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  1. #1
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    You are not allowed much room for hesitation anymore, yes. To think that I choose to keep DRG because of the slower GCD...lol.
    (0)

  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ErzaScarlet77 View Post
    i just got geirskogul and man, just when i thought i got the rotation down, this thing screws evertyhing up
    how do u guys use this? right after one of the 4th combo? i keep dropping botd if i use it too late
    http://forum.square-enix.com/ffxiv/t...=1#post3036772

    Quote Originally Posted by Gardes View Post
    How fast does a DRG run out of TP now? I heard MNKs dont really have TP problems anymore.
    Around 3 1/2 minutes with 610 SS/2.40 GCD
    (0)

  3. #3
    Player
    Zathir's Avatar
    Join Date
    Sep 2014
    Posts
    12
    Character
    R'ahto Tia
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    So am I to understand the new ideal rotation for Dragoon is one that's pretty much impossible with the tiniest bit of latency?

    I tested out Train Your Dragoon pretty extensively in 2.55 to test the benefits of the double off-GCD and found that without a doubt it's a DPS loss on average if you get one latency tick anywhere during the opener or the time it repeats, with fights expected to last 10-14 minutes.

    Double off-GCDs simply are not feasible unless you have literally a perfect connection to the server. To use double off-GCDs so extensively in the opening rotation is creating multiple opportunities for massive DPS loss, especially with this game's latency problems and DRG's issue specifically with abilities like the jumps sometimes lagging and animation locking you for 1s in to something that never casts.

    This just seems like theory crafting for the most part from people with perfect connections, on a rotation that is very likely to not be possible with latency. I'd like to see an actual workable rotation come out that priorities consistency and compatibility with latency over theory crafting that doesn't hold up at all in a latency based environment.
    (0)
    Last edited by Zathir; 06-27-2015 at 11:31 AM.

  4. #4
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Question for you DRGs out there, would you say level 60 DRG has fallen in the LB priority department? In ARR it was the defacto melee LBer IMO, but with how sensitive this BotD system looks (currently leveling DRG) I'm gonna guess NIN has gained that honor? Or would there be pieces you could skip in favor of LBing in an optimal way (like skipping a FT combo in ARR)?
    (0)
    Last edited by Sleigh; 06-27-2015 at 01:45 PM.

  5. #5
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Sleigh View Post
    Question for you DRGs out there, would you say level 60 DRG has fallen in the LB priority department? In ARR it was the defacto melee LBer IMO, but with how sensitive this BotD system looks (currently leveling DRG) I'm gonna guess NIN has gained that honor? Or would there be pieces you could skip in favor of LBing in an optimal way (like skipping a FT combo in ARR)?
    Imo yes. It should be NINs job now.
    I would still do LB3 for a MNK though, since we can get back BotD faster, if we have its CD ready.
    But yes, NINs should do it and my FCs NINs are alreay doing it in place of DRGs.
    (0)

  6. #6
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    If it's a LB3 fight I do it anyway because seeing Dragonsong Dive is worth the DPS loss on the parse. :>

    As for optimum, dunno.
    (1)

  7. #7
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Think it'll be easiest for NIN, regardless of who loses the most damage in the end.

    Still, if you blow your BotD for any reason, you're almost an ARR goon anyway. And it's gonna happen.
    (0)

  8. #8
    Player

    Join Date
    Nov 2014
    Posts
    389
    dragonsong dive is the coolest melee LB, so yeah

    but yeah it's definitely really rough for DRGs to LB now compared to NIN. MNK as well because of the demo change
    (0)

  9. #9
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Is there currently any point in holding any of our oGCD/buff to line up with other skills/cooldowns in 3.0? Aside from the obvious Power Surge+Jump. I don't think anything has changed, but the CD have stopped lining up like they did back in 2.55 at base skillspeed so I'm having some troubles. Blood for blood best used after HT, that's all I guessed.
    (0)

  10. #10
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Yeah. Geirskogul is another skill that comes into mind. It doesn't really matter when you use Geirskogul, as long as you're fitting in 3 per minute.
    (0)

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