Quote Originally Posted by Theodric View Post
It's not that it's difficult - though to be fair, what is and what isn't 'difficult' is completely subjective - it's that the current system is pretty clunky since the abilities proc at random after a successful combo and there's no real guarantee that you can ever get behind or flank an enemy at a particular time on many fights given all the AoE to watch out for.
I'll agree with you on the random proc. But there is no guarantee that any job can get into position, when there are AoEs or other hazards to look out for. I don't know why Yoshida is looking at DRG and acting like they have it the worst out of the melee classes. You either hit your positional or you don't, move along and continue.

Want to make a job adjustment in 3.05? Change Fang and Claw to proc after Full Thrust Combo, and Wheeling Thrust to proc after Chaos Thrust Combo. Keep the Positions, just take the RNG out of it. If 4 positionals are too much work and difficult, then I think people should go play a ranged dps or nin.