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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Reneo View Post
    Ok so far the main complaints is the "fluidity" and mobility of the playstyle.

    This whole mess with WM and damage and standing still. They gotta remove it.

    Damage doesn't really matter to you guys right? Let them be as mobile as they want. Just don't ask for any more damage increase yeah?

    Good.
    That generalization though. I didn't even ask for more damage back then, and even then, our dps is balanced around using WM anyway to do relatively the same damage as other classes in 2.0. In a nutshell, I am going to be doing less damage if I don't want to use WM.

    Not every bard here wanted a damage increase during 2.0. I was pretty content with doing less than melee even on the likes of T13 since they can manage their earthshakers. I was relatively behind them by maybe 5-10% at the most. Right now, end game dps is balanced around utilizing WM/GB effectively to still maintain that 5-10% difference on average. I'm not doing "more damage", I'm busting my ass to do the same as other classes who also obtained new abilities, except I'm having a frustrating hell of a time to do so because my new abilities don't mesh well with how the class was previously designed.

    Quote Originally Posted by Aikaal View Post
    I stopped reading your post when you said that. There is no law that prevent me from using Transpose at full mp to use a F3 Proc when I'm in Umbral Ice.



    If you can deal the damage you are suppose to then it's up to the player to adapt.



    Bro, how many time I got 2 Procs in a row on my 2.x BLM rotation and I never cried to SE to fix it.
    >You stopped reading, why? I tried to come up with an example so you have an idea on how changing the base gameplay of a class because of an ability added in the expansion can cause problems for players who full time it previously.

    >You're still on that...

    >But would you agree that it's a design flaw? How about when it happens three-times over because your class clearly was not designed for it?
    (4)
    Last edited by RiceisNice; 07-12-2015 at 10:25 PM.
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