Quote Originally Posted by Aikaal View Post
BLM was still bursting for 1.1k pre 3.0 I've seen bards at 1k+ but yeah. That's debatable.

That's unfortunate there was no BLM because I would have pummeled that parse

So you are saying that a stat is better for your Job. How does this proof that Bards are broken?

In T10, if you were in farm content, you were smart to multi DoT. This remind me how I was using Chaos Trust on my Dragoon on two of them then use Elusive jump to go on the other pack to Chaos Trust.

The only reason why you feel Bard is bad is because they lost their full-time mobility. This means if you have to move, you have to put Wanderer's Minuet away as SE intended to make this skill work. This means you won't have 100% up time WM and it's fine to stance dance that way, it will split the average and good bards.

You have ignored my last question. Do you have theorycraft behind all your claims how Bard is a broken job and needs help? I would actually like to have information since I am thinking of leveling Bard. No whine, actual information.
I've bursted 1,1k+ pre 3.0 too with the normal bard opener so lets leave that as undecided.

About the stat being better for bards. It's the scaling that multiplies the more crit + targets you have.
Lets look at other jobs 1 target is worth 1 damage, with crit its 1,5 then two targets worth 2 damage and with crit 3 but for bard every of those targets add that basic damage and then increase your bloodletter procs by another multiplier (think black mage thunder procs, but at a much better rate).
I wasn not pointing out that this makes the bard broken, I was pointing out that it makes Alex T1 an amazing bard fight to boost the numbers more so than the other jobs, making the bard numbers look better than they actually are on most fights.

As for my issues with bard, it's not actually the loss of mobility. It's the implementation of how this is done. 11 OGCD's + one resetting non stop, require for a rotation that feels very clunky and destroys the flow of how bard was played before.
The change of playstyle is not something I'm a fan of, but it's not something I can't get used to, I can imagine a lot of bards hating it much more than I do though because it's a drastic change compared to non WM play which basically isn't building on top of the class but changing the class.

Sorry I didn't ignore your last question you edited that in while I was already writing a reply.

The bard needs help with the flow of the skills, not the damage, not mobility (although other bards would disagree even more because they strongly feel that they'r missing what they signed for in the loss of mobility).
I am also hating on the playstyle change, especially because the main 50+ skills are basically a copy paste from MCH which lowers the option of choice rather than increases it.

So for theory crafting It takes about 1,5s to cast a skill. Every 12 seconds you get Empyrean Arrow which is OGCD, but has a 1,5ish cast time too. Then you got a non stop flow of Bloodletter which can proc again while you'r casting.
What does this mean? Bloodletter > Heavy Shot because during heavy shot cast Bloodletter can proc. Now lets say I'm casting Heavy Shot then Bloodletter that's all the room I have for OGCD's. Yet I got a ton of buffs lined up and bloodletter resetting on top and there's Empyrean Arrow coming off cooldown too. There is no room to fit skills properly without cutting into GCD's.

That's not the end of it though. There's Flaming arrow, which is a very underrated skill, but ends up doing a higher % of damage than most bards realize. This skill is placed on the floor, but can't be pre queued before a cast finishes, so by the time your cast finishes and you get to queue it up you still need to place it on the floor, pretty much guaranteeing to cut a little into your GCD.

Lets look at the new Barrage on the side too, not even going into numbers on how exactly it's nerfed (especially vs quad barrage) but lets look at how it is used now. You would always want to use this before the strongest weaponskill for obvious reasons. The strongest weapon skill is Empyreal Arrow. Empyreal Arrow is already OGCD. I just explained how there is only room for 1 OGCD in normal cases. But before you do EMP arrow with Barrage you need to basically do 2 where EMP arrow also has a cast time which basically double cuts into your GCD unless you had a Straight Shot proc (Think Fire3 proc pre3.0 which is 20% chance per Heavy Shot used think Fire 1) then in that time Bloodletter most likely has procce'd which goes before HS because it can proc again during HS cast which means you delay your GCD even more.

It's not me whining about mobility. Not even whining about damage potential here although from what I just wrote, I am of the opinion that if we'r not going to get changes the damage gain from WM needs to be higher to compensate for a playstyle like this.

As for MCH vs BRD, MCH straight up parse higher on dummy and dummy like bosses than any BRD I have seen and asked during the same time of progression of the classes starting from hitting 60 up to now. I would love to show you numbers but I do not save those things so that would require quite a lot of effort to look them up for you again and I don't like you enough to put even more effort than I am already doing in this reply, but even here numbers can easily be tweaked by changing potencies up or down a little bit. What bard needs is not a numbers change, it needs to fix the mess that is our OGCD's in WM.

As to how to fix it, casting OGCD's during casts would go a long way (obviously tweaking numbers accordingly afterward).

Something I'd personally love is having WM not be a copy of Gauss Barrel and instead of giving cast times make our skills 3 or 5 yalm range to play as a melee during the song uptime.
Because on a bard being a melee but having no cast time wouldn't actually break the skill flow. Where MCH kit was already made to work with the class (MCH does need a couple QoL changes too tho).