Page 10 of 192 FirstFirst ... 8 9 10 11 12 20 60 110 ... LastLast
Results 91 to 100 of 1911
  1. #91
    Player
    Nocturcity's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    26
    Character
    Tera'ul Fiora
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zamii View Post
    i'll be perfectly honest, im rather disappointed by your monks, and dragoons arnt doing much better, im guessing this is just from the not trying but even so...

    im curious though, who would you consider the top monk?
    Most of us consider Chyea the top MNK.

    And yeah I can't really speak for the others but most of the parses submitted are just for farming runs, no one bothers using pots/food usually, when Savage drops is when I expect things to get competitive. Around that time the leaderboards might be public too.
    (0)

  2. #92
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I'm the top monk.... Or atleast I think so
    (2)

  3. #93
    Player
    Professional's Avatar
    Join Date
    Oct 2014
    Posts
    11
    Character
    Lotus Suteki
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    +1 Hak Matic
    (0)

  4. #94
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Is it possible for a monk to catch a good dragoon in dps right now?
    (0)

  5. #95
    Player
    Shincrimson's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Alistar Phoenix
    World
    Midgardsormr
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Brill_ View Post
    Is it possible for a monk to catch a good dragoon in dps right now?
    Training Dummy: errr, I don't think so

    Raid: Without a doubt they can pass a good DRG in dps. Monks no longer suffer the hardest from down time, in fact in terms of melee dps I believe DRGs now suffer the most from down time (BotD problems). If a Monk uses their Form Shift correctly and Chakra well they should be top dps in any fight with a couple of untargetable periods or boss invincibility... or at least thats what i've been noticing with my static DRG
    (0)

  6. #96
    Player
    Vulpes_Viridis's Avatar
    Join Date
    Oct 2013
    Location
    U'ldah
    Posts
    48
    Character
    Toph Valentine
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Nocturcity View Post
    Regarding our new abilities?

    You can't complain about Elixir Field, the move is awesome.

    Form Shift is a LIFE SAVER. There is not a single fight typically where I don't use it.

    Tornado Kick is perfect the way it is right now, it is INTENDED to be situational. There is no need to increase it's potency or else it will infringe into our normal rotation creating the need to use it on CD, which is just stupid.

    Purification is whatever, yet to use it much except A2.

    MNK is still alright this patch, here's screenshot of some DPS from the leaderboards of Elysium showing the comparison between the melee DPS.

    http://imgur.com/PWiuaS,aE0is#0

    Keep in mind that no one is even trying in Alex right now, hell the top MNK in the FC hasn't even bothered submitting parses for Normal Mode.

    There's a lot more dumb things said in this thread (except Hak you ok) that I could address but really don't feel like taking a swim through that shit.
    I'm not complaining about the new abilities. Like you said, Elixir Field and Form Shift are awesome. But let's be honest : Why do you think they added Form Shift ?
    Its' pretty simple, if they didn't, 90% of the 3.X would have fights like T6-T11 (took a break here so don't know about T12/T13) where the Boss is basically just a dummy (except T9). With Form Shift, they can now safely add other mechanics without handicapping Monks as much as before. So, if we look at it that way then it's obvious that this or something similar had to be added.
    Although you say Monks are still alright and I do agree with you, it's not what I'm pointing at here. Let's pretend Monks are support Melee, Dragoon the offensiv one and NIN are a mix of them. What exclusiv utilities (for Melee) do they got since their DPS are almost equivalent with a slight advantage for DRG ?

    - Dragoon :
    Piercing debuff increasing his own, Bard and Machinist DPS (Part of rotation)
    15% Crit increase for group during 20s (Recast 180s)

    -Ninja :
    Slashing debuff increasing his own and tank's DPS, same as WAR debuff. If applied by WAR, NIN DPS is increased since he can skip that for a stronger skill (Part of rotation)
    10s single target physical damage increase (Recast 60s)
    TP Regen on one party member (Recast 180s)
    20s aggro reduction on party member (Recast 180s)
    15s aggro increase on party member (Recast 120s)

    - Monk
    20% group heal increased during 15s (Recast 120s)
    Blunt debuff increasing only his own DPS and applying 10% INT debuff on target (Part of rotation). Not equal to DRK debuff, since he doesn't apply blunt debuff. So DRK doesn't increase MNK DPS. DRK makes only MNK useless in same group

    Now we have the facts, let's put ourself in other job's PoV and except for healers I think everybody would prefer playing with a DRG or NIN, unless it's another MNK and that's the actual problem I'm seeing here, not the DPS.
    (0)

  7. #97
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    I don't think a lot of monks are saying we are in a bad position. More are saying we could be in a better position.
    (0)

  8. #98
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Where should I throw a pot in this PB opener?:

    tod>PB>snap(IR)>snap(b4b)>twin(steel)>demo(howling)>DK(elixir)>boot(FC if the fight doesn't need purification)>true>snap

    I'm kind of fond of this opener. It allows to get my necessary buffs up to accommodate my filler weaponskills.
    (0)

  9. #99
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    @ Phire, you should move your Buffs back a few GCDs to maximize their potency, also you shouldn't open with Touch of Death.
    (0)

  10. #100
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Phireblast View Post
    Where should I throw a pot in this PB opener?:

    tod>PB>snap(IR)>snap(b4b)>twin(steel)>demo(howling)>DK(elixir)>boot(FC if the fight doesn't need purification)>true>snap

    I'm kind of fond of this opener. It allows to get my necessary buffs up to accommodate my filler weaponskills.
    Always open with Demolish! Your first priority is to get your GL3 up thats our bread and butter there is no place for GCDs that don't get you GL stacks in a good opener.

    Quote Originally Posted by monchkinz View Post
    Monk 3.0 has few changes in rotation from 2.x

    Since demolish has been changed it is now impossible to do the old opener unless we get more skill speed. GL being applied at the initial hit of demolish loses 2secs of GL due to the animation lock. I've experimented on different rotations and in essence I actually made the same rotation with the people in the official forums.

    stack 5 meditation

    Form shift to coeurl form-> shoulder tackle -> demolish -> perfect balance -> snap punch -> blood for blood -> snap punch -> internal release -> dragon kick -> steel

    peak
    -> twin snakes -> howling fist -> snap punch -> (perfect balance drops here) elixir field -> touch of death -> Forbidden chakra -> boot shine -> true strike ->

    demolish -> Fracture OR Dragon kick (Blood for blood drops) -> continue with normal rotation.
    This is a good opener, it's just the old one with the new skills taken into it and was posted on the First Page.
    Though I would actually swap Elixir Field with Steel Peak as it's our highest potency offGCD might aswell use it as early as possible with all buffs up. (Unless you know there will be adds appearing shortly.)
    Unless someone can enlighten me why Steel Peak should be used earlier in the opener.

    If you wanna use a Pot in your opener you go:

    Form shift to coeurl form-> shoulder tackle -> demolish -> perfect balance -> snap punch -> blood for blood -> snap punch -> internal release -> dragon kick -> Pot -> twin snakes -> Elixir Field -> snap punch -> (perfect balance drops here) Howling Fists -> touch of death -> Steel Peak -> boot shine -> Forbidden Chakra -> true strike -> demolish -> Dragon kick (Blood for blood drops) -> continue with normal rotation.

    Thats the opener I use.
    (1)
    Last edited by Atreides; 07-17-2015 at 08:23 PM.

Page 10 of 192 FirstFirst ... 8 9 10 11 12 20 60 110 ... LastLast