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  1. #851
    Player
    Ephier's Avatar
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    Sep 2013
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    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Judge_Xero View Post
    Found this - Seemed Appropriate

    That huton bandaid fix was the nail in the coffin for me. GIVE ME MY GLOCK PLEASE!
    (0)

  2. #852
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Ephier View Post
    That huton bandaid fix was the nail in the coffin for me. GIVE ME MY GLOCK PLEASE!
    well in all fairness, they could have just ignored the mudra situation entirely, at least this should provide a dps increase via an aditional shuriken/raiton as well as dampen the effect of having a poor ping.
    (0)

  3. #853
    Player
    Ephier's Avatar
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    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Zamii View Post
    well in all fairness, they could have just ignored the mudra situation entirely, at least this should provide a dps increase via an aditional shuriken/raiton as well as dampen the effect of having a poor ping.
    Of course I understand that right now with the expansion upcoming with would be probably impossible to even think about addressing that issue. My concern is when you have stuff like, http://www.reddit.com/r/ffxiv/commen...on_90150_ping/ that shows you difference in DPS that good and bad ping has on NIN. From what it seems like its just we going to do this to huton and leave it that way. Since I do not like the class the way it is, I will swap for now and maybe one day they will do something about it. D:
    (0)

  4. #854
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    you did miss the part where yoshida was saying that ninja didn't need any work on it? yeah, for them mudra lag work as intend naturally *nods nods*

    ok let's stop to be cynical or an ass 2 second and let's see this from an objective view.

    why the ninja don't need new mechanic? that a weird way to say this, since even if the jobs was introduce with the 2.4 an expansion is changing the world the possibility the jobs can offer. that a given for any mmorpg out.

    it's not that ninja don't need new mechanic, it's more, they can't add new mechanic....
    let's me explain what i means by this:
    - first, i'm not the only one that did notice that ninja don't get new ninjutsu with this expansion.
    - second, mudra lag is a reality for a lot of player.
    - third, they can't fix something that work.

    what i means by this, is the mudra system is working as intended, we can't go against this fact. because this system was tested in japan and in japan, the mudra lag don't exist. Yoshida when he did come in europe was shocked by the mudra lag, he didn't expect the connection to affect this much the game. and it where it become amazing, the trouble is not the mudra lag, but the net code.... the fact that the whole game is working from server side.

    since they can't fix mudra lag without rewrite the net code, how they can fix it? they can't.... there we have a system that on paper and in japan is amazing, but outside japan become frustrating and random because of the lag. then it's why most of the change for the ninja don't affect mudra.... nor ninjutsu, but weapon skill, the only part that are barelly affected by the lag.

    and there we have the brillant idea from the battle team... add positional, something that are too affected by lag, it's amazing to think that they did decide to add positional to ninja with the mudra...since the two are affected by the lag, any dragoon or monk can say it, it's not without reason that they did change the whole dragoon positional.

    but ninja don't need work and work as intended... simply brillant!
    (0)
    Last edited by silentwindfr; 06-15-2015 at 10:38 AM.

  5. #855
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Ephier View Post
    Of course I understand that right now with the expansion upcoming with would be probably impossible to even think about addressing that issue. My concern is when you have stuff like, http://www.reddit.com/r/ffxiv/commen...on_90150_ping/ that shows you difference in DPS that good and bad ping has on NIN. From what it seems like its just we going to do this to huton and leave it that way. Since I do not like the class the way it is, I will swap for now and maybe one day they will do something about it. D:
    that thread really doesnt show anything, ninja varies a ton depending on where the crits are placed, a crit on trick attack is going to add a ton of damage compared to say a gust slash, not only that it only shows dps at that one ping, not a variance of different pings.
    all it really is, is a chance for someone to show off another "i can hit big dps because crits happened when i needed them" thread.
    (0)

  6. #856
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by silentwindfr View Post
    Let's stop to being cynical or an ass
    Im all up for that, tho it was never my intention.
    Yyyyup, I admit I did an "aww" when I heard Yoshida say there wouldn't be many changes to the NIN.
    But I still think we are looking at other kids open their xmas presents before us :/

    What they gave me to understand in that speech tho, was not that they wanted to correct Mudra lag at all, but to reduce the frequency at which we need to refresh Huton, hence having the chances of throwing another Raiton -which in my case will be another Shuriken- (damned low ping privileges).
    The Mudra lag issue was not addressed here at all, at least not directly, and if it was, then its pretty halfassed... I mean, this doesnt affect Suiton :v

    I don't think we'll get this matter addressed anytime soon, sadly, just like DRG had the positional start up problem for quite a while or the SMN's mana issues...

    5 more days >_>;;
    (1)

  7. #857
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Yea, that reddit thread doesn't show much about lag itself since a comparison from the same connection by one guy.

    The OP in that posted that the variance was pretty much all about Trick Attack crits.
    Particularly with 3 min parses, you're gonna have huge variance.
    (1)

  8. #858
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Allyrion View Post
    Yea, that reddit thread doesn't show much about lag itself since a comparison from the same connection by one guy.

    The OP in that posted that the variance was pretty much all about Trick Attack crits.
    Particularly with 3 min parses, you're gonna have huge variance.
    It is not the same connection. He uses wtfast to increase his ping by connecting to various different places.
    (0)

  9. #859
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ephier View Post
    It is not the same connection. He uses wtfast to increase his ping by connecting to various different places.
    What they are saying is that all the parses in that screenshot on are on the same (the poster's) connection. So that post doesn't display the variance that can occur because of lag in and of itself.
    (1)

  10. #860
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Alahra View Post
    What they are saying is that all the parses in that screenshot on are on the same (the poster's) connection. So that post doesn't display the variance that can occur because of lag in and of itself.
    It would be interesting to see a comparison for all classes then on the effect of that slight level of ping. It's true that his connection and ping jitter may not reflect what other experience as Mudra commands not registering or taking nearly a full GCD for each command it definitely looks like a good representation of the effect of ping/gameplay performance.

    Comparing the first and last Parses with a difference of 12k Damage with nearly the same time stamp and Crit rate, that is quite a difference even if all of his TA's were crit.
    Critting on the weakest skill vs TA should only be a difference of ~700 Damage each occurrence. (Worst Case scenario)

    It would be better if he listed his total actions in that timeframe to get a look at the effects of ping delay on action queing, or if he was getting significant Mudra delay because of the ping differences, since it would have shown a lot less total weapon skills used due to CD que + Animation + ping delay with weaving, but that is significant for all Jobs regardless.
    (0)
    Last edited by Judge_Xero; 06-16-2015 at 01:55 AM.

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