Naw, the whole point of SS scaling DoTs is that dps is constant - both scale together with SS. The new scaling actually makes it easier to deal with dots and their relationship with other abilities.Because SMN relies so much on dots it might not be a good idea to just look at potency per second due to spell speed increasing both the cast speed and damage of dots.
i.e. Ruin = 80 Potency but Bio relative to Ruin could be a total of 270 Potency (completely dependant on Spell Speed value + Enhanced Pet)
tl;dr: dps stays constant (scales constant), dpct increases.
But.....non dot skill damage isn't effected by spell speed outside of a shorter cast time. Which the dot cast time is shortened as well so that cancels out that difference and all you are left with is Dot 1 Potency > Non-Dot 1 Potency
I think the point of SS on dots was to equalize the balancing of SMN damage to other classes (instead of SS being entirely useless as a stat)
I don't think it will make it easier to deal with dot scaling VS other skills at all.
Look at Fester (300 Potency) - with 0 damage increase from Spell Speed. How much Spell Speed on a 240 Potency Bio until
Bio >= Fester in Damage output?
Last edited by Judge_Xero; 06-23-2015 at 10:06 PM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
The point of SS on dots was to make SS 100% efficiency instead of 50% efficiency. SS functions like det for dots basically. When we get an idea of how SS affects dots I'll factor that in. Hopefully the simulator comes out soon. :sBut.....non dot skill damage isn't effected by spell speed outside of a shorter cast time. Which the dot cast time is shortened as well so that cancels out that difference and all you are left with is Dot 1 Potency > Non-Dot 1 Potency
The point of SS on dots was the equalize the balancing of SMN to other classes?
Keep in mind though that the buff to dots wasn't a smn specific buff and affects all classes and every other class factors dots in the same way I am. Before it was like dots 1 pot < non dot 1 pot and now its more like dots = non dots. Thats why most everyone avoided skill/spell speed minus a few fringe cases for allowing an extra gcd during something along with resource problems
That said the difference was a lot larger given smns lack of high raw potency hits. On classes bereft of real dot dmg and no resource problems (im looking at you blm) ss was king.
This however is a discussion on stat weights, not rotations.
Last edited by Meleoffs; 06-23-2015 at 10:34 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.