Get gear with more STR, that seems to help :P
Seriously though, this is way too early to be worrying about secondary stats; what we can get at this stage is so ineffective (presuming you have enough accuracy).
Get gear with more STR, that seems to help :P
Seriously though, this is way too early to be worrying about secondary stats; what we can get at this stage is so ineffective (presuming you have enough accuracy).
Which has always been the practice and I could achieve before 3.0 at 400 SS but as it stands right now I'm at 545 SS and I'm only i165. Just feels like I'm missing something since it is all over the new gear and weapons and we only need 400 to achieve 5 hit PB.I personally think Crit is the new go to until Dervy or someone else does some stat weigts. Looking at Drg Stat weights, it seems Det and Crit are still equal for them and SS is still a lot less. I say get enough SS to do the 5 Hit PB and be able to Keep GL when you throw in the ToD and then go full crit after that.
Mostly Minimize Accuracy to meet w/e the cap is at that specific time, make sure you meet the SS break point and then just stack Crit.
You need more than 400 SS to hit the same combo that you did at Lv50.
Every Skill Speed, Str, Det point is worth less the higher level you are. Not sure if this is due to the ratio with Str or the ratio with your level but 400 SS should not be enough SS for a Lv60 Monk.
@ Probound, I haven't done any testing on the new MNK SS break point yet.
You need more than 400 SS to hit the same combo that you did at Lv50.
Every Skill Speed, Str, Det point is worth less the higher level you are. Not sure if this is due to the ratio with Str or the ratio with your level but 400 SS should not be enough SS for a Lv60 Monk.
@ Probound, I haven't done any testing on the new MNK SS break point yet.
Ahhh ok this helps. I just don't want to sacrifice too much det/crit for SS I don't need because I feel like I'm losing a lot of crit/det just to meet ilvl reqs for Bis/Rav Ex and Alex.
My current dilemma, and the main reason I wouldn't consider using fracture, is that DK and TS ends up with 1 second left during the rotation when you apply ToD. I would like to have a least a little more skill speed to help smooth things out.
Without Form change Coeurl stance, a very large amount of SS ... I'm not hitting it at 582.
With Form Change Coeurl stance (Use demolish), as long as you can run 5 GCDs through PB (those being Snap Punch> Snap Punch> Twin Snakes > Dragon Kick > Snap Punch) you can hit ToD after the last snap punch and not run out of Greased lightning III
Last edited by Shincrimson; 07-08-2015 at 10:06 AM.
im able to pull to do it without a single drop of skill speed (i litteraly just removed all gear with skillspeed to retest), its just a matter of not hesitating on your skillsWithout Form change Coeurl stance, a very large amount of SS ... I'm not hitting it at 582.
With Form Change Coeurl stance (Use demolish), as long as you can run 5 GCDs through PB (those being Snap Punch> Snap Punch> Twin Snakes > Dragon Kick > Snap Punch) you can hit ToD after the last snap punch and not run out of Greased lightning III
Latency can also play a role in this as well. While I agree you can do it without any SS a little bit of latency can make the difference of not hitting it since the timing will be pretty tight.
So Alex has been release and we can confirm that DRG deal more or even than MNK with more party utility, Idk about NIN but they also have really good party utility.
As expected we are in bad spot. Our blunt damage bonus should work on MCH... DRG is too favored in this extension imho.
Thought?
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