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  1. #11
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Phireblast View Post
    Where should I throw a pot in this PB opener?:

    tod>PB>snap(IR)>snap(b4b)>twin(steel)>demo(howling)>DK(elixir)>boot(FC if the fight doesn't need purification)>true>snap

    I'm kind of fond of this opener. It allows to get my necessary buffs up to accommodate my filler weaponskills.
    Always open with Demolish! Your first priority is to get your GL3 up thats our bread and butter there is no place for GCDs that don't get you GL stacks in a good opener.

    Quote Originally Posted by monchkinz View Post
    Monk 3.0 has few changes in rotation from 2.x

    Since demolish has been changed it is now impossible to do the old opener unless we get more skill speed. GL being applied at the initial hit of demolish loses 2secs of GL due to the animation lock. I've experimented on different rotations and in essence I actually made the same rotation with the people in the official forums.

    stack 5 meditation

    Form shift to coeurl form-> shoulder tackle -> demolish -> perfect balance -> snap punch -> blood for blood -> snap punch -> internal release -> dragon kick -> steel

    peak
    -> twin snakes -> howling fist -> snap punch -> (perfect balance drops here) elixir field -> touch of death -> Forbidden chakra -> boot shine -> true strike ->

    demolish -> Fracture OR Dragon kick (Blood for blood drops) -> continue with normal rotation.
    This is a good opener, it's just the old one with the new skills taken into it and was posted on the First Page.
    Though I would actually swap Elixir Field with Steel Peak as it's our highest potency offGCD might aswell use it as early as possible with all buffs up. (Unless you know there will be adds appearing shortly.)
    Unless someone can enlighten me why Steel Peak should be used earlier in the opener.

    If you wanna use a Pot in your opener you go:

    Form shift to coeurl form-> shoulder tackle -> demolish -> perfect balance -> snap punch -> blood for blood -> snap punch -> internal release -> dragon kick -> Pot -> twin snakes -> Elixir Field -> snap punch -> (perfect balance drops here) Howling Fists -> touch of death -> Steel Peak -> boot shine -> Forbidden Chakra -> true strike -> demolish -> Dragon kick (Blood for blood drops) -> continue with normal rotation.

    Thats the opener I use.
    (1)
    Last edited by Atreides; 07-17-2015 at 08:23 PM.