Quote Originally Posted by Kaedan94 View Post
Alright, let's refocus:
-Grit = Defiance
-Shadowskin < Inner Beast
-Dark Dance < Raw Intuition against single targets, but can be used 1.33 times more often
-Dark Mind = WAR has nothing to compare
-Shadow Wall <= Vengeance (Vengeance is slightly better due to lower CD and reflect, but from a mitigation standpoint they are essentially the same)
-Living Dead = Holmgang (In both cases you have to be healed to a safe level. DRK needs to be healed a little more, but Holmgang lasts 4 seconds less, so that's a wash)
-Reprisal <= Storm's Path (Storm's Path has a slight advantage as it can be kept up indefinitely, but they are effectively the same result and Reprisal only has 10s of downtime every 30s as long as the mob has physical attacks)
-Delirium = WAR has nothing to compare
-Grit = Defiance True
-Shadowskin < Inner Beast True
-Dark Dance < Raw Intuition against single targets, but can be used 1.33 times more often False. Awarness on side targets, you can have 1-3 smaller adds on you that are still in the front arc. More than that and you pop awarness (or dont care since that many targets are unlikely to be clipping you that hard?)
-Dark Mind = WAR has nothing to compare False. Inner Beast. They can have it up for every important buster. If you are worried about none busters--then calling about cd's are kind of irrelevant?
-Shadow Wall <= Vengeance (Vengeance is slightly better due to lower CD and reflect, but from a mitigation standpoint they are essentially the same)False, its far better--it gives a damage reflect which is amazing in mass pools and a stack of wrath toward another IB or Cyclone. Given IB is mitigation, that is relevant.
-Living Dead = Holmgang (In both cases you have to be healed to a safe level. DRK needs to be healed a little more, but Holmgang lasts 4 seconds less, so that's a wash) False--but ish. Holmgang has a very better CD and a root effect which has some (but limited) uses.
-Reprisal <= Storm's Path (Storm's Path has a slight advantage as it can be kept up indefinitely, but they are effectively the same result and Reprisal only has 10s of downtime every 30s as long as the mob has physical attacks) True, but not a slight advantage--not at all a slight advantage. You can have 100% uptime on Storms Path, and can use it as an off tank
-Delirium = WAR has nothing to compareTrue, but largely irrelevant

Things you missed

-Thrill of Battle: Instant 25% heal or 25% buffer depending on how you want to use it. Amazing.
-Equilibrium: Instant super heal! Works off berserk if it happens to be up! Amazing ^_^

You cherry pick arguments quite a bit it looks like? Its kind of funny to see ^_^