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  1. #1
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Serilda View Post
    Sorry to interrupt the nice QR discussion but I have a noob question.
    I suggest using the Extended Crossbar system (enable in Character Config > Hotbars > Cross, then go to Sharing tab and untick crossbar 8). I can fit all MCH skills on two crossbars including crossclassed skills. Basically, keep all main rotation and attack skills on crossbar 1. On crossbar 8 which you can now access with L2+R2 and R2+L2 you put cooldowns and autoturret controls.

    What I've also done is enable two vertical hotbars and moved them next to my crossbar and copied my cooldowns to those so that I can easily track the cooldowns without swapping bars all the time. I use this system with all jobs and it really flows for me. I main DRG which is another fairly button-intense job and ever since I switched to this method I have a lot more brain power left over for fight awareness.
    (1)

  2. #2
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    I'm not liking that you can get the Clean Shot Proc even if you never got the Slug Shot Proc.
    (0)

  3. #3
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Quote Originally Posted by RiisWolf View Post
    I'm not liking that you can get the Clean Shot Proc even if you never got the Slug Shot Proc.
    Think of it as a fail safe, machinist has a lot to keep track on and that micromanagement can sometimes lead to messing up like accidentally pressing slug instead of split, if such thing happens there is still a chance that clean procs so that your mess up don't end up ruining it all.

    I'm not saying that it is the reason why, just that it can't hurt to have something like a net every now and then.
    (0)

  4. #4
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Phyllo View Post
    Think of it as a fail safe, machinist has a lot to keep track on and that micromanagement can sometimes lead to messing up like accidentally pressing slug instead of split, if such thing happens there is still a chance that clean procs so that your mess up don't end up ruining it all.

    I'm not saying that it is the reason why, just that it can't hurt to have something like a net every now and then.
    Indeed. Personally I find the Split > Slug > Split > Clean > Slug > Clean method described in the OP is more interesting/fun than the standard 1-2-3. As the OP also states it makes no difference to pps either way.
    (0)

  5. #5
    Player
    Brimcon's Avatar
    Join Date
    Aug 2015
    Posts
    4
    Character
    Brimcon Sako
    World
    Balmung
    Main Class
    Machinist Lv 60
    So I'm noticing in the document that was linked earlier that it has a wildly different opener than what was posted originally. Is the 123123 better than 121323 when used in that way with the buffs? I understand having Raging Strikes and the like up before your first Hot Shot due to "Putting your Running Shoes On before you run, not during" Analogy, but the rest of it feels strange. Maybe I just need to practice it more.
    (0)

  6. #6
    Player
    Griffeth's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Griffeth White
    World
    Excalibur
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Brimcon View Post
    So I'm noticing in the document that was linked earlier that it has a wildly different opener than what was posted originally. Is the 123123 better than 121323 when used in that way with the buffs? I understand having Raging Strikes and the like up before your first Hot Shot due to "Putting your Running Shoes On before you run, not during" Analogy, but the rest of it feels strange. Maybe I just need to practice it more.
    The opener in the OP is out of date. We have come up with a new and improved opener that increases overall opening burst and wildfire damage. The old one was behind by a good 500ish dps easily.

    Document updated with the patch 3.07 changes. You should be able to Quick Reload at the 8 second prepull and have it up for the same part of the rotation. Going to test it more when I get home.

    Quote Originally Posted by Myon88 View Post
    Edit: In retrospect it would just end up giving the potency increase to Hot/Lead Shot instead, I'm sure there's a way to fit it in somehow.
    With this pointed out (yay coffee not kicking in) We may not want to use it in the opener. Granted we dont really have a spot we can fit it into the opening burst (If we put it after Hot Shot and Lead Shot it will be outside of the WF window. Put it before the opener and it will only buff the first Hot Shot impact damage)
    (1)
    Last edited by Griffeth; 08-26-2015 at 12:00 AM.

  7. #7
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Phyllo View Post
    Think of it as a fail safe, machinist has a lot to keep track on and that micromanagement can sometimes lead to messing up like accidentally pressing slug instead of split, if such thing happens there is still a chance that clean procs so that your mess up don't end up ruining it all.

    I'm not saying that it is the reason why, just that it can't hurt to have something like a net every now and then.
    I pretty much discovered it cause I just wanted to see slug shot's animation by just mashing it on the dummy. Neat that you can take advantage of this with ammo, still don't like it though.
    (0)

  8. #8
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by RiisWolf View Post
    I pretty much discovered it cause I just wanted to see slug shot's animation by just mashing it on the dummy. Neat that you can take advantage of this with ammo, still don't like it though.
    You could actually technically get higher Wildfire numbers by replacing our standard opener to capitalize on this. Shifting all the weaponskills one step forward in the cycle.

    Split, Slug, Clean, Split, Slug, Split, Clean, Slug
    with
    Slug, Clean, Split, Slug, Split, Clean, Slug, Clean

    Gives you 3 Clean Shots in a Wildfire, which is 20 more potency in the Wildfire at the cost of 40 less potency outside it, due to that first Slug Shot only hitting for 100 vs a 140'd Split Shot.

    Not really worth it at all, but a nice gimmick.
    (0)
    Last edited by Myon88; 08-28-2015 at 10:22 PM.

  9. #9
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Myon88 View Post

    Split, Slug, Clean, Split, Slug, Split, Clean, Slug
    with
    Slug, Clean, Split, Slug, Split, Clean, Slug, Clean
    I used to use second way, I mean:

    Slug, Clean, Split, Slug, Split, Clean, Slug, Clean

    But the last Clean is out of Wildfire, maybe EU lag, I don't know, but I'm using Rapid Fire after the first Clean getting 2 Splits with no casts, and just 1 oGCD between weaponskills. (after the last Slug, I use Quick Reload for 100% Clean.)
    (0)

  10. #10
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Myon88 View Post
    You could actually technically get higher Wildfire numbers by replacing our standard opener to capitalize on this. Shifting all the weaponskills one step forward in the cycle.

    Split, Slug, Clean, Split, Slug, Split, Clean, Slug
    with
    Slug, Clean, Split, Slug, Split, Clean, Slug, Clean

    Gives you 3 Clean Shots in a Wildfire, which is 20 more potency in the Wildfire at the cost of 40 less potency outside it, due to that first Slug Shot only hitting for 100 vs a 140'd Split Shot.

    Not really worth it at all, but a nice gimmick.
    Most of the Wildfire rotations I've seen don't use it until after the first Split Shot, which is what I've been doing.
    (0)

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