There you go again, pointing at dps numbers and the bard in FC.
I can keep up with the other bards just fine. And there are plenty of us that can play the bard in its new state.
But guess what, we are playing the game to enjoy it not to just put up the dps numbers in whichever state we are.
There are obvious priorities with gcd's/ogcd's. However you keep failing to understand the issue of bard playstyle that I am pointing at. It used to flow. Now it doesn't flow.
It's a playstyle issue, not potency per second, not dps all of that can easily be tweaked in case it is not on par, however the playstyle won't be as easily tweaked again and I don't want the bard to be thrown into a pre 3.0 Black Mage copy where the bard just like the BLM gets to ignore I don't know how many of their skills because they do absolutely nothing or have minimal situational use, that's not just shitting on the bards playstyle in the sense of movement, but also in the sense of how the job flows.
I am not sure how someone can promote homogenization to the point where we'r going to have Black, Gun and Bow mages with pretty much the only difference between them being aesthetics if it continues on.
So yea playstyle, no issues with cast times, do have issues with implementation of said cast times into the job kit.
No further numbers needed.
Also telling someone that enjoyed a job for the past two years to just go and reroll instead of trying to imrove it where it is enjoyable again to the actual players that picked that job in the first place and in many cases were playing the game because of that job is pretty shortsighted.
But I'm not sure if I can add a number to how shortsighted it is, so not sure if you will get my point there either.
EDIT: First time I get to experience a daily post limit on here so I will use this post to add my final say for today.
I ll throw in some bonus fixes that I think would improve the bard in WM and would require as little as possible chaning to how they work (focusing on number tweaks rather than mechanical ones as much as possible)
- Remove potency from Repelling Shot - make this a pure movement ability obviously put the potency somewhere elese. (Like back into Emperyal Arrow, Sidewinder or Bloodletter). Also add 10 yalm to the range from where you can activate it.
- Remove potency from Blunt Arrow - make this a pure cc ability obviously put the potency somewhere else. (Like back into Emperyal Arrow, Sidewinder or Bloodletter)
- Flaming Arrow castable even when casting other skills. Or if not possible to do that then: Flaming arrow is now a targeted skill that places the same aoe circle under the main target.
- Barrage has two modes now. The current one when in WM. And the old (but improved to compensate det nerf and lower potency outside of WM) 3 bonus auto attacks (so 4 vs old 3) when out of WM.
- Bloodletter is now usable during the cast of other skills. Or: Blooldetter can now store up to 2 charges when it proc's. (The double (or even tripple) charge stack would be more interesting)
- Heavy Shot has not only the current proc for Straight Shot but also removes the TP cost of Straight Shot when the proc happens and also has a 40% chance to proc Straight Shot vs the current 20%
- Wide Volley has become close to useless and needs a rework. I would personally lower its tp cost, make it single target and make it lower piercing resistance and then add a piercing resistance debuf to machinist too, to balance all physical dps to have their own ability of debuffing targets.
- Waren's Paen (The lvl 58 skill that is useless) needs some reworks. Make it last 45 seconds (so at the very least it has use pre-pull on warrior). Preferably go beyond just that though add actual esuna effect to it so it can be used to cure ailments not just hope you will prevent one in the next 30 seconds when it comes with a 3sec cast time. Or just look at it again really hard and make something more useful out of it than it is right now at least. If we'r copying BLM's why not make it a Physical Damage Apocastasis kinda thing instead.
Now after these changes would happen, some potency tweaking would be needed once again, but that's fine, potencies are the lowest concerns right now smoothing out the bard skill flow to actually be an enjoyable flow is priority.