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  1. #1
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    It's not that it's difficult - though to be fair, what is and what isn't 'difficult' is completely subjective - it's that the current system is pretty clunky since the abilities proc at random after a successful combo and there's no real guarantee that you can ever get behind or flank an enemy at a particular time on many fights given all the AoE to watch out for.
    (2)

  2. #2
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Theodric View Post
    It's not that it's difficult - though to be fair, what is and what isn't 'difficult' is completely subjective - it's that the current system is pretty clunky since the abilities proc at random after a successful combo and there's no real guarantee that you can ever get behind or flank an enemy at a particular time on many fights given all the AoE to watch out for.
    I'll agree with you on the random proc. But there is no guarantee that any job can get into position, when there are AoEs or other hazards to look out for. I don't know why Yoshida is looking at DRG and acting like they have it the worst out of the melee classes. You either hit your positional or you don't, move along and continue.

    Want to make a job adjustment in 3.05? Change Fang and Claw to proc after Full Thrust Combo, and Wheeling Thrust to proc after Chaos Thrust Combo. Keep the Positions, just take the RNG out of it. If 4 positionals are too much work and difficult, then I think people should go play a ranged dps or nin.
    (1)

  3. #3
    Player
    Arienal's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Isha Arienal
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Arkista View Post
    If 4 positionals are too much work and difficult, then I think people should go play a ranged dps or nin.
    It's not really a matter of 'too many positionals', drg's have always had to deal with it, but this is a relapse to the same problem from 2.0, the penalty for missing a positional is absurd. Certainly if a positional is missed due to player error then oh well, practice more and learn the fight a little more to be a bit better next time. But there's so much in this game that takes it out of the player's hands, spinning bosses that throw attacks at random players, persistent ground AoE that makes getting a positional dangerous or downright impossible, the list goes on. When mechanics force you to lose your positional and that costs you 2/3 of your damage because of something that is completely out of the player's hands, THAT is the problem.
    (2)