No, I oppose this request compleyely. This is a fantasy based role playing game, dungeons and trials are an integral part of the game and genre. Dungeons are great design set pieces that allow the developer to set the mood, tell the story and still challenge the player. Snowcloak and Keeper of the lake are both great examples of this. If you do away with dungeons in the story, you might as well relegate the game to nothing more than FATE trains and other forms ofopen world leveling, which simply eviscerates the game and genre.