With Radiant Shield I'm honestly never seeing a point to Garuda right now except maybe in fights where you just really want a ranged pet.
One of the big shortcomings of Contagion is that it was only ever a significant gain when combined with buffs like Raging Strikes and such. The next two times you used it, it would be an extremely tiny gain.
Now with Dreadwyrm Trance and Tri-disaster, you could get some more mileage by extending buffed DoTs every minute instead of just once every 3 minutes. This could close the gap between the pets, depending on the encounter. I haven't done any testing, though; I'll worry about it after I get my Ravana book.
Even with that the difference between the two is 2pps more in favor of garuda while ifrit does 50+ dps more. However in the long run, its worth about 20 potency per second. I do believe that ifrit more than makes up for it through his damage though and running garuda in the opener loses its benefit after 1 minute where ifrit takes over. Would it be worth considering swapping to Ifrit on the second swift cast and losing a gcd? I really don't think so. That said, I've found a pretty decent opener.One of the big shortcomings of Contagion is that it was only ever a significant gain when combined with buffs like Raging Strikes and such. The next two times you used it, it would be an extremely tiny gain.
Now with Dreadwyrm Trance and Tri-disaster, you could get some more mileage by extending buffed DoTs every minute instead of just once every 3 minutes. This could close the gap between the pets, depending on the encounter. I haven't done any testing, though; I'll worry about it after I get my Ravana book.
-4 rouse spur raging obey
-2.5 bio 2 > miasma > bio > fester> ruin 2 > enkindle > ruin > painflare energy drain > ruin 2 > aetherflow dreadwyrm trance > ruin 2 > pot fester > ruin 2 > swiftcast > shadowflare > tri-disaster > ruin 3 > ruin 2 > fester > ruin 2 > deathflare
This opener amounts to 237.96 potency per second burst, dropping to 176.49 potency per second after the first minute. Garuda does 241.12 potency per second burst and 191.47 until the first minute and then drops sharply after that. The 10% dmg from Dreadwyrm Trance alone isn't enough to outweigh the damage gain from ifrit past the first contagion, and probably not at all.
It's really messy and one or two things are out of place but yeah, the math that's there should be correct. It's mostly incorrect in that the last fester should be during bio, the ruin 2 where that fester is used should be ruin, and the DWT should be above the ruin 2. EDIT: Oopse corrected a mistake that makes a .41 pps difference![]()
Last edited by Meleoffs; 06-24-2015 at 06:22 AM.
Contagion RS dots is not as significant of a dps increase as you might think.
It ends up saving you 2 GCDs, rather than 1.8 GCDs.
Woo.
@Meleoffs - would you mind trying my opener on your spreadsheet?
Ifrit is usesefull when the boss is stationanry and Garuda is better when the boss moves around alot.
First I want to say I really appreciate the math and numbers you guy put into PPS and rotation, I use a lot of it in determining optimal rotation. Some things though I feel like don't get taken into account when calculating for example best pet.
I currently use Garuda in just about every situation, I do agree in a stationary fight with *zero* movement ifrit is the clear winner, but maybe someone can break down the math on how many GCD does ifrit have to lose in a course of lets say 8 minutes (maybe shorter) before Garuda is higher dps. Ifirt has to move around when target switching, it's also pretty dumb if the mob is moved and it has to chase after it. All that to me constitutes as a dps lost, while garuda continue to have 100% uptime.
Radiant shield to me is meh, its only physical attacks.....
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