The biggest flaw I see with the removal of parts and the majority of this crafting update is that its is entirely missing the root of the problem. Taking the car example I read earlier, its like having a sketchy car and the mechanic replaces the body, the seats, the dashboard, the headlights, the wheels and tires and returns it to you. Sure it may LOOK nicer, but it still has the same horrible engine and transmission that you wanted fixed to begin with.
The "horrible engine and transmission" I'm referring to is:
1. The tediousness of crafting in general, the mini-game and material development is tremendously slow. As someone said it can take upwards of 10 minutes to make ONE finished item. Considering you already had all the raw materials and didn't have to run around finding things.
2. Even removing parts, the ranks required to even make the intermediate materials is skewed ridiculously. If rank 10-20 leather working focuses on dodo leather... then dodo leather should be a lv10 synth to prepare you for rank 10-20. Not a rank 18 synth that you can't reliably succeed until you're already past the point where you need the leather to begin with.
2a. This means that even without parts, if I am a rank 10 armorer trying to make something that includes dodo leather, my leatherworking needs to be at least 15-20 in order to make those materials for an item that is likely ranked between 5 and 15. The overall skill rank requirements needs to be adjusted (And maybe it will, I hope so).
Like a lot of other people are saying, the removal of parts itself isn't necessarily a horrible thing. I've gotten over my initial heart break over losing parts. But marketing this as a fix is a flat out lie, removing parts is not going to fix a whole lot of anything. And at that point the removal of parts falls from being a solution to just putting salt in a grievous wound. Sure it will disinfect the laceration, but is it doing more damage than help?



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