I couldnt care less about new positionals. What bothers me is the rng. Making skills reliant on rng is not fun and is why i cant stand playing MCH.
I couldnt care less about new positionals. What bothers me is the rng. Making skills reliant on rng is not fun and is why i cant stand playing MCH.
Personally I feel like anyone who is saying the two new positionals make Dragoon harder to play just have no clue how to play Dragoon in the first place. I get them off just fine and they don't slow me down or make my job harder whatsoever. Then again most Dragoons nowadays seem to completely throw positionals out the window since they're no longer required to get our DoTs up (even when they still give better potency by following them.. I suppose bless 2 years of muscle memory for positioning).
Why would they answer that question and not something regarding the fact that DRG is currently better off if they ignore the level 58 quest...
Remove the rng by putting FaC after CT and WT after FT and then buff Wheeling Thrust, there problem solved and now drg have to switch position at least 4 times rather than the original 2.
Last edited by GrizzlyTank; 07-11-2015 at 03:59 AM.
I have no idea why other DRGs are complaining about the positionals unless they played the nerfed movement version of the goon. I main DRG as my main dps class and the original 2.0 goon had positionals already so basically we are just going back to movements that anyone who played from the begining have already been doing and probably still do because its burned in our brains. I actuially kinda miss all the positionals which gave DRG a little more challenge then just standing behind enemies poking them in the butt.
The main problem for Dragoon is the fact that it has RNG and we got a useless skill which doesn't add anything to our DPS except for more complexity. Also Blood of the Dragon almost never works with most of the mechanics in this game because it falls off way to often and it makes it worse when it has a cooldown. Imagine if MNK went into GL it fell off then you can't get it back for about 30 seconds or 45 seconds? Your DPS will plummet which happens to the DRG in this case. There are too many jump away/cant target boss markets which causes Dragoons to lose DPS because of mechanics they can't do anything about almost. Makes it worse that in order to prolong our Blood of the Dragon takes a extra skill compared to MNK (i believe).
Personally as a Dragoon in XIV and as one in XI, I'd like to know who the moron was who asked this and ask for them to be banned from the game.
This has to be the laziest person to ever play a game period. I can see them in an FPS forum: "Hey? is it possible to just make my bullets track someone who is running so I don't have to move? I mean, moving makes my gun bounce and it's so hard to aim and shoot ... /sigh. Just too hard for me." -.- /slap
As someone else said, it's two positions. Back and side. FFS. And if you mean the new actions that randomly give you side or rear?! So far all that I have found out that really matters when hitting those, is the damage output. So yes, I try to get enhanced spinning wheel from the rear BUT, if I can't, hit it anyway! At least get another chance by keeping Dragon Blood going. But to ask Yoshi -P such an embarrassing question ... /smh. Just stop.
This ^^^ All day
When they removed the "need" to be on the flank or the rear, it jacked me up. I was STILL bouncing between the two. it was HABIT! After 5 years of playing DRG, you can't be #LazyMode
You are correct. Its great to get that little extra from the proper position but if its impossible I do the same thing and hit them anyway. I have been able to keep BoD on for minutes upon minutes at a time using this same logic. As long as you keep BoD going you will always get another chance. Also why intentially miss out on the glory that is Geirskogul. Not meaning you personally Geesus just a general statement about gooning.
No...DRG pretty much couldn't do DPS with DF Tanks because enemies kept moving around and couldn't execute our skills im happy that is gone.
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