How many times must you hear that even streamlined, that's a LOT of time to invest into getting to the ONE class you want, and a good number of people might lose their interest by that point?
Let's also not kid ourselves here - Not everyone's going to skip the story and try to zergrush to 50 using the most efficient leveling method. At 2.0, I had the option to transfer my character in, but I instead chose to start a new character (originally on Cactuar) and leveled him to 50, enjoying the story, sidequests, etc...
Also, why does your number randomly decrease? It goes from "18 hours to 50 and Steps of Faith" to "5 hours of work"... Where did the other 13 go? Or are these made-up numbers?
Honestly, I wouldn't mind finding out how long it takes a -new- learning player to get to 50 / steps of faith as a good comparison, but I think we lack the access to that information. Shame.
You may say it "Only takes 18 hours", which, if someone plays an hour a day, is slightly short of 3 weeks just to get to a point where they can unlock a new job that they want to play. Some people might lose interest in the game by that point.
Fun Fact: Not everyone likes to play multiple jobs. I know plenty of people that only play one job because it's the "One they enjoy." Tryhardertolookcool. Then go getgud. :P
Yes, it is worth the complaints. Do you know why?
Because positive discussion that could potentially grab SE's ear and let them hear the complaints and concerns of customers - no different than you or I - is never a bad thing. Laying back and "Accepting things as they are" is a pretty pathetic thing to do, and I'm not the type to just roll over and show my stomach.
More than that, I genuinly enjoy positive discussion. When someone gives a very good, fair point back, I love pinging the ideas back and forth and seeing how a conversation can evolve.
"Winds" for flying mounts are different. They're not gating you off from part of the content, they're built into it, like the steps of the "Coil of Bahamut" to get to the next step. You're not being prevented from going to the zone and exploring because you haven't completed an abritrary quest from the old content of the game, you can go there and work on it right away if you want. And it's level-appropriate.
Now, I would love to ask where this discussion of high-level gear drops coming from dungouns is from? If so I must applaud that, and concede the point that at the very least, the process post-50 will be eased. However, even still, I can not agree with making a character go to 50 to complete MSQ to play the level 30 job they want to play as.
Well, not going to call anyone a "drop in the bucket" I'm afraid. We'll have to see how things play out to see if there are a lot of players that embody my concerns for the early level-50 to 60 days of Heavensward. Sadly we can wait and see, but it's a very valid concern.
Getting rid of new jobs though would be a disservice to the game :P There are so many jobs that people want to see because to some people, this is sort of like a Final Fantasy Tactics MMO in some ways. Getting to make your characters and build him up to be what you want to be. Can't really think of the main-final fantasies that gave you that level of freedome to kinda "Play how you want" save X-2... Which is still one of the guiltiest pleasures I have to date.
Regardless, I do hope things work out for the best, but I believe you missed my point - which was the logical progression of how people focusing on those new jobs will go. Get a class/job to 50 and be good at it from playing it -> Switch to Dark Knight -> FATE to 50 -> Be bad at Dark Knight post-50, in the shortest and sweetest of words. Mind you, the best of players will always research and work at learning their skills, and those will never change. But I believe that going through MSQ as your preferred job does train you to a degree that it helps slower to warm up players and aids in a learning curve compared to FATE's to 50.



