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  1. #1
    Player
    Arson_king's Avatar
    Join Date
    Jul 2014
    Posts
    23
    Character
    Arson King
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    How are you guys handling bismark ex? All phases included..trying to clear :x
    (0)

  2. #2
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Arson_king View Post
    How are you guys handling bismark ex? All phases included..trying to clear :x
    I haven't actually cleared yet sadly because lolpotatofinder, but usually: Hold all cooldowns on first adds, just HT, Jump and whack them down one by one with TTT. Get on Bismarck's back, weave in Litany and BFB first and then just chuck everything you've got including 4ths (skip Phlebotomize though, it's a DPS loss in such a short time). By the time you get to your Life Surged Full Thrust it should be pretty much dead if the rest of your group is decent. I usually don't GK the chitin because it leaves me with very little left on the timer and you don't want to drop BotD just when phase 2 starts. Murder green/blue, depending on debuff colour, use Elusive and Spineshatter to move between them to improve uptime. Final phase kill order should be the lone caster > big add > last small add, rush on his back at which point Litany is back up so you can make everyone love you again, bash it until 3 stacks then get off and repeat.

    What's been killing me has been derping the stacking damage thing from being on Bismarck's back as well as our tanks randomly dying in p2. Oh well.
    (0)

  3. #3
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Arson_king View Post
    How are you guys handling bismark ex? All phases included..trying to clear :x
    I hold all buffs during the initial set of adds. Pop Leg Sweep on cool down. For the spine, I pop Internal Release, Mercy Stroke and continue using Leg Sweep on cool down.

    H-I-D on whichever snake you're closest too then wait until you get the Wind/Water debuff. At which point I restart the rotation and pop everything I have.

    For the final phase I just go all out while dodging/dealing with mechanics as best I can.
    (0)

  4. #4
    Player

    Join Date
    Nov 2014
    Posts
    389
    the question about dragoon aoe in the new 60 dungeons isn't about potency per GCD, that's a really obvious answer. the question is about balancing doomspike spam with TP sustain. doomspike is the worst TP to damage skill we have (other than unchained RoT; for a certain amount of mobs, there are better options than just sitting at 0 TP waiting for your next doomspike. the context of the pull matters as well; are you gonna destroy all the mobs before you bottom out on TP with just HT refresh and doomspikes? then go ahead and spam it. but if there's another pull coming really quickly after and you use your invigorate on that doomspike spam, then you're looking at having to optimize

    at 3 targets is about the best place when you can argue about using IDC4 or just using 4 doomspikes. it ends up being a 30 potency difference in favor of the doomspikes before you factor in auto attacks/more skills on the disemboweled mobs, but the TP cost is less than half of 4 doomspikes.
    (1)

  5. #5
    Player
    Kotose's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Kotose Izumi
    World
    Midgardsormr
    Main Class
    Rogue Lv 60
    Hey, so I'm brand new to Dragoon, having been a Ninja/Monk main for all of ARR. Wanted to say thanks for the thread, it's incredibly helpful.

    I also wanted to ask about something mentioned in the guide. It explicitly says that "H-IDC4-P-TTT4 is superior to H-P-IDC4-TTT4". I'm the type who would much rather have the simplicity of the buff and dot with the same duration cast right after one-another. Although the guide says that oGCDs are the reason, I can't see why after having spent a good amount of the day at a dummy. Can someone explain why HT and Phleb should be split up? Many thanks in advance.
    (0)

  6. #6
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Kotose View Post
    Hey, so I'm brand new to Dragoon, having been a Ninja/Monk main for all of ARR. Wanted to say thanks for the thread, it's incredibly helpful.

    I also wanted to ask about something mentioned in the guide. It explicitly says that "H-IDC4-P-TTT4 is superior to H-P-IDC4-TTT4". I'm the type who would much rather have the simplicity of the buff and dot with the same duration cast right after one-another. Although the guide says that oGCDs are the reason, I can't see why after having spent a good amount of the day at a dummy. Can someone explain why HT and Phleb should be split up? Many thanks in advance.
    It means that your autoattacks, oGCDs, and Bard/Machinist's attacks will be buffed by Disembowel sooner. I can't speak for Phlebotomise first, but IDC first is a smooth rotation and your DoTs will clip semi-nicely.
    (0)

  7. #7
    Player
    SwarleyMcSwarls's Avatar
    Join Date
    Feb 2015
    Posts
    172
    Character
    Swarley Mcswarlington
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Kotose View Post
    I also wanted to ask about something mentioned in the guide. It explicitly says that "H-IDC4-P-TTT4 is superior to H-P-IDC4-TTT4". I'm the type who would much rather have the simplicity of the buff and dot with the same duration cast right after one-another. Although the guide says that oGCDs are the reason, I can't see why after having spent a good amount of the day at a dummy. Can someone explain why HT and Phleb should be split up? Many thanks in advance.
    You always want to apply your buffs/debuffs and higher potency moves first to maximize your damage. Applying the piercing debuff from disembowel earlier means your auto-attacks, weaponskills, and abilities will be doing more damage sooner in the fight. Chaos thrust also gives you 190 more potency than phlebotomize. So applying it sooner means that the enemy will be taking that extra 190 potency sooner in the fight and more frequently.
    (0)

  8. #8
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Personally I wouldn't do Phletomize first simply because it leaves you with more seconds inbetween each BotD renewal. It increases the chance of ending up having to choose between dropping BotD or HT/Ph, or so it seems to me anyhow.
    (1)

  9. #9
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    On top of what has been said, a much simpler explanation. You're having to weave 4 Buffs into one GCD. Blood for Blood, Battle Litany, Internal Release and Draconian-Potion. It's impossible to do this without heavy clipping. This is still a WIP for the guide, explaining why HP ICD4 is worse:



    Look at the amount of skills which aren't buffed our 4th Combo in the end. On top of that, due to the forced Drac-Pot placement, Phlebotomize isn't being buffed either. You'll want Full Thrust over Phlebotomize as it's 10 Potency Higher.

    H P IDC4 has 1835Potency * 105 STR (Pot on ID)

    H P IDC4 has 2045 * 105 STR (Pot on DI)

    H IDC4 P has 2105Potency * 105 STR

    You could also use the Drac-Pot on H IDC4 P before Chaos Thrust, like the "Advanced" opener in the thread OP, giving you an additional 70 Potency (WT > DI)

    And not only that, as IR + BL aren't buffing your Wheeling Thrust, that's around (1+0.5*25%)= 1.13% of damage that you could potentially be missing out on.
    (2)

  10. #10
    Player
    Arienal's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Isha Arienal
    World
    Hyperion
    Main Class
    Lancer Lv 60
    I'm still trying to figure out what the hell SE was thinking when they randomized positionals..its not bad enough that we have a VERY tight timer to even try to make this rotation work, now we barely have a clue as to where we even need to be standing. I know some people are able to pull great numbers with this on striking dummies but i am unable to see how any of this is at all even feasible on a high dodge or mechanic based fight, the timing is just too narrow for too little gain.
    (1)

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