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  1. #1
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Arson_king View Post
    Hey guys! thanks for making this nice guide but I am having some issues with GK timing on the third one and AOE in these long unending dungeons that we have as of right now.
    Anyone could tell me what they are using for AoE?
    I'm only 54 atm, so have been sticking with HT > RoT > DS spam + oGCD for dungeon trash with 4+ mobs. After my invigorate I switch back to ST rotation when I dip under like 400 TP.

    I'm wondering if anyone has integrated GK into their AoE at 60? I'd assume foregoing trying to increase the BotD timer and just dumping it in GKs.
    (0)
    Last edited by HeavensSword; 07-02-2015 at 12:21 AM.

  2. #2
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    That's what I've been doing, unload PS Jump SSD Geirskogul and hope the other DPS isn't a total bum that makes me regret my TP usage.
    (2)

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SunnyHirose View Post
    and hope the other DPS isn't a total bum that makes me regret my TP usage.
    Pretty much this.

    The AOE rotation is exactly the same, just, now we're throwing Geirskogul into the mix.
    (0)

  4. #4
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dervy View Post
    Pretty much this.

    The AOE rotation is exactly the same, just, now we're throwing Geirskogul into the mix.
    IMO you deal much more damage while being efficient on TP by doing your normal rotation to a single target while throwing GKs - it's not rare that my GKs do 1,6k / 2k crits on mobs in Fractal / Netherreap and IMO our "trash-clearing" capabilities is boosted just because of having GK.
    The only time you use GK for the RoT > DS rotation is IMO those mobs in the Violet part of Fractal, and even so it's not that necessary. We can't use GK in other dungeons outside of those two anyway for the moment.
    (0)
    Last edited by kyrios91; 07-02-2015 at 03:44 AM.

  5. #5
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by kyrios91 View Post
    ...
    At 5-6 mobs Doomspike becomes roughly equivalent or better than IDC spam (with full dot) for TP effeciency. If you don't expect CT dot to last full duration, Doomspike becomes more TP efficient at 4-5 mobs.

    I would suggest starting with one CT combo (most likely to get full dot duration - also allows you to use 2xGK), then follow up with DS spam.

    If TP isn't an issue, (goad,paeon, invigorate is up,low hp packs) Doomspike away.
    (0)
    Last edited by enil; 07-02-2015 at 10:21 AM.

  6. #6
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Losing BoTD to Invincible/Knockback/Dash is so annoying...forget missing positionals on WT/FC. The absolute worst is when you have like 13 seconds duration left on BoTD and you just did True Thrust, and you see mechanics go off but there's like 40 seconds left on BoTD cool down. You have to weigh getting hit with mechanics vs keeping up BoTD and nerfing your dps for the next minute or so...of course you choose to do the mechanics, but it's a tough choice nontheless :/
    (0)

  7. #7
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jonnycbad View Post
    Losing BoTD to Invincible/Knockback/Dash is so annoying...forget missing positionals on WT/FC. The absolute worst is when you have like 13 seconds duration left on BoTD and you just did True Thrust, and you see mechanics go off but there's like 40 seconds left on BoTD cool down. You have to weigh getting hit with mechanics vs keeping up BoTD and nerfing your dps for the next minute or so...of course you choose to do the mechanics, but it's a tough choice nontheless :/
    What I do against bosses who instantly jump / disappear and all those kind of bs (1st and 3rd boss in Netherreap, 2nd and 3rd boss in Fractal) is that I don't use GK after I apply the 4th tier, and just use the 4th tier on any add I can find - not caring about the position just for the sake of extending BotD. That way I always kept my BotD up and having a 100% BotD uptime is just as having a 100% GL3 uptime - it's worth it.
    (0)

  8. #8
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jonnycbad View Post
    Losing BoTD to Invincible/Knockback/Dash is so annoying...forget missing positionals on WT/FC. The absolute worst is when you have like 13 seconds duration left on BoTD and you just did True Thrust, and you see mechanics go off but there's like 40 seconds left on BoTD cool down. You have to weigh getting hit with mechanics vs keeping up BoTD and nerfing your dps for the next minute or so...of course you choose to do the mechanics, but it's a tough choice nontheless :/
    you eat the mechanic like a man as long as it doesn't one shot you then secondwind/bloodbath
    (0)

  9. #9
    Player
    Arson_king's Avatar
    Join Date
    Jul 2014
    Posts
    23
    Character
    Arson King
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Yea thats where I am at a lost as well, If we do our new rotation we could kill mobs pretty quick, but if your expected to AoE because of a big pull what do you do?
    in 2.0 I would use Heavy thurst> Ring of Thorns> then Doomspike until 500 tp and Invigorate and keep it going while mixing in our OGCD if I knew things would die at around 30 seconds anything more then I would combo ring of thorns to sustain some tp.
    But this new 4th combo with GK and our new timer system is throwing me off.
    (0)
    Last edited by Arson_king; 07-02-2015 at 04:10 AM.

  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I would use Heavy thurst> Ring of Thorns> then Doomspike untill 500 tp and Invigorate and keep it going while mixing in our OGCD if I knew things would die at around 30 seconds anything more then that I would combo ring of thorns for tp issue
    Just do this ^

    GK and BoTD is not really optimal for AoE. If there's like a bunch of 6+ mobs and you're 4thing them and throwing out a 200 potency GK every...25 seconds or so (every other combo), it won't be as much DPS as doing 160 potency every 2.4 seconds. If the hoard of mobs is all below 10% you can pop botd quick and do a fast TTT and Geir, then 10 sec later blow another Geir to finish them off, but i wouldnt maintain the rotation to keep up botd if fighting more than 3 mobs. Maybe if I just AoE'd down a set of mobs and i'm on a new set of mobs and i'm sitting at 300TP and no invigorate, then I may as well, do BoTD+GK rotation because 300 TP would be done in like 2 DS's.
    (0)

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