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  1. #11
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    this was my point from the start. there were plenty of ways to streamline without gutting the system. i have no problems with change that will increase the fun aspect of playing the game. yes, the synths that needed a part that was 20 ranks above it needed to be change and i haven't seen the first for or against the changes argue that.

    the point was to fix a few flaws here and there they completely removed one full aspect of crafting instead of just fixing the issues that were had.
    The biggest flaw I see with the removal of parts and the majority of this crafting update is that its is entirely missing the root of the problem. Taking the car example I read earlier, its like having a sketchy car and the mechanic replaces the body, the seats, the dashboard, the headlights, the wheels and tires and returns it to you. Sure it may LOOK nicer, but it still has the same horrible engine and transmission that you wanted fixed to begin with.

    The "horrible engine and transmission" I'm referring to is:
    1. The tediousness of crafting in general, the mini-game and material development is tremendously slow. As someone said it can take upwards of 10 minutes to make ONE finished item. Considering you already had all the raw materials and didn't have to run around finding things.

    2. Even removing parts, the ranks required to even make the intermediate materials is skewed ridiculously. If rank 10-20 leather working focuses on dodo leather... then dodo leather should be a lv10 synth to prepare you for rank 10-20. Not a rank 18 synth that you can't reliably succeed until you're already past the point where you need the leather to begin with.

    2a. This means that even without parts, if I am a rank 10 armorer trying to make something that includes dodo leather, my leatherworking needs to be at least 15-20 in order to make those materials for an item that is likely ranked between 5 and 15. The overall skill rank requirements needs to be adjusted (And maybe it will, I hope so).

    Like a lot of other people are saying, the removal of parts itself isn't necessarily a horrible thing. I've gotten over my initial heart break over losing parts. But marketing this as a fix is a flat out lie, removing parts is not going to fix a whole lot of anything. And at that point the removal of parts falls from being a solution to just putting salt in a grievous wound. Sure it will disinfect the laceration, but is it doing more damage than help?
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    Last edited by Razor; 08-30-2011 at 01:11 PM.
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.