Quote Originally Posted by Eidolon View Post
They should be allowed to do the fresh content as the job they want to do the fresh content as, which will foster positive learning in new players. The game is designed for the playerbase as a whole, without isolating people, and this is why I'm stressing it's a bad design decision that they should change.
Eh, I think you and I agree on a certain level, but what I am getting at is that learning the role they like is much more important than the specific job within the role. Jobs are interchangeable and have variance in between, but the role largely is not Tanks still lead, still pull hate, still blame the healer when they die. These new jobs are "earned" by accessing Ishgard, and the perk is, you aren't forced to begin them at level one, to make up for their gating. That was a concession SE made. But the sense of accomplishment like earning these types of things is valuable in themepark games. Precious even. Sandbox games are designed completely differently, and in all honesty rarely succeed as an MMO. Some people will inevitably gravitate to one or the other based on their play style, and trying to force one to change its nature is akin to telling a rock to sing a song.

Quote Originally Posted by Eidolon View Post
If they changed it due to fan's request, would you then argue that it wasn't "Made for the people" who want it the current way?
No, rather I would point out that it is an enormous retcon which would taint the Final Fantasy brand if implemented so suddenly and without regard to established lore. Because the FF brand is first and foremost an IP with strong storytelling backbone. To establish an elaborate story and then say "ignore that Ishgard people hate outsiders, you were in a dream for the past 5 years" would be a tragic misstep for SE to make. One I am confident they are smart enough to avoid.

Quote Originally Posted by Eidolon View Post
So the fastest way is to sit, play, and read every quest, doing dungouns for the first time and learning the mechanics of the class, etc etc?
It's not, you're just assuming that people will do it the way that people level alts / off-classes will do it.
Not sidequests, just MSQ. But yes. Fates/dungeons will not be as efficient as just doing the main scenario. And MSQ only had a handful of the overall dungeon pool.

Quote Originally Posted by Eidolon View Post
Mm, fair point, haven't read every post. Good to know there are some resources here saying that they were able to do it in 18 hours with experience, however - as you said below, we don't have any fresh data on the secnario of a new player, whcih is the major concern at the moment.
Can't wait 2 weeks lol?

Quote Originally Posted by Eidolon View Post
I feel like it's more than 9 hours for the 1-50 story watching, que times (varies depending on role, too, so that's definitely extra time), and side-leveling, though below you state that the MSQ will eliminate the need to grind for XP or Gear... I'll be interested in seeing that, and thank you for the information~ As said above, might be the case, which is good but still might be frustrating for some players to have to grind out 9 hours
...sorry? I mean, really, some people will complain just to hear the sound of their own voice, where is the line...

Quote Originally Posted by Eidolon View Post
1-30 is extremely fast by comparison to 30-50, but this would be such a minimalist difference (1/2+1/2 changed to 1/3rd+2/3rd really doesn't matter much) that I'll politely bow my head on that one. Was curious where your numbers were coming from, thanks for answering that :3
Sure thing.

Quote Originally Posted by Eidolon View Post
There's only a certain amount of carrying that people can do, though. :3 I don't know if people are going to be running through the dungouns on their 50's (Though they might be! Depends. Haven't seen SE's new system yet so def. excited for that.) People might just continue the traditional method of clearing it especially for the EXP.
The daily roulettes will FINALLY offer XP in fair quantities post level 50, which is a nice incentive on its own. SE made it clear they have every intention to make people 'want' to go back and do old content, and with priority queues for newbies, it will be simple to help those progressing.

Quote Originally Posted by Eidolon View Post
It's not really about being owed more, it's just that everyone should be able to access the jobs that start at level 30, at level 30. It makes the most logical sense and would be the best design for the flow of the game, as that's when you access all other jobs. Hell, I remember people arguing for level 1 new jobs so they could "Have the pleasure of leveling 1-30"... so glad SE didn't follow that mindset again.
As I said before, what if the job were earned only in Ishgard, but it began as a level 1 class instead? It would be daunting, for sure. It would mean more people capping their 50 jobs first, which means fewer in the low level dungeons, and someone would inevitably argue that they should be allowed to roll a character as that job.

But it is an earned job, with quest prerequisites. Even if, hypothetically, SE decided all adventurers can now enter Ishgard, logic dictates they would not share their technology with untrusted outsiders. Normal job quests cannot be done until you have earned the respect and trust of the base class guild through questing for them. Earning Ishgard access is the equivalent to that, regardless of the class levels tied to that.

Quote Originally Posted by Eidolon View Post
Marauder Secondary Skills you would want:
Mercy stroke [26]
Maybe:
Foresight[2]
Bloodbath[8]
Gladiator Secondary Skills you would want:
Provoke(if it doesnt' have one attatched)[22]
Convalescence[10]
Maybe:
Flash[8]
Awareness [34]

Of the skills I just listed, only one of them actually go over 30. And, simply put, you would get a bulk of them by fufilling potential minimum requirements to unlock the class (Such as if DRK is GLAD/MRD to unlock.) My point being? Crossclass isn't an issue. And 1-30 isn't the issue. It's 30+ where they will potentially be spamming FATE's that's the issue. They might also choose to go 1-50 as a DPS. We have no way of knowing one way or another. They might see that the DRK is an awesome job, but think DRG look awesome too and since they gotta go 1-50 with a job anyways, may as well play a guy with a big pointy stick!
Its a good writeup, however what ones I prefer may differ to your's, especially once we learn how DRK is balanced. As for what to do, dungeons will be popular again, so anything post 30 would be ideal for that over fates. Beyond that, the smart move would be for a new player first to determine what role they like, and go between the classes to see which works best for them, with the end goal being to earn the trust of ishgardians so that they will let you test out the other jobs at level 30. Which could just as easily not be a job they like.

It really is just trial and error, top to bottom. And most of us are fine with that.