You are not allowed much room for hesitation anymore, yes. To think that I choose to keep DRG because of the slower GCD...lol.

You are not allowed much room for hesitation anymore, yes. To think that I choose to keep DRG because of the slower GCD...lol.
http://forum.square-enix.com/ffxiv/t...=1#post3036772
Around 3 1/2 minutes with 610 SS/2.40 GCD
So am I to understand the new ideal rotation for Dragoon is one that's pretty much impossible with the tiniest bit of latency?
I tested out Train Your Dragoon pretty extensively in 2.55 to test the benefits of the double off-GCD and found that without a doubt it's a DPS loss on average if you get one latency tick anywhere during the opener or the time it repeats, with fights expected to last 10-14 minutes.
Double off-GCDs simply are not feasible unless you have literally a perfect connection to the server. To use double off-GCDs so extensively in the opening rotation is creating multiple opportunities for massive DPS loss, especially with this game's latency problems and DRG's issue specifically with abilities like the jumps sometimes lagging and animation locking you for 1s in to something that never casts.
This just seems like theory crafting for the most part from people with perfect connections, on a rotation that is very likely to not be possible with latency. I'd like to see an actual workable rotation come out that priorities consistency and compatibility with latency over theory crafting that doesn't hold up at all in a latency based environment.
Last edited by Zathir; 06-27-2015 at 11:31 AM.



Question for you DRGs out there, would you say level 60 DRG has fallen in the LB priority department? In ARR it was the defacto melee LBer IMO, but with how sensitive this BotD system looks (currently leveling DRG) I'm gonna guess NIN has gained that honor? Or would there be pieces you could skip in favor of LBing in an optimal way (like skipping a FT combo in ARR)?
Last edited by Sleigh; 06-27-2015 at 01:45 PM.
Imo yes. It should be NINs job now.Question for you DRGs out there, would you say level 60 DRG has fallen in the LB priority department? In ARR it was the defacto melee LBer IMO, but with how sensitive this BotD system looks (currently leveling DRG) I'm gonna guess NIN has gained that honor? Or would there be pieces you could skip in favor of LBing in an optimal way (like skipping a FT combo in ARR)?
I would still do LB3 for a MNK though, since we can get back BotD faster, if we have its CD ready.
But yes, NINs should do it and my FCs NINs are alreay doing it in place of DRGs.
If it's a LB3 fight I do it anyway because seeing Dragonsong Dive is worth the DPS loss on the parse. :>
As for optimum, dunno.

Think it'll be easiest for NIN, regardless of who loses the most damage in the end.
Still, if you blow your BotD for any reason, you're almost an ARR goon anyway. And it's gonna happen.
dragonsong dive is the coolest melee LB, so yeah
but yeah it's definitely really rough for DRGs to LB now compared to NIN. MNK as well because of the demo change

Is there currently any point in holding any of our oGCD/buff to line up with other skills/cooldowns in 3.0? Aside from the obvious Power Surge+Jump. I don't think anything has changed, but the CD have stopped lining up like they did back in 2.55 at base skillspeed so I'm having some troubles. Blood for blood best used after HT, that's all I guessed.
Yeah. Geirskogul is another skill that comes into mind. It doesn't really matter when you use Geirskogul, as long as you're fitting in 3 per minute.
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