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  1. #1
    Player
    rekijitsu's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Rekijitsu Taiyou
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I don't think it's "Dumbing it down", I just think they're removing a lot of the bloat.

    As it was, we just had way too many items to lug around. It was more of a pain than "realism" was worth. Even with a retainer, 200 slots just wasn't enough with the diversity of the items. As the game grows, we were looking at a chaotic situation where there would simply be too much bloat as time went on. Simplifying != dumbing down.

    I think the choice of wording is honestly trying to instigate a "QQ CATERING TO CASUALS" vibe. IMO, crafting was plenty difficult as it was when you compared it to how quickly you can burn through DoW and DoMs. It's balance and simplicity honestly.

    I think a lot of people are honestly just bumhurt that they did DoHs while it was "hard". I honestly don't think it's getting any easier (in fact, some may argue without parts it will be harder to level unless they buff SP), it's just getting way less *annoying*.
    (21)

  2. #2
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by rekijitsu View Post
    I don't think it's "Dumbing it down", I just think they're removing a lot of the bloat.
    This!

    Too many FFXI and now FFXIV players confuse overcomplexity and convolution with 'difficulty' .. same as they confuse endless repetition with being 'hard'.

    The crafting system as released was ridiculously overloaded with micromanagement and detail, it was only 'hard' in the sense it required someone to tolerate mindless button clicking across umpteen menus and dialogs. It requires no skill at all, since the entire synthing process is basically controlled and the outcome decided by the RNG, player 'skill' is at an absolute minimum.
    (6)

  3. #3
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    It was neither difficult nor particularly enjoyable, but the over-complexity and unwieldiness of the system could have been solved without removing the unique nature of crafting system. The depth of the various items in the games and their interconnection and inter-workings.

    That being said, the same thing happened with the battle system. The deep, non-class approach that they half-committed to early on is being swept under the carpet in favor of compartmentalized class system. Easier to balance.

    I for one won't argue that the crafting system didn't need work. But easier inventory management, better mass production, better item storage, more actual gameplay in crafting, these are the things I want. I don't want to lose the depth and unique nature of the crafting system. Hell I know more about metallurgy and tanning than I did going into this game, and that has to say something.
    (9)

  4. #4
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by rekijitsu View Post
    I don't think it's "Dumbing it down", I just think they're removing a lot of the bloat.

    As it was, we just had way too many items to lug around. It was more of a pain than "realism" was worth. Even with a retainer, 200 slots just wasn't enough with the diversity of the items. As the game grows, we were looking at a chaotic situation where there would simply be too much bloat as time went on. Simplifying != dumbing down.

    I think the choice of wording is honestly trying to instigate a "QQ CATERING TO CASUALS" vibe. IMO, crafting was plenty difficult as it was when you compared it to how quickly you can burn through DoW and DoMs. It's balance and simplicity honestly.

    I think a lot of people are honestly just bumhurt that they did DoHs while it was "hard". I honestly don't think it's getting any easier (in fact, some may argue without parts it will be harder to level unless they buff SP), it's just getting way less *annoying*.

    I dunno what game you are playing, are you sure its FFXIV?
    As a crafter i stop using a recipe to skill on if the sp drops to 450. I also dont waste time running around to camp thousand miles and camp oz but instead i just stay in one spot to increase my ranks.
    Dunno where you get the idea that DoM/DoW is considerably faster to rank. oO


    Also what bloat, im doing all crafts apart from cooking(done that in other games), and alchemy (which i have on hold).
    That kind of makes me a dedicated crafter so its natural my inventory is full, are you one too?

    Sooooo any chance you (as well as others) could stop all the casual nonesense?
    So its great that you dont have much time to play, but guess what theres plenty of ''casuals'' who did enjoy the complexity of the crafting system (such as myself).


    But hey, to use your own arguments against you:
    As a casual and a main, dedicated crafter i consider the changes dumbing down rather then a removing of bloating of my inventory space.
    Given that most of my inventory space is filled up with items such as nuggets (will be replaced by ingots after patch), cloth and leather i dont see it noticably increasing my available space.

    I also dont forsee crafting being made easier. Easier to understand for anyone who cannot be bothered to enjoy the classes called crafters, certainly.
    Now i do forsee it being made more expensive, while still requiring materials from other classes as was required before.


    So, you plan on ranking up crafts after the patch?
    Me, ill be sure to use the old recipes to save myself a fortune, and make raw materials into high selling 1st tier refined materials to make a fortune.


    tl;dr :
    No crafting isnt more enjoyable and/or easier after the patch.
    Atleast not for the current none dedicated crafters.

    But i'll be sure to enjoy selling ingots made out of nuggets made out of ore, instead of your more expensive ingots made out of ore.
    (5)
    Last edited by Aeyis; 08-26-2011 at 12:01 AM.

  5. #5
    Player
    Lujan's Avatar
    Join Date
    Jul 2011
    Posts
    106
    Character
    Lujan Nagi
    World
    Ragnarok
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by rekijitsu View Post
    I don't think it's "Dumbing it down", I just think they're removing a lot of the bloat.

    As it was, we just had way too many items to lug around. It was more of a pain than "realism" was worth. Even with a retainer, 200 slots just wasn't enough with the diversity of the items. As the game grows, we were looking at a chaotic situation where there would simply be too much bloat as time went on. Simplifying != dumbing down.

    I think the choice of wording is honestly trying to instigate a "QQ CATERING TO CASUALS" vibe. IMO, crafting was plenty difficult as it was when you compared it to how quickly you can burn through DoW and DoMs. It's balance and simplicity honestly.

    I think a lot of people are honestly just bumhurt that they did DoHs while it was "hard". I honestly don't think it's getting any easier (in fact, some may argue without parts it will be harder to level unless they buff SP), it's just getting way less *annoying*.
    before i start with this post above +1 crafter who are 50 stop qq i have many i made my cash and im happy with these changes are cool as hell and ur right there are a lot of crafts that will be a pain to rank up due to no part's remember people this =finished items or metrial's hahah good luck.

    Ok sorry i have not read all this post so much few quick question if you all dont mind please.

    1 ok so will they be converting current +2 and 3 items in to HQ ? or will they stay the same.

    2 wow attachment's = win gonna be pro if u get lucky and have crab bow +2 or 3 with all 5 + att but am i correct in saying the first 1 = 100% no matter the one's after have a chance to fail and if u fail you will lose ur item ?

    im all for loseing the item also think that's how it should be not given countless chances to get an item 5 sockets with ez mode.

    3 has there been any word on how we have to get items to 100% before we can desynth EG have to wear it and kill , just wear it around town ?


    i'm sorry for my txt talk and so forth but that's just me please forgive me :P

    Sorry 1 more thing i think the hole all hq item's = hq and nq = nq is cool to totly unfair to peoplet hat i can get hq three of nq mats yet they can put all hq mats and not get a hq glad this is happeneing it will help people who are starting the game level there battle class with a craft and make ther own gear and sell it, unlike now where us high end boys buy nq mats and with some skill and right skills from many crafts get +2 and 3 from nothing.
    (0)
    Last edited by Lujan; 08-30-2011 at 07:52 AM. Reason: one more thing
    <center><a href="http://ff14sp.com/ffxiv-signature-generator/"><img src=http://ff14sp.com/tools/lodestone_data/imgs/Lujan Nagi Karnak 4 vanquish.png></a></center>