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  1. #41
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    BotD->gcd->geriskogul->the extend->jump?

    why would we precast that
    (0)

  2. #42
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by rickyguo View Post
    BotD->gcd->geriskogul->the extend->jump?

    why would we precast that
    Yeah, no reason to pre-cast it what so ever as it's a 15s duration initially. Though, if BotD was at 30s, then I could see why you'd want to precast.

    Quote Originally Posted by Mibhas View Post
    I'm pretty sure that BoTD will not end if you use other moves - it's SE's way of implementing a combo; when you do Chaos Thrust, you gain the effect of Sharper Fang and Claw. You then have this buff for 10 seconds, and it allows you to use Fang and Claw. If you use a different move instead of Fang and Claw, you lose the buff. Same thing for Wheeling Thrust. Let's give SE some credit guys
    "Effect Ends" should only affect Enhanced Wheeling Thrust and Sharper Fang & Claw. That's what I'm wagering on and hoping for it to mean. You'll never know with the shady localisation that goes on sometimes in this game... Take Critical Hit Rating on IR and our actual Critical Hit Rating Stat. Two different things labelled the same.
    (0)

  3. #43
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Well, from reading other tooltips, I'm pretty sure it works the reasonable way: you're playing a game of keep-up just like some of the other jobs are.
    (0)

  4. #44
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Grats/Thanks Dervy on the new compendium of Dragoon Badassness
    (0)

    Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
    Quote Originally Posted by Fernehalwes View Post
    While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).

  5. #45
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    So...if I'm looking at this correctly (though admittedly, we can't tell since there appears to be a long animation for Botd that might make this tough to pull off)

    HT(IR)->Impulse Drive(BfB)->Disembowel(BotD)->CT gain effect Sharper Fang and Claw (PS) -> Fang and Claw (Jump)

    At this point, BotD should have 24 seconds (15s - 6s + 15s refresh) left.

    (PH)TT->VT(LS)->FT gain Enchanced Wheeling Thrust

    At this point BotD should be back to 30s (24s - 8s + 15s refresh)

    So looking at this, unless you miss the effect of Sharper/Enhanced due to positional (or boss mechanics), on a stationary mob, we *should* be able to keep BotD up all the time right?

    If so, then I guess you can just pop Geirs after the 1min recast of BotD is up if you so desire

    EDIT: DIdn't realize Geirs reduces by 10s, I thought I read it wipes BotD. Say we add that after FT, with 20s left, it should be enough to last us through the re-application of HT->IDC to bump it back up to 20s ish?
    (1)
    Last edited by SpecialKK; 06-18-2015 at 11:35 AM.

  6. #46
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Another thought regarding LS...

    With BotD (30% buff) and PS (50% buff), it gives Jump a potency of 390. It's not that much of an increase to FT's 360, but I wonder if this sways things enough that it isn't always LS+FT
    (0)

  7. #47
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SpecialKK View Post
    Another thought regarding LS...

    With BotD (30% buff) and PS (50% buff), it gives Jump a potency of 390. It's not that much of an increase to FT's 360, but I wonder if this sways things enough that it isn't always LS+FT
    Life Surge has an animation delay of about .7 seconds, and Jump has an animation delay of about 1.4 seconds. Since you'd have to combine them together, that's going to clip into your GCD.
    (1)

  8. #48
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    The mantra of DRG it seems....

    "Everytime I thought I've seen it all, there's something new..."

    Woot for more complexity. Will we ever double our buttons to 18? Probably.
    (0)

  9. #49
    Player

    Join Date
    Nov 2014
    Posts
    389
    Quote Originally Posted by Viridiana View Post
    Life Surge has an animation delay of about .7 seconds, and Jump has an animation delay of about 1.4 seconds. Since you'd have to combine them together, that's going to clip into your GCD.
    the question will be how much jump action lock will last after they buff it in 3.0, and then if using it much earlier than you normally would in exchange for possible gcd clipping is worth it. if you lifesurge jump after chaos thrust, you'll be using life surge 4 gcds earlier; so you're using life surge about 10s early for +30 extra potency, but possible gcd clipping.
    (0)
    Last edited by Aiurily; 06-18-2015 at 12:49 PM.

  10. #50
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SunnyHirose View Post
    Well, from reading other tooltips, I'm pretty sure it works the reasonable way: you're playing a game of keep-up just like some of the other jobs are.
    I think it's a game of keep-up, but one in which you're trading off between Blood of the Dragon maintenance and Geirskogul use. It looks like we'll end up using Fang & Claw or Wheeling Thrust every 4-5 GCDs, which means that we gain +15 seconds of BotD every 10-12.5 seconds or so. That surplus BotD can periodically be translated into off-GCD damage through Geirskogul, but the more often you do this, the greater the risk that you will lose Blood of the Dragon.

    Seems like an interesting risk-reward scenario. Average dragoons can play it conservatively and rarely use Geirskogul, while top-tier dragoons will pop it as often as possible, even if doing so means letting BotD drop to 1-2 seconds (or letting it fall off entirely if the BotD cooldown itself is available again).
    (3)
    Last edited by Thendiel; 06-18-2015 at 12:52 PM.

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