Quote Originally Posted by Duuude007 View Post
Um, too bad that they can't spend a little time doing fresh content just so they can gain access to more fresh content? Their choice. If they would rather play a sandbox game, then this game is not designed with them in mind, nor will it EVER be.
They should be allowed to do the fresh content as the job they want to do the fresh content as, which will foster positive learning in new players. The game is designed for the playerbase as a whole, without isolating people, and this is why I'm stressing it's a bad design decision that they should change.

If they changed it due to fan's request, would you then argue that it wasn't "Made for the people" who want it the current way?

Quote Originally Posted by Duuude007 View Post
Funny, the 'zergrush' method IS doing story in Heavensward. So the point is moot.
So the fastest way is to sit, play, and read every quest, doing dungouns for the first time and learning the mechanics of the class, etc etc?
It's not, you're just assuming that people will do it the way that people level alts / off-classes will do it.

Quote Originally Posted by Duuude007 View Post
18 hours is based on several accounts in this thread, if you read back. and that is at patch 2.55.
Itemized, that comes down to 9 hours story, 9 hours grind.
Mm, fair point, haven't read every post. Good to know there are some resources here saying that they were able to do it in 18 hours with experience, however - as you said below, we don't have any fresh data on the secnario of a new player, whcih is the major concern at the moment.

I feel like it's more than 9 hours for the 1-50 story watching, que times (varies depending on role, too, so that's definitely extra time), and side-leveling, though below you state that the MSQ will eliminate the need to grind for XP or Gear... I'll be interested in seeing that, and thank you for the information~

Quote Originally Posted by Duuude007 View Post
Yoshida's statement was that MSQ will eliminate the need to grind for XP or gear, because MSQ will provide more than two times as much, allowing you to coast to Ishgard explicitly doing MSQ.

Grind eliminated, level 1 to 50 (with i90+ gear) would then be 9 hours flat.
As said above, might be the case, which is good but still might be frustrating for some players to have to grind out 9 hours

[QUOTE=Duuude007;3022874]Your special scenario ruled out needing to level from 1 to 30, so I did an estimate and said half as much time is needed to catch up for a level 30 player. So 4.5 hours.[/qupte]

1-30 is extremely fast by comparison to 30-50, but this would be such a minimalist difference (1/2+1/2 changed to 1/3rd+2/3rd really doesn't matter much) that I'll politely bow my head on that one. Was curious where your numbers were coming from, thanks for answering that :3

Quote Originally Posted by Duuude007 View Post
Don't worry, we will have a large influx of data beginning the 23rd. And we are sure to get plenty of those newbies being carried by friends. Which is also a shame, as they won't learn jobs properly, but I digress.
There's only a certain amount of carrying that people can do, though. :3 I don't know if people are going to be running through the dungouns on their 50's (Though they might be! Depends. Haven't seen SE's new system yet so def. excited for that.) People might just continue the traditional method of clearing it especially for the EXP.


Quote Originally Posted by Duuude007 View Post
And if they play 20 minutes a day it will take two months. But neither of these time=progress sums really mean anything. To bring it up is just a distraction. People decide on whatever time they can commit, saying someone who plays less is owed more advantages is just plain silly.
It's not really about being owed more, it's just that everyone should be able to access the jobs that start at level 30, at level 30. It makes the most logical sense and would be the best design for the flow of the game, as that's when you access all other jobs. Hell, I remember people arguing for level 1 new jobs so they could "Have the pleasure of leveling 1-30"... so glad SE didn't follow that mindset again.

Quote Originally Posted by Duuude007 View Post
Fun fact: If you want DRK, you had better be leveling MRD and GLA or you will suck. I mean. suck. No provoke/flash on an MP based tank? really? No extra cooldowns for survival? Skipping to DRK would be suicidal and punishing other players trying to "deal with you".
You would WANT to level a tank if your goal is DRK. You would likewise want to level a healer if AST is your goal, or LNC/ARC if you want Machinist. These really are advanced jobs in the sense that they lean on what you learned in the other jobs of the same role.
Marauder Secondary Skills you would want:
Mercy stroke [26]
Maybe:
Foresight[2]
Bloodbath[8]
Gladiator Secondary Skills you would want:
Provoke(if it doesnt' have one attatched)[22]
Convalescence[10]
Maybe:
Flash[8]
Awareness [34]

Of the skills I just listed, only one of them actually go over 30. And, simply put, you would get a bulk of them by fufilling potential minimum requirements to unlock the class (Such as if DRK is GLAD/MRD to unlock.) My point being? Crossclass isn't an issue. And 1-30 isn't the issue. It's 30+ where they will potentially be spamming FATE's that's the issue. They might also choose to go 1-50 as a DPS. We have no way of knowing one way or another. They might see that the DRK is an awesome job, but think DRG look awesome too and since they gotta go 1-50 with a job anyways, may as well play a guy with a big pointy stick!

This is all an aside, however.

Simple fact is that even if you go 1-50 as GLD/MRD, that doesn't mean you'll know 30-50 as a DRK. Even the tanking dynamic between MRD/GLD is already different enough (So many paladins think you just spam overpower as a WAR, which is the least effective way to hold threat especially at level 50.)

Attempting to argue that a new player will take the most logical route on everything and therefore will fufill your minimalist requirements is not an effective arguement. Try to account for players who experiment and learn. We all came into this game a newb and didn't klnow the best ways to 50 / leveling. But we learned them after a time. between MRD/GLD is already different.