Quote Originally Posted by Davorok View Post
I think I understand what they are trying to do with the Crafting System.

Old System: Many (if not most) crafters just rank up to cap on Parts. They very rarely make finished items (cuz the recipes are convoluted, require rare items and/or multiple crafts) and when they do, most get NPC'd because there just isn't player demand for Gear.

New System: Materia will create a constant market for finished Gear and should jump start an actual Economy.
< Crafters make Finished Gear (while ranking up) >
< Adventurers create Materia (while ranking up) >
< Crafters make Materia Enhanced Gear (while ranking up) >
< Adventurers rank up on Materia-Enhanced Gear and need new higher rank gear >
< Crafters make higher ranked Finished Gear (while ranking up) >
< Adventurers create Higher Quality Materia (while ranking up) >
< Crafters make Higher Quality Materia Enhanced Gear (rank up) >
< Adventurers cap out, get bored, start a new Lvl 1 Class and need low rank gear >
<New (or old) crafters make low rank gear >
< etc., etc...>

Sounds like a good system to me. Let's just see how it works out but I'm sure it will get tweaked as time goes by.
ummm you don't know basic economics. if there is no market now you do not flood the market with more finished gear. yes, some will be taken out of the market due to being processed to materia and then stuck on other gear, but when you get higher ranks you are still going to rank up on the easiest gear to make. that is going to just make you complete making 300-400 pieces of finished gear per rank that stacks to 1 instead of 300-400 parts that stack to 99. in both cases you will be npcing most of the items once you are done.

just by changing which item you npc does not jump start an economy. yes, people may wind up getting 2-3 of an item instead of 1, but if people are crafting 100x as many it will not jump start anything.