't have to spend millions of gil to get all my crafts to 4 star level. I just put in the effort. Some choose to spend their gil to fast track equipping and melding their gear. Others choose to gather the materials and materia themselves. In the end, both are perfectly viable options. You keep trying to paint crafting as this exclusive club where you need to have X amount of gil to buy your way into it. Sorry to tell you, but that couldn't be further from the truth. It just requires work.
Again, I would question what it is you're complaining about. Crafted gear at end game level is mostly for glamour (e.g. not important for functionality). This isn't FFXI where 90% of the gear in the game was crafted. It's possible to level a job from 1-60 using nothing but quest rewards and dungeon gear. So again, what are you complaining about?
You mean like the NPC in Mor Dhona that sells non-meldable crafting gear in exchange for turning in crafted token items? Oh wait, no you want to be able to run content on a battle job and then apply rewards from said content toward crafting; rather than using those tomes to purchase gear that is better out-of-the-box than crafted gear.
Not sure what a "monopol" is, but you're definitely confused about the concept of a free market. Crafters charge what consumers are willing to pay for their wares. Furthermore, no one forces you to purchase crafted items and certainly no one prevents you from seeking a different price or making those items yourself. As for crafting being difficult in this game, yeah I guess it is when compared to the click a single button, get item crafting of some other games (WoW, GW2, etc.).
If a crafter's sole purpose is to support the PVE and PVP players, then does that obligate the PVE players to support the crafters? In other words, do you spend your time following a gatherer around clearing out aggroing mobs or farming materials to give to away?
So you wanted gear solely for glamour purposes, didn't agree with the prices being offered, and immediately declared all crafters to be greedy, capitalistic, money-whores whose only concern is making a 600% profit off the poor downtrodden masses? Did you bother to get the materials and ask a crafter to make those items using the materials you provided? Also you previously stated that "crafting wasn't easy" which is why we're able to "rip players off", but then you go on to say that making the items you wanted only consists of hitting 2-3 macros.
e.g. Things that are currently relevant, still not considered mandatory by any means, and requires current materials which take slightly more effort to procure.
You know, I've heard there are games out there where a single character has the ability to level all crafts and gathering professions, essentially making them completely self-sufficient. I sure wish this game was like that... oh wait...


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