Hum... so,does the "trick" with the pots still work with the pet (and by extension the turret) ?

Hum... so,does the "trick" with the pots still work with the pet (and by extension the turret) ?
Katsu Bahn


Has anyone had an issue with activating reload and NOT getting the ammo stack? Has happened a few times to me and is really annoying.


I am having a blast with MCH so far and really hope that things arnt going to be as bad as reddit is making it sound.

Oh god that's a glitch, a really broken glitch. Going to have to try that when I get home today
After reading through the topic I've made a rotation using what's been discovered plus what I use after your reload ends.
Taking the Initial Rotation from
QR -> Split* -> 2xBuff -> Hot Shot -> 2xBuffs Lead Shot -> Reload ->Wildfire -> Slug* -> Split* -> Reassemble -> Clear -> Slug* -> Split* -> Rapid Fire -> Gauss Barrel ON -> Clear -> Guass Round -> Slug -> WildFire PROC -> Split -> Guass Barrel OFF Hot Shot -> Lead Shot -> QR -> Split* -> Filler
This only gives you a 30 second downtime before you have reload up again. I use Wildfire during my reload combo and I use rapid fire afterwards for the quick damage boost on my clear/slug procs via Guass shot. The second QR could potentially come during the Guass Split shot if you're holding on to your charge.

Before posing an opener, do the math first and compare it to my opener in the guide.After reading through the topic I've made a rotation using what's been discovered plus what I use after your reload ends.
Taking the Initial Rotation from
QR -> Split* -> 2xBuff -> Hot Shot -> 2xBuffs Lead Shot -> Reload ->Wildfire -> Slug* -> Split* -> Reassemble -> Clear -> Slug* -> Split* -> Rapid Fire -> Gauss Barrel ON -> Clear -> Guass Round -> Slug -> WildFire PROC -> Split -> Guass Barrel OFF Hot Shot -> Lead Shot -> QR -> Split* -> Filler
This only gives you a 30 second downtime before you have reload up again. I use Wildfire during my reload combo and I use rapid fire afterwards for the quick damage boost on my clear/slug procs via Guass shot. The second QR could potentially come during the Guass Split shot if you're holding on to your charge.
Your opener w/ Wildfire:
(GB Inactive) Reload > Wildfire > Slug > Split > Reassemble > Clear > Blank + Head Graze > Slug > Split > Rapid Fire + GB On > Clear > Gauss Round + Ricochet > Slug > GB Off
2x Slug
1x GB Slug
2x Split
1x Reassemble Clean
1x GB Clean
1x Gauss Round
1x Ricochet
1x Blank
1x Head Graze
= 200 * 2 + 200 * 1.2 + 160 * 2 + 220 * 1.5 + 220 * 1.2 + 200 * 1.2 + 400 * 1.2 + 100 + 100 = 2474 Potency
vs
My opener w/ Wildfire:
(GB Active) Wildfire > Split > Gauss Round + Ricochet > Slug > Reassemble > Clean > GB Off + Reload > Split > Blank + Head Graze > Slug > Split > Split > Lead
2x Split
1x GB Split
1x Slug
1x GB Slug
1x Clean
1x Reassemble GB Clean
1x Lead
1x Gauss Round
1x Ricochet
1x Blank
1x Head Graze
= 160 * 2 + 160 * 1.2 + 200 + 200 * 1.2 + 220 + 220 * 1.2 * 1.5 + 60 + 200 * 1.2 + 400 * 1.2 + 100 + 100 = 2548 Potency
You may get a faster Reload by 6.5 seconds but I get higher uptime on my buffs (by a difference up to 13s on Rapid Fire) since I casted them earlier, and your set of 2x Buffs + 2x Buffs isn't enough to put down B4B/Hawk's Eye/Raging/Hypercharge/Dex Potion since that is a total of 5 buffs. Also, you won't have Hypercharge active with your Rapid Fire during Wildfire.
Last edited by Cascadi; 06-24-2015 at 02:43 AM.


^I know you're the OP, but you throw up a lot of attitude; please try to refrain from this behavior moving forward.
So he didn't notate a couple things that could easily be adjusted... he could fit a fifth in no problem.
Also, his Reload would come back around {edit}6.5s sooner (good call).{edit}
As well, your comparison isn't fair as you don't account for the remaining time on his buffs.
Lastly, Hypercharge could be slotted in at a more opportune time... I think you're too quick to write off his method.
This snapshot doesn't do the comparisons justice.
I'll reiterate this, your method is very fickle/unreliable as it's most effective under 1 minute & requires impeccable pull-timing... sure that doesn't truly affect the numbers but it's important to take into consideration, especially when the number-difference is practically negligible (2.99% or 74 potency).
Last edited by Chibilidawg; 06-24-2015 at 03:15 AM.

I don't account for the remaining time on his buffs because the amount of damage you can deal during Wildfire is quite a lot of burst damage,his buff timing gives him up to 5 seconds longer than my buffs active which is enough for him to fit in a Hot Shot and Lead Shot, whereas I'd be doing QR > Slug Shot and Clean Shot since I already applied Lead Shot just before my buffs fell off.^I know you're the OP, but you throw up a lot of attitude; please try to refrain from this behavior moving forward.
So he didn't notate a couple things that could easily be adjusted... he could fit a fifth in no problem.
Also, his Reload would come back around 7.5s sooner.
As well, your comparison isn't fair as you don't account for the remaining time on his buffs.
This snapshot doesn't do the comparisons justice.
His Reload comes up 6.5s sooner because I still had 1 Rapid Fire proc when I used Split Shot, which makes the GCD 1.5s.
I'm not intending to be rude, I apologize if it comes across that way, it's just that throwing out random openers without having done the math for it and comparing it to the opener in the guide may confuse some people. If an opener is shown in game or through theory crafting superior to the opener currently in the guide, I'll change it.
I'm only level 54 so I forgot to add HyperCharge/Ricochet to my rotation. Could you post your opener? It's not on the first post EDIT never mind I found it. I thought it would be formatted like the other rotations posted
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