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  1. #1
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    darkstarpoet1's Avatar
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    Mar 2011
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    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Razor View Post
    The "horrible engine and transmission" I'm referring to is:
    1. The tediousness of crafting in general, the mini-game and material development is tremendously slow. As someone said it can take upwards of 10 minutes to make ONE finished item. Considering you already had all the raw materials and didn't have to run around finding things.
    yes, it can take multiple minutes to make a piece of finished gear and it should. that was the point in this game that drew in alot of people, myself included. this was not a run of the mill mmo with generic crafting. this game was made more detailed in the crafting area because crafting was full class and not some tiny side project.

    Quote Originally Posted by Razor View Post
    2. Even removing parts, the ranks required to even make the intermediate materials is skewed ridiculously. If rank 10-20 leather working focuses on dodo leather... then dodo leather should be a lv10 synth to prepare you for rank 10-20. Not a rank 18 synth that you can't reliably succeed until you're already past the point where you need the leather to begin with.
    this is completely false. you can easily complete a rank 18 synth at rank 13 by just going to the guild and getting higher support.

    Quote Originally Posted by Razor View Post
    2a. This means that even without parts, if I am a rank 10 armorer trying to make something that includes dodo leather, my leatherworking needs to be at least 15-20 in order to make those materials for an item that is likely ranked between 5 and 15. The overall skill rank requirements needs to be adjusted (And maybe it will, I hope so).
    this is a point everyone has stated was an issue especially in the lower ranked synths. there is no reason for a part to use items like shoulder guards or a part 20 ranks above the completion level, but to use something more simple like a dodo strap on an armorer synth is ok. the reason it would be more acceptable is because that is a common item and is easily obtained within the wards if you do not have the other job leveled.

    Quote Originally Posted by Razor View Post
    Like a lot of other people are saying, the removal of parts itself isn't necessarily a horrible thing. I've gotten over my initial heart break over losing parts. But marketing this as a fix is a flat out lie, removing parts is not going to fix a whole lot of anything. And at that point the removal of parts falls from being a solution to just putting salt in a grievous wound. Sure it will disinfect the laceration, but is it doing more damage than help?
    this was the argument against these changes. there are plenty of issues in crafting that needed work, but to remove the majority of crafting in a blanket move when there are vastly more important issues that need attention was overkill. how much is the overall crafting experience going to be improved when the same standard bashing grind on the same boring mini game is still in place? all it did was move the grind on the boring system from one item to another and didn't touch the biggest issue that keeps people from crafting in the first place.
    (1)


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  2. #2
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    Quote Originally Posted by darkstarpoet1 View Post


    this is completely false. you can easily complete a rank 18 synth at rank 13 by just going to the guild and getting higher support.
    This is wrong dark, its been dev confirmed that support currently DOES NOT work this way, the only thing it does is help you not easy fail synths that "require" support in their recipe

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by TheVedis View Post
    This is wrong dark, its been dev confirmed that support currently DOES NOT work this way, the only thing it does is help you not easy fail synths that "require" support in their recipe
    i can confirm with differences in game results. the fact that some items do not require support, but you will get better results by using facilities. it DOES work this way. try an item that it lets you try, but you struggle to complete without support even if it does not state "this synthesis would benefit from more advanced facilities" and your results will increase if you start using them.

    i'm sure you're right though and it doesn't work, but please humor me and give it a shot and post results. i know i personally tried it on synths that i had difficulty on and always grind on items 5 levels above me. the first 2 ranks of each i grab support and go up from 60% completion to 80% or so by just grabbing support. after that i stop using support once i complete them on a high enough percentage.

    Quote Originally Posted by Davorok View Post
    50 people = 50-100 increase in manufactured and sold goods (economic growth)
    i understand you part of the argument and you are correct to an extent. yes, it will increase sales in certain gear. my point is that it will not jump start an economy. it will allow it to continue moving, but will not dramatically increase it. if i make 2-3 finished gear and they sell in a week is not really any different than me making 500 finished gear and selling the same 2-3 in a week. the difference is then i have to go and npc the other 497 of them.

    Quote Originally Posted by Davorok View Post
    Will you personally sell 500 Dodo Harnesses in the MW? No, you will be lucky to sell 2-3 but that is still a net increase of $20-30,000 in your pocket and more importantly, it stays in the economy.
    this is where i was talking about not jump starting. you make 500 harnesses and, yes, you will sell 2-3 but will lose gil off the other 497. at least by making parts you lost gil, but it was minor due to the fact off parts you could put a stack(99) of each up which comes out to 990 items on each of your retainers or 2970 items on your 3 retainers total or the 30 of the finished gear you have.

    you would make that same 30k gil whether it was through the parts sales now or through gear sales later so the sales are still in the market. that was all i was saying. no matter if you are selling materials, parts, or finished items if you sell 30k it stays in the market.
    (1)
    Last edited by darkstarpoet1; 08-30-2011 at 04:54 PM.


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