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  1. #541
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I would use Heavy thurst> Ring of Thorns> then Doomspike untill 500 tp and Invigorate and keep it going while mixing in our OGCD if I knew things would die at around 30 seconds anything more then that I would combo ring of thorns for tp issue
    Just do this ^

    GK and BoTD is not really optimal for AoE. If there's like a bunch of 6+ mobs and you're 4thing them and throwing out a 200 potency GK every...25 seconds or so (every other combo), it won't be as much DPS as doing 160 potency every 2.4 seconds. If the hoard of mobs is all below 10% you can pop botd quick and do a fast TTT and Geir, then 10 sec later blow another Geir to finish them off, but i wouldnt maintain the rotation to keep up botd if fighting more than 3 mobs. Maybe if I just AoE'd down a set of mobs and i'm on a new set of mobs and i'm sitting at 300TP and no invigorate, then I may as well, do BoTD+GK rotation because 300 TP would be done in like 2 DS's.
    (0)

  2. #542
    Player
    Arson_king's Avatar
    Join Date
    Jul 2014
    Posts
    23
    Character
    Arson King
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    How are you guys handling bismark ex? All phases included..trying to clear :x
    (0)

  3. #543
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by kyrios91 View Post
    ...
    At 5-6 mobs Doomspike becomes roughly equivalent or better than IDC spam (with full dot) for TP effeciency. If you don't expect CT dot to last full duration, Doomspike becomes more TP efficient at 4-5 mobs.

    I would suggest starting with one CT combo (most likely to get full dot duration - also allows you to use 2xGK), then follow up with DS spam.

    If TP isn't an issue, (goad,paeon, invigorate is up,low hp packs) Doomspike away.
    (0)
    Last edited by enil; 07-02-2015 at 10:21 AM.

  4. #544
    Player

    Join Date
    Nov 2014
    Posts
    389
    the question about dragoon aoe in the new 60 dungeons isn't about potency per GCD, that's a really obvious answer. the question is about balancing doomspike spam with TP sustain. doomspike is the worst TP to damage skill we have (other than unchained RoT; for a certain amount of mobs, there are better options than just sitting at 0 TP waiting for your next doomspike. the context of the pull matters as well; are you gonna destroy all the mobs before you bottom out on TP with just HT refresh and doomspikes? then go ahead and spam it. but if there's another pull coming really quickly after and you use your invigorate on that doomspike spam, then you're looking at having to optimize

    at 3 targets is about the best place when you can argue about using IDC4 or just using 4 doomspikes. it ends up being a 30 potency difference in favor of the doomspikes before you factor in auto attacks/more skills on the disemboweled mobs, but the TP cost is less than half of 4 doomspikes.
    (1)

  5. #545
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jonnycbad View Post
    Losing BoTD to Invincible/Knockback/Dash is so annoying...forget missing positionals on WT/FC. The absolute worst is when you have like 13 seconds duration left on BoTD and you just did True Thrust, and you see mechanics go off but there's like 40 seconds left on BoTD cool down. You have to weigh getting hit with mechanics vs keeping up BoTD and nerfing your dps for the next minute or so...of course you choose to do the mechanics, but it's a tough choice nontheless :/
    What I do against bosses who instantly jump / disappear and all those kind of bs (1st and 3rd boss in Netherreap, 2nd and 3rd boss in Fractal) is that I don't use GK after I apply the 4th tier, and just use the 4th tier on any add I can find - not caring about the position just for the sake of extending BotD. That way I always kept my BotD up and having a 100% BotD uptime is just as having a 100% GL3 uptime - it's worth it.
    (0)

  6. #546
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Arson_king View Post
    How are you guys handling bismark ex? All phases included..trying to clear :x
    I haven't actually cleared yet sadly because lolpotatofinder, but usually: Hold all cooldowns on first adds, just HT, Jump and whack them down one by one with TTT. Get on Bismarck's back, weave in Litany and BFB first and then just chuck everything you've got including 4ths (skip Phlebotomize though, it's a DPS loss in such a short time). By the time you get to your Life Surged Full Thrust it should be pretty much dead if the rest of your group is decent. I usually don't GK the chitin because it leaves me with very little left on the timer and you don't want to drop BotD just when phase 2 starts. Murder green/blue, depending on debuff colour, use Elusive and Spineshatter to move between them to improve uptime. Final phase kill order should be the lone caster > big add > last small add, rush on his back at which point Litany is back up so you can make everyone love you again, bash it until 3 stacks then get off and repeat.

    What's been killing me has been derping the stacking damage thing from being on Bismarck's back as well as our tanks randomly dying in p2. Oh well.
    (0)

  7. #547
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jonnycbad View Post
    Losing BoTD to Invincible/Knockback/Dash is so annoying...forget missing positionals on WT/FC. The absolute worst is when you have like 13 seconds duration left on BoTD and you just did True Thrust, and you see mechanics go off but there's like 40 seconds left on BoTD cool down. You have to weigh getting hit with mechanics vs keeping up BoTD and nerfing your dps for the next minute or so...of course you choose to do the mechanics, but it's a tough choice nontheless :/
    you eat the mechanic like a man as long as it doesn't one shot you then secondwind/bloodbath
    (0)

  8. #548
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Arson_king View Post
    How are you guys handling bismark ex? All phases included..trying to clear :x
    I hold all buffs during the initial set of adds. Pop Leg Sweep on cool down. For the spine, I pop Internal Release, Mercy Stroke and continue using Leg Sweep on cool down.

    H-I-D on whichever snake you're closest too then wait until you get the Wind/Water debuff. At which point I restart the rotation and pop everything I have.

    For the final phase I just go all out while dodging/dealing with mechanics as best I can.
    (0)

  9. #549
    Player
    Kotose's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Kotose Izumi
    World
    Midgardsormr
    Main Class
    Rogue Lv 60
    Hey, so I'm brand new to Dragoon, having been a Ninja/Monk main for all of ARR. Wanted to say thanks for the thread, it's incredibly helpful.

    I also wanted to ask about something mentioned in the guide. It explicitly says that "H-IDC4-P-TTT4 is superior to H-P-IDC4-TTT4". I'm the type who would much rather have the simplicity of the buff and dot with the same duration cast right after one-another. Although the guide says that oGCDs are the reason, I can't see why after having spent a good amount of the day at a dummy. Can someone explain why HT and Phleb should be split up? Many thanks in advance.
    (0)

  10. #550
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Kotose View Post
    Hey, so I'm brand new to Dragoon, having been a Ninja/Monk main for all of ARR. Wanted to say thanks for the thread, it's incredibly helpful.

    I also wanted to ask about something mentioned in the guide. It explicitly says that "H-IDC4-P-TTT4 is superior to H-P-IDC4-TTT4". I'm the type who would much rather have the simplicity of the buff and dot with the same duration cast right after one-another. Although the guide says that oGCDs are the reason, I can't see why after having spent a good amount of the day at a dummy. Can someone explain why HT and Phleb should be split up? Many thanks in advance.
    It means that your autoattacks, oGCDs, and Bard/Machinist's attacks will be buffed by Disembowel sooner. I can't speak for Phlebotomise first, but IDC first is a smooth rotation and your DoTs will clip semi-nicely.
    (0)

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