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  1. #1121
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Allyrion View Post
    Snip
    Potency difference between AE and AC is 40, which is not that much considering that AC is giving you 30 seconds of 15% haste. And if you dont have a warrior in party then AE use is pretty low. In general many classes could benefit from merging some abilities together. It will have to happen eventually unless they are planning on not adding anything useful for people's rotations in new expansions. Right now i'm using around 23 buttons for my rotation, next expansion 30? How will consoles handle it?

    Quote Originally Posted by Grimm08 View Post
    What? So an ability to use to make your AE twice as potent (We all know that's all we use it for) and another that is a 300 potency off GCD ability with each hit having a chance to crit? The NIN community is a lot more spoiled than I expected it to be.
    Every 90 seconds you get one less than full damage AE, that's nice in your opener, but after that it's really not exciting... at all..
    (0)
    Last edited by Korashy; 07-02-2015 at 05:49 AM.

  2. #1122
    Player
    Grimm08's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    111
    Character
    Grimmjow Jaggerjaques
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Korashy View Post
    Every 90 seconds you get one less than full damage AE, that's nice in your opener, but after that it's really not exciting... at all..
    I will agree that 90 seconds is a bit long, but the damage is full damage, the only thing it doesn't allow for is a crit.
    (0)

  3. #1123
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Grimm08 View Post
    I will agree that 90 seconds is a bit long, but the damage is full damage, the only thing it doesn't allow for is a crit.
    I thought it doesn't apply positional bonus on the extra attack?
    (0)

  4. #1124
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Duality literally makes the next weaponskill hit twice, with combo potency and all.
    AE would be a 640 potency strike that cant-crit.

    It also doesn't apply combo bonuses more than once, which for example DE's slashing debuff or SF's DoT
    (0)
    Last edited by Arkenne; 07-02-2015 at 05:59 AM.

  5. #1125
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Arkenne View Post
    Duality literally makes the next weaponskill hit twice, with combo potency and all.
    AE would be a 640 potency strike that cant-crit.
    Mhh, going to have to pay more attention to it next time. Your dots having a chance (low) to reset the cooldown would be nice. (Just throwing out ideas here).

    NIN was in a really good spot going into the expansion, some more (better) shiny toys would have been nice tho.
    (0)

  6. #1126
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Well Shadewalker is one of those shiny toys. Have you tried it yet? It feels like being one of those kids in class that throws a paper ball at the teacher's head then pushing the blame on another kid and getting out with it. Its amazing
    (1)

  7. #1127
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Korashy View Post
    Potency difference between AE and AC is 40, which is not that much considering that AC is giving you 30 seconds of 15% haste. And if you dont have a warrior in party then AE use is pretty low. In general many classes could benefit from merging some abilities together. It will have to happen eventually unless they are planning on not adding anything useful for people's rotations in new expansions. Right now i'm using around 23 buttons for my rotation, next expansion 30? How will consoles handle it?
    That's my point.
    If you miss your rear positional now, you lose 80 potency.
    If you miss it with your model, you'll extend Huton and lose only 40.
    I'm saying it's too forgiving for a rotation that's already very forgiving.

    I think we're in a good spot now. In the next expansion or so, they'll have to come up with ways to reduce the bloat.
    I would be fine with that moving on, but I don't think we've reached that point. Especially when we're so much better off than, say, DRG or even monk.

    Quote Originally Posted by Arkenne View Post
    Well Shadewalker is one of those shiny toys. Have you tried it yet? It feels like being one of those kids in class that throws a paper ball at the teacher's head then pushing the blame on another kid and getting out with it. Its amazing
    You were that kid, weren't you?!
    (1)

  8. #1128
    Player
    Grimm08's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    111
    Character
    Grimmjow Jaggerjaques
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Korashy View Post
    I thought it doesn't apply positional bonus on the extra attack?
    Actually it does, I've been doing some testing, because your pointing out of the wording made me second guess, but after using it multiple times, comparing potency of positional AE, as well as combo'd AE, and the addition damage from the second attack, it gives the same positional damage bonus as well as combo bonus, hell, multiple times the second hit was higher than the AE's initial hit.
    (0)

  9. #1129
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Arkenne View Post
    Well Shadewalker is one of those shiny toys. Have you tried it yet? It feels like being one of those kids in class that throws a paper ball at the teacher's head then pushing the blame on another kid and getting out with it. Its amazing
    I don't see the point of the threat abilities at all. I expect tanks to not have aggro (enmity) problems. Sure once the tank(s) die(s), i'm the first one to get whopped, but at that point you are having bigger issues to deal with.

    Transferring my threat to the tank (a la Misdirect in WoW), would be more interesting, but even then sort of meh. My job in raids is to have maximum single target dps, everything that doesn't help with that, mobility, or provide a raidwide buff/boss debuff, is useless for my role. Well survivability cooldowns are also good.

    Quote Originally Posted by Grimm08 View Post
    Actually it does, I've been doing some testing, because your pointing out of the wording made me second guess, but after using it multiple times, comparing potency of positional AE, as well as combo'd AE, and the addition damage from the second attack, it gives the same positional damage bonus as well as combo bonus, hell, multiple times the second hit was higher than the AE's initial hit.
    Interesting. second hit being higher sometimes isn't surprising, since it gives +100 base potency no? I can't get into the game right now (work), so I can't look at.
    (0)
    Last edited by Korashy; 07-02-2015 at 06:15 AM.

  10. #1130
    Player
    Grimm08's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    111
    Character
    Grimmjow Jaggerjaques
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Korashy View Post
    Transferring my threat to the tank (a la Misdirect in WoW), would be more interesting, but even then sort of meh. My job in raids is to have maximum single target dps, everything that doesn't help with that, mobility, or provide a raidwide buff/boss debuff, is useless for my role.
    Yes, your job is to damage, but that is not the point, a raid group is a team, a group that works together to kill the big scary thing in front of it, as a DPS, your job is to output as much damage as you can, but as a team member, it is also to utilize your abilities in a way that is beneficial to the group, if an add spawns that would go straight for a healer that just used Medica II, Smokescreen them, or Shadewalker and go ham, use it just before the pull to guarantee that the BLM that forgot to use Quelling doesn't die a horrible death. You are a team member, not a single guy on the battlefield.
    (0)

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