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  1. #1
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cascadi View Post
    I don't account for the remaining time on his buffs because the amount of damage you can deal during Wildfire is quite a lot of burst damage...

    ...it's just that throwing out random openers without having done the math for it and comparing it to the opener in the guide may confuse some people. If an opener is shown in game or through theory crafting superior to the opener currently in the guide, I'll change it.
    Let me get this straight... you're insisting that he/we do all the math up front yet you're purposefully avoiding doing the math to account for a) slower Reload & b) buff-duration/wildfire variances.

    Yet you like to take fragmented snapshots of data to backup that yours is superior which can't be proven in such a lens (though, you continue to act as though it is).

    Your opener is just as random because you're guilty of the same. But we're not here telling you not to post your opener until the math is complete.

    Perhaps we should? Your math isn't finished, delete your post until you're done.

    See what I did?
    (3)

  2. #2
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by PlumpyMcduff View Post
    Let me get this straight... you're insisting that he/we do all the math up front yet you're purposefully avoiding doing the math to account for a) slower Reload & b) buff-duration/wildfire variances.

    Yet you like to take fragmented snapshots of data to backup that yours is superior which can't be proven in such a lens (though, you continue to act as though it is).

    Your opener is just as random because you're guilty of the same. But we're not here telling you not to post your opener until the math is complete.

    Perhaps we should? Your math isn't finished, delete your post until you're done.

    See what I did?
    Alright, so I went and coded in Python a simulator of a Machinist's rotation based off the priority system with the proc chances of Split/Slug Shots being randomly 50%. This doesn't take into account TP.

    You can input your own rotations and run the code through an in-browser implementation of Python here: http://www.skulpt.org/ and this way, it is possible to figure out how much of a difference the opener makes and compare openers much more easily.

    Here is the code: http://pastebin.com/wycY98R0

    If anyone has suggestions on improving the code, feel free to modify the code, I just wrote this up in a couple of hours so it's not bound to be the greatest code.
    (1)

  3. #3
    Player
    Kryzen's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Mazus Valefor
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    not sure why SE decided to go with an RNG based class. its a 50% probability to proc when evaluated as time approaches infinity and as time approaches zero it becomes more and more like a crap shoot, you could have 10 fails and 1 proc or 10 procs and 1 fail. pretty much your 50% proc is a crap shoot in the beginning but as fights go longer and longer it will equal out to more of a 50% chance. Definitely a mechanic that needs to be changed in my opinion.

    Though if not, wont stop me from playing it.
    (1)
    Last edited by Kryzen; 06-24-2015 at 06:43 AM. Reason: spelling

  4. #4
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kryzen View Post
    not sure why SE decided to go with an RNG based class. its a 50% probability to proc when evaluated as time approaches infinity and as time approaches zero it becomes more and more like a crap shoot, you could have 10 fails and 1 proc or 10 procs and 1 fail. pretty much your 50% proc is a crap shoot in the beginning but as fights go longer and longer it will equal out to more of a 50% chance. Definitely a mechanic that needs to be changed in my opinion.

    Though if not, wont stop me from playing it.
    Black mage is the RNG god of the game, this class has way better proc rates.
    (0)

  5. #5
    Player
    Kryzen's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Mazus Valefor
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ephier View Post
    Black mage is the RNG god of the game, this class has way better proc rates.
    How so? I have never played BLK so i could be very wrong but I don't recall them having anything probability based.
    (0)

  6. #6
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    While the opener in the first page is optimal, is there a more practical version in the works?
    (3)

  7. #7
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ephier View Post
    While the opener in the first page is optimal, is there a more practical version in the works?
    It currently can only be said to be optimal if pre-pull conditions are perfect & for fights lasting only under 1 minute (roughly). So I'd keep that in mind.

    I really love Yuri's version, posted here: http://forum.square-enix.com/ffxiv/t...=1#post3059592

    It's so clean & fluid. It would appear to be better at over 1 minute but that remains to be seen just yet. Both sets need to be extended out more & harder math put behind them, as well as appropriate parsing.
    (1)
    Last edited by PlumpyMcduff; 06-24-2015 at 03:42 AM.

  8. #8
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by PlumpyMcduff View Post
    It currently can only be said to be optimal if pre-pull conditions are perfect & for fights lasting only under 1 minute (roughly). So I'd keep that in mind.

    I really love Yuri's version, posted here: http://forum.square-enix.com/ffxiv/t...=1#post3059592

    It's so clean & fluid. It would appear to be better at over 1 minute but that remains to be seen just yet. Both sets need to be extended out more & harder math put behind them, as well as appropriate parsing.
    Thank you very much. I have my own currently but just taking in other peoples information for optimization.

    Also I was just thinking, MCN might be a late bloomer class. Reason I say this is DET no longer affects auto attacks as much as it did before. Seeing as how MCN only has one DoT SS is rather useless as well. CRIT DET build MCN would, in my mind be the best thing to go for, and as time goes on I believe Gauss Barrel will get stronger with det scaling. Before I started to get i180 gear no gauss was definitely better, but now that im starting to get geared, it seems the damage is getting closer to each other.
    (1)

  9. #9
    Player
    Telepwnsauce's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Asclepius Windwalker
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Yeah, the fact that this opener needs a 50 seconds pre-pull timer seems rough. If this is the only way to achieve top numbers. I'll assume mch will not be brought into serious raids. As it will be annoying for everyone in the raid, when another class could perform just as well probably without that pre-pull.

    I'm also wondering if anyone knows math on skill speed and if this will effect our Guass Barrell cast timers on split shot and if that stat will then become more important? Currently i'm 52 almost 53 and i see 0 reason to use GB unless I Rapid fire - GB - Slug - ressemble - clean - turn off. I know this can change once you get more abilities, but the more i read, it seems like somthing is missing all abilities from 50-60 almost invovle the GB mechanics and yet it's very underwhelming when you think these skills should be your top skills.
    (2)

  10. #10
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Skill speed effects GCD and cast time the same way it does on a normal class. For every one second the GCD is brought down, cast time is brought down by one second as well.

    Once you get ricochet and gauss round GB damage goes up quite a lot. Ricochet burst under buffs is pretty crazy on single target.
    (0)

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