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  1. #1
    Player
    Whymes's Avatar
    Join Date
    Jun 2015
    Posts
    20
    Character
    Semwhy Whymes
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    I don't know why I keep seeing monks talk shit about this. It's about the lost potency. Some math:

    MNK:

    Dragonkick: 150 (100 missed positional)
    Snap Punch: 180 (140 missed positional)
    Bootshine: 150, Guaranteed critical (150 missed positional) - I assume here the guaranteed critical will give it roughly 25% more potency worth of damage, if you disagree here let me know
    Twin Snakes: 140 (100 missed positional)
    Demolish: 70 (40 missed positional)

    DRG:

    Heavy Thrust: 170 (100 missed positional) - Also triggers Ring of Thorns only if positional is met
    Chaos Thrust: 250 (200 missed positional)
    Fang and Claw: 290 (100 missed positional)
    Wheeling Thrust: 290 (100 missed positional)

    Totals:
    MNK:
    Average potency % lost for missing positionals: 33% (You'll do around 66% total DPS just missing all positionals)
    Potecy Average, hitting all positionals: 138
    Average Potency, missing all positionals: 106

    DRG: Average potency % lost for missing positionals: 52% (You'll do around 48% total DPS just missing all positionals)
    Potecy Average, hitting all positionals: 250
    Average Potency, missing all positionals: 125

    You'll notice the average potency % lost doesn't match the potency averages if you divide them out, that's because some skills like demolish have a low potency overall, so missing it will only make you lose around 30 potency even though 30 is a big percentage of 60. So in fact this is actually a best case scenario, things only look worse for dragoon if you ignore it. Also ignores possible damage discrepancies due to greased lightning, higher base damage, etc. but for simplicty sake, I'm just discussing the potencies here.

    So overall, dragoon is punished 40% damage by missing their positionals, and monk only 20%. Further, dragoon has animation lock jumps that make getting into positionals sometimes pretty hard, and skills like life surge and blood for blood which, if you miss a whopping 190 potency at the wrong time, can mean a huge DPS loss. Monk doesn't have such buffs.

    Last thing: Of course, monk has more positional skills than dragoon, if you factor that into this, you'll see that monk might be able to be more punished than dragoon. But then again, monk doesn't have randomly proccing skills and animation lock jumps, so you'll probably find it harder to meet all positionals on a dragoon actually. But honestly, just a quick look at the potencies, and you'll see that overall dragoon definitely has bigger penalties for missing their positionals.
    (10)
    Last edited by Whymes; 07-11-2015 at 12:42 AM.

  2. #2
    Player
    Arkista's Avatar
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    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Whymes View Post
    I don't know why I keep seeing monks talk shit about this. It's about the lost potency. Some math:

    All of that math isn't the point I'm making. The point is DRG has 5 positional moves, 3 of which only activate when you have Blood of the Dragon and finish a Chaos/Full Thrust combo. And its gone until the next combo.

    MNK every main weaponskill we do is either, the rear or the flank, Hence we have to move around a lot more compared to DRG.

    DRGs should already be doing their positional anyways, they added 3 new moves and only one can be used at a time, so switching your position once shouldn't be that big of a deal. Also I have a 60 DRG, and I don't have any issues with hitting my positions.
    (0)
    Last edited by Arkista; 07-11-2015 at 12:47 AM.

  3. #3
    Player
    Whymes's Avatar
    Join Date
    Jun 2015
    Posts
    20
    Character
    Semwhy Whymes
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Arkista View Post
    All of that math isn't the point I'm making. The point is DRG has 5 positional moves, 3 of which only activate when you have Blood of the Dragon and finish a Chaos/Full Thrust combo. And its gone until the next combo.

    MNK every main weaponskill we do is either, the rear or the flank, Hence we have to move around a lot more compared to DRG.

    DRGs should already be doing their positional anyways, they added 3 new moves and only one can be used at a time, so switching your position once shouldn't be that big of a deal.

    But none of that should matter because like I said, making the positionals on a dragoon is still harder, and that's something you can't really quantify. At worst, I'd say that monk and dragoon are on par, and for some reason people say that monks have it worse. I don't see how that can be. I mean, don't forget that blood of the dragon is harder to keep on than greased lightning, because to do max dps you have to push the timer as low as possible. So that even leaves me to situations where, should I try to move and make a positional after jumping locked me and kept me out of place (even then, I have to think about whether I should even bother, sometimes the cooldowns won't line up properly and your jump will probably be the best thing to use in that situation even if it locks you in place) or should I forget it, take the 190 potency penalty, and refresh my buff and say, hit wheeling from the side.

    I actually don't really care about the positional problem myself, I never found it hard on either class, the bigger problem for me is the buff. But, I guess I'll have to live with that for now.
    (1)
    Last edited by Whymes; 07-11-2015 at 12:51 AM.

  4. #4
    Player
    Velia's Avatar
    Join Date
    Mar 2015
    Posts
    56
    Character
    Alexandra Stark
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Whymes View Post
    But none of that should matter because like I said, making the positionals on a dragoon is still harder, and that's something you can't really quantify. At worst, I'd say that monk and dragoon are on par, and for some reason people say that monks have it worse. I don't see how that can be.
    Especially not now where DRG is punished for a boss' amateur theatrics while MNKs get stronger during downtime..
    (3)

  5. #5
    Player
    Orlandeu's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Reis Heiral
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Whymes View Post
    Potencies and stuff.
    QFT. Monks who still think Dragoons are still the faceroll, brain dead class they used to be in 2.0 should get over themselves.
    (4)

    2EDGY

  6. #6
    Player
    Whymes's Avatar
    Join Date
    Jun 2015
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    20
    Character
    Semwhy Whymes
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    It doesn't really matter anyways, an expert or even moderately skilled player on both classes will be making pretty much every positional. I didn't include math but, if you check the earlier post, you can miss around 3-4 positionals on a monk to equal a single missed wheeling thrust or fang and claw.

    And to Evangela, I don't know what your input has anything to do with this discusion, because monk has faster attacks and higher base attack (when buffed with GL), of course the dragoon potencies are higher. In fact monk and dragoon dps is pretty close to equal. Nobody here is even talking about dps.
    (1)

  7. #7
    Player
    IzzyData's Avatar
    Join Date
    Jun 2015
    Posts
    147
    Character
    Izzy Pollux
    World
    Faerie
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Whymes View Post
    I don't know why I keep seeing monks talk shit about this. It's about the lost potency. Some math:
    That is implying that the dragoon is missing "every single position". In order to do this you'd have to position yourself opposite of the correct position for every ability. So you'd still have to coordinate positionals to achieve this. Do some math after picking one position and not moving at all.
    (1)