I've toyed around with various different rotations re: GB in Ravana and can say the only point at which I HAD to turn it off at all was at the orbs, at which point I will keep it off for awhile as the fight gets pretty movement intense after that.
I've toyed around with various different rotations re: GB in Ravana and can say the only point at which I HAD to turn it off at all was at the orbs, at which point I will keep it off for awhile as the fight gets pretty movement intense after that.
Could have just spammed feint which is effectively 144 potency with gauss barrel on (120*1.2), still lower DPS than no gauss barrel in that portion, but do not HAVE to turn it off.
Actually a bit more than that with Increased Action Damage. Kind of sucks that it's multiplicative with GB and not additive. That hurts the actual damage increase that GB gives you.
Last edited by Ryaz; 07-02-2015 at 06:36 PM.
How so?
120*(1.2*1.2) = 172.8
120*(1.4) = 168
Multiplicative is still higher unless I am doing something wrong.
Hmm... Looks like my math was off. For some reason I was multiplying 1.2*.2 instead. So that means Cleaner Shot would be equal to about 288 or 327 with ammo active. Which isn't too bad potency wise, especially when factoring 94 potency from turret. I definitely think the problem lies more in the loss of auto attacks. Without GB, Cleaner Shot would be doing 240 without reload 264 with. So it's 48 or 63 less, which is less than what we lose giving up auto-attacks. We'd also be getting the lower potency of 288 most of the time due to limited ammo.
Unfortunately, while Gauss Round and Ricochet may make up for the rest of the damage loss, they don't justify the loss in mobility. And the RNG nature of our procs doesn't help us much, though considering split shot has around 200 potency with GB, it's pretty good for not chain weapon skill. I think Ninjas opening only does 160.
Last edited by Ryaz; 07-02-2015 at 08:32 PM.
After playing around with GB you can make yourself decently mobile. BRD definitely has it worse than us, 20% chance to proc SS. We have 50% chance on procs, ammo, and if procs are not complying we have rapid fire for mobility. If rapid fire and ammo are down, feint. +_+Hmm... Looks like my math was off. For some reason I was multiplying 1.2*.2 instead. So that means Cleaner Shot would be equal to about 288 or 327 with ammo active. Which isn't too bad potency wise, especially when factoring 94 potency from turret. I definitely think the problem lies more in the loss of auto attacks. Without GB, Cleaner Shot would be doing 240 without reload 264 with. So it's 48 or 63 less, which is less than what we lose giving up auto-attacks. We'd also be getting the lower potency of 288 most of the time due to limited ammo.
Unfortunately, while Gauss Round and Ricochet may make up for the rest of the damage loss, they don't justify the loss in mobility.
I don't have too many problems with mobility and GB now that I'm used to it. It still gives a bit of a DPS loss due to loss of auto attacks, which is problem with it. No real point in using it outside of opener if it restricts your movement for a dps loss (or at the very least no gain).
Last edited by Ryaz; 07-02-2015 at 08:46 PM.
I appologise if I'm breaking the discussion here, but how viable is Feint exactly ? I've seen some people suggesting Feint in some situations that I cannot quite understand.
I've been reading most of the things on the forum about MCH but I still wanted to clear that one out.
Ephier, what do you mean ''if rapid fire and ammo are down, feint'' ?
Feint doesn't get a cast time I believe, so you can use it while moving. So if you're using GB and have to move a lot and cast get a cast off, you can use Feint as a stop gap until you can. Rapid Fire removes the normal cast time for the next three weapon skills, which allows you to move as well.
Hmmm wait, so u're saying Feint doesn't have a cast time with GB on? If that's true, then u mean u add Feint to the whole ''GB Ability-kit'' I believe.
But are u suppose to squeeze Feint into ur non-GB rotation? I mean, I think you always get more benefits from trying to proc Split Shot
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