Those are the same issues that almost everyone is glad they are changing. Have you read any of the posts in this thread? Or did you read the title, figure people were against any and all changes being implemented and decided you needed to chime in that these changes are all great?
I have not heard anyone argue in favor of the wonky skill requirements on certain parts. I barely play right now because I largely don't enjoy it. The things that are actively preventing me from crafting or for ranking up a combat class are not even remotely being addressed in these changes.
These changes will not make more people suddenly craft hempen doublets even though any idiot could do it with 5 minutes of effort. Because there will still be no reason from the standpoint of gaining skill, and largely no reason from a demand perspective either because even with the new materia system no one is going to wear a rank 6 shirt for longer than a day. Hell probably not even longer than an hour, unless through some totally bizarre insight SE makes it's possible materia crazy good.
The argument is not whether they should change things or not change things. The argument is about the degree to which things should be changed.
You need to stop treating this discussion like everyone who disagrees with your sentiment of all the changes being great or perfect or good as somehow being of the standpoint that all change is then bad.
We want the crafting system to change too... We just still want the aspects we enjoy in crafting to still bear relevance.
You are rank 20 in leather so even with the roadblocks you've come across you still haven't reach the biggest road black, the totally skewed rate of progression... Remember when your GLA hit rank 32 and you went from needing 38,000 sp for the next rank to needing 45,000? That's the same thing that happens to crafters. Only you don't have a leve exploit or parties or raids to get you to your next rank quicker... You've got a shitload of junk to craft. Whether that junk is going to be toad leather straps or toad leather harnesses... you're still gonna have to craft a bloody lot of them.
And unless the rate of spiritbind is stupidly fast, or the success chance for multiple materia bindings is stupidly low you still won't have a proper market for everything you will need to make to continue to gain rank in your craft.
They can streamline the process. I think the majority of us want that. But this isn't a streamlining... this is a gutting.