Eh, I think you and I agree on a certain level, but what I am getting at is that learning the role they like is much more important than the specific job within the role. Jobs are interchangeable and have variance in between, but the role largely is not Tanks still lead, still pull hate, still blame the healer when they die. These new jobs are "earned" by accessing Ishgard, and the perk is, you aren't forced to begin them at level one, to make up for their gating. That was a concession SE made. But the sense of accomplishment like earning these types of things is valuable in themepark games. Precious even. Sandbox games are designed completely differently, and in all honesty rarely succeed as an MMO. Some people will inevitably gravitate to one or the other based on their play style, and trying to force one to change its nature is akin to telling a rock to sing a song.
No, rather I would point out that it is an enormous retcon which would taint the Final Fantasy brand if implemented so suddenly and without regard to established lore. Because the FF brand is first and foremost an IP with strong storytelling backbone. To establish an elaborate story and then say "ignore that Ishgard people hate outsiders, you were in a dream for the past 5 years" would be a tragic misstep for SE to make. One I am confident they are smart enough to avoid.
Not sidequests, just MSQ. But yes. Fates/dungeons will not be as efficient as just doing the main scenario. And MSQ only had a handful of the overall dungeon pool.
Can't wait 2 weeks lol?
...sorry? I mean, really, some people will complain just to hear the sound of their own voice, where is the line...
Sure thing.
The daily roulettes will FINALLY offer XP in fair quantities post level 50, which is a nice incentive on its own. SE made it clear they have every intention to make people 'want' to go back and do old content, and with priority queues for newbies, it will be simple to help those progressing.
As I said before, what if the job were earned only in Ishgard, but it began as a level 1 class instead? It would be daunting, for sure. It would mean more people capping their 50 jobs first, which means fewer in the low level dungeons, and someone would inevitably argue that they should be allowed to roll a character as that job.
But it is an earned job, with quest prerequisites. Even if, hypothetically, SE decided all adventurers can now enter Ishgard, logic dictates they would not share their technology with untrusted outsiders. Normal job quests cannot be done until you have earned the respect and trust of the base class guild through questing for them. Earning Ishgard access is the equivalent to that, regardless of the class levels tied to that.
Its a good writeup, however what ones I prefer may differ to your's, especially once we learn how DRK is balanced. As for what to do, dungeons will be popular again, so anything post 30 would be ideal for that over fates. Beyond that, the smart move would be for a new player first to determine what role they like, and go between the classes to see which works best for them, with the end goal being to earn the trust of ishgardians so that they will let you test out the other jobs at level 30. Which could just as easily not be a job they like.
It really is just trial and error, top to bottom. And most of us are fine with that.



Good to know there are some resources here saying that they were able to do it in 18 hours with experience, however - as you said below, we don't have any fresh data on the secnario of a new player, whcih is the major concern at the moment.


