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  1. #1
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ephier View Post
    How so?

    120*(1.2*1.2) = 172.8
    120*(1.4) = 168

    Multiplicative is still higher unless I am doing something wrong.
    Hmm... Looks like my math was off. For some reason I was multiplying 1.2*.2 instead. So that means Cleaner Shot would be equal to about 288 or 327 with ammo active. Which isn't too bad potency wise, especially when factoring 94 potency from turret. I definitely think the problem lies more in the loss of auto attacks. Without GB, Cleaner Shot would be doing 240 without reload 264 with. So it's 48 or 63 less, which is less than what we lose giving up auto-attacks. We'd also be getting the lower potency of 288 most of the time due to limited ammo.

    Unfortunately, while Gauss Round and Ricochet may make up for the rest of the damage loss, they don't justify the loss in mobility. And the RNG nature of our procs doesn't help us much, though considering split shot has around 200 potency with GB, it's pretty good for not chain weapon skill. I think Ninjas opening only does 160.
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    Last edited by Ryaz; 07-02-2015 at 08:32 PM.

  2. #2
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Ryaz View Post
    Hmm... Looks like my math was off. For some reason I was multiplying 1.2*.2 instead. So that means Cleaner Shot would be equal to about 288 or 327 with ammo active. Which isn't too bad potency wise, especially when factoring 94 potency from turret. I definitely think the problem lies more in the loss of auto attacks. Without GB, Cleaner Shot would be doing 240 without reload 264 with. So it's 48 or 63 less, which is less than what we lose giving up auto-attacks. We'd also be getting the lower potency of 288 most of the time due to limited ammo.

    Unfortunately, while Gauss Round and Ricochet may make up for the rest of the damage loss, they don't justify the loss in mobility.
    After playing around with GB you can make yourself decently mobile. BRD definitely has it worse than us, 20% chance to proc SS. We have 50% chance on procs, ammo, and if procs are not complying we have rapid fire for mobility. If rapid fire and ammo are down, feint. +_+
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  3. #3
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ephier View Post
    After playing around with GB you can make yourself decently mobile. BRD definitely has it worse than us, 20% chance to proc SS. We have 50% chance on procs, ammo, and if procs are not complying we have rapid fire for mobility. If rapid fire and ammo are down, feint. +_+
    I don't have too many problems with mobility and GB now that I'm used to it. It still gives a bit of a DPS loss due to loss of auto attacks, which is problem with it. No real point in using it outside of opener if it restricts your movement for a dps loss (or at the very least no gain).
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    Last edited by Ryaz; 07-02-2015 at 08:46 PM.

  4. #4
    Player
    SaintCartridge's Avatar
    Join Date
    Jul 2015
    Posts
    12
    Character
    Saint Cartridge
    World
    Cerberus
    Main Class
    Machinist Lv 60
    I appologise if I'm breaking the discussion here, but how viable is Feint exactly ? I've seen some people suggesting Feint in some situations that I cannot quite understand.
    I've been reading most of the things on the forum about MCH but I still wanted to clear that one out.

    Ephier, what do you mean ''if rapid fire and ammo are down, feint'' ?
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  5. #5
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by SaintCartridge View Post
    I appologise if I'm breaking the discussion here, but how viable is Feint exactly ? I've seen some people suggesting Feint in some situations that I cannot quite understand.
    I've been reading most of the things on the forum about MCH but I still wanted to clear that one out.

    Ephier, what do you mean ''if rapid fire and ammo are down, feint'' ?
    Typically you are mobile if you have procs, if you do not have any procs you can use rapid fire for 3 instant cast shots, and if you have no procs or rapid fire you can use feint.

    Quote Originally Posted by Ryaz View Post
    I don't have too many problems with mobility and GB now that I'm used to it. It still gives a bit of a DPS loss due to loss of auto attacks, which is problem with it. No real point in using it outside of opener if it restricts your movement for a dps loss (or at the very least no gain).
    I agree, in fights with no downtime GB after opener is bad, anything that would cause you to interrupt the cast would be a huge dps loss. Fights like bismark and ravana do have downtime to put it back on though and get a quick pew pew off and drop it again. The only reason I am even getting used to full time GB is just incase they make it worth while to use full time.
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    Last edited by Ephier; 07-02-2015 at 10:01 PM.