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  1. #1
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Arkenne View Post
    Well Shadewalker is one of those shiny toys. Have you tried it yet? It feels like being one of those kids in class that throws a paper ball at the teacher's head then pushing the blame on another kid and getting out with it. Its amazing
    I don't see the point of the threat abilities at all. I expect tanks to not have aggro (enmity) problems. Sure once the tank(s) die(s), i'm the first one to get whopped, but at that point you are having bigger issues to deal with.

    Transferring my threat to the tank (a la Misdirect in WoW), would be more interesting, but even then sort of meh. My job in raids is to have maximum single target dps, everything that doesn't help with that, mobility, or provide a raidwide buff/boss debuff, is useless for my role. Well survivability cooldowns are also good.

    Quote Originally Posted by Grimm08 View Post
    Actually it does, I've been doing some testing, because your pointing out of the wording made me second guess, but after using it multiple times, comparing potency of positional AE, as well as combo'd AE, and the addition damage from the second attack, it gives the same positional damage bonus as well as combo bonus, hell, multiple times the second hit was higher than the AE's initial hit.
    Interesting. second hit being higher sometimes isn't surprising, since it gives +100 base potency no? I can't get into the game right now (work), so I can't look at.
    (0)
    Last edited by Korashy; 07-02-2015 at 06:15 AM.

  2. #2
    Player
    Grimm08's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    111
    Character
    Grimmjow Jaggerjaques
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Korashy View Post
    Transferring my threat to the tank (a la Misdirect in WoW), would be more interesting, but even then sort of meh. My job in raids is to have maximum single target dps, everything that doesn't help with that, mobility, or provide a raidwide buff/boss debuff, is useless for my role.
    Yes, your job is to damage, but that is not the point, a raid group is a team, a group that works together to kill the big scary thing in front of it, as a DPS, your job is to output as much damage as you can, but as a team member, it is also to utilize your abilities in a way that is beneficial to the group, if an add spawns that would go straight for a healer that just used Medica II, Smokescreen them, or Shadewalker and go ham, use it just before the pull to guarantee that the BLM that forgot to use Quelling doesn't die a horrible death. You are a team member, not a single guy on the battlefield.
    (0)

  3. #3
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Grimm08 View Post
    snip
    I understand your reasoning, but coming to this game from WoW (where I was often MT), I expect all of those scenarios to be handled by the tank(s). If an add spawns, it should be immediately picked up by the tank. Fights in this game are so choreographed it's pretty predictable when they spawn.

    That being said 40% of the content added for our class being something of a niche ability that's dubious as best, is a bit of a let down.

    PS: the 1000 character limit on this forum is ridiculous.

    Quote Originally Posted by Arkenne View Post
    snip
    Maybe i'm a bit salty cause my static doesn't have a warrior. But then so, with all these things we have discussed (starting with AC, to shadewalker, etc), it seems that not being able to synergize with a WAR, either makes your rotation wonky, or some of your abilities not used.
    (0)
    Last edited by Korashy; 07-02-2015 at 06:25 AM.

  4. #4
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Korashy View Post
    The 1000 character limit
    You can Edit an already existing post to bypass the 1k char limit.
    (1)

  5. #5
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Korashy View Post
    not being able to synergize with a WAR, either makes your rotation wonky, or some of your abilities not used.
    Yes exactly.

    Shadewalker proved its worth to me specialy on DPS checks when I can't exactly wait for the Tank to stabilize aggro and I have a quicker reaction time. Like in a DF Bismark :/

    Smoke Bomb came in handy in situations where adds spawn in multiple directions and can't be taken by the tank in one fellswoop. Casting it on the Healer provided heal aggro to be nerfed down saving some work on the Tank and a dead healer. (also pretty useful to cover those ranged-burst-lovers).

    There are situations in which they come in handy, just are a bit hard to notice at times :/
    (0)

  6. #6
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Korashy View Post
    Transferring my threat to the tank (a la Misdirect in WoW), would be more interesting, but even then sort of meh. My job in raids is to have maximum single target dps, everything that doesn't help with that, mobility, or provide a raidwide buff/boss debuff, is useless for my role.
    It is a Misdirect. It transfers your enmity.

    Also, it's been confirmed for a while that Duality includes the positional bonus.
    Interestingly, Dancing Edge's debuff will apply to the second hit if you're doing it the first time.
    (1)

  7. #7
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Allyrion View Post
    It is a Misdirect. It transfers your enmity.

    Also, it's been confirmed for a while that Duality includes the positional bonus.
    Interestingly, Dancing Edge's debuff will apply to the second hit if you're doing it the first time.
    I must be illiterate cause when I read it, it didn't sound like a MD at all. Will have to test with chocobuddy.
    (0)

  8. #8
    Player
    Grimm08's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    111
    Character
    Grimmjow Jaggerjaques
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Korashy View Post
    I must be illiterate cause when I read it, it didn't sound like a MD at all. Will have to test with chocobuddy.
    It transfers 80% of the enmity that you generate to the person that is targeted for the next 15 seconds, so if given value, your Spinning edge would generate 1 point of enmity, .2 of that actually goes to you instead of the full 1, and .8 goes to your target (tank)
    (0)

  9. #9
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Grimm08 View Post
    It transfers 80% of the enmity that you generate to the person that is targeted for the next 15 seconds, so if given value, your Spinning edge would generate 1 point of enmity, .2 of that actually goes to you instead of the full 1, and .8 goes to your target (tank)
    Ah, thanks for that, not that useless then (still a bit meh, besides for the opener). Though some redditers claim it doesn't work on tanks (that would be kind of weird, so no idea here).

    Quote Originally Posted by Arkenne View Post
    Yes exactly.

    Shadewalker proved its worth to me specialy on DPS checks when I can't exactly wait for the Tank to stabilize aggro and I have a quicker reaction time. Like in a DF Bismark :/

    Smoke Bomb came in handy in situations where adds spawn in multiple directions and can't be taken by the tank in one fellswoop. Casting it on the Healer provided heal aggro to be nerfed down saving some work on the Tank and a dead healer. (also pretty useful to cover those ranged-burst-lovers).

    There are situations in which they come in handy, just are a bit hard to notice at times :/
    I definitely see some uses, don't get me wrong, but it's not primarily my job to mitigate the failures of others and that can also only really be done (smoothly) by someone above average in skill (especially vs the tanks). Again it's okay to have, but those being 2/5 of my new abilities is bitter.
    (1)
    Last edited by Korashy; 07-02-2015 at 06:40 AM.

  10. #10
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Korashy View Post
    it's okay, but being 2/5 of my new abilities is bitter.
    On this, we agree...
    (1)

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