wear gear appropriate for the level of the dungeon and tell me mobs don't hit hard.
Fool. We're outgearing dungeons by more than 20 levels, ofcourse it's easy!


			
			
				wear gear appropriate for the level of the dungeon and tell me mobs don't hit hard.
Fool. We're outgearing dungeons by more than 20 levels, ofcourse it's easy!
This boils down to OP wanting the game to play more like XI, probably another tank being yelled at for pulling 1 set at a time and decides to make a thread to feel better about not understanding XIV. Its not broken, its just not what you are used to. If you are not strong enough you cant pull lots of enemies. You are just asking for everyone to be put at your skill level.



			
			
				When in doubt, assume sarcasm


			
			
				The first time you do a dungeon, it is fun. It's probably still fun the second or third time. After that, the fun starts to wear thin, and by the hundredth time, you're not there to have fun - you're there to get it done and move on. That's not to say it isn't fun (though many WOULD say that) - it's just that the source of the fun has changed from "I want to explore this new environment" to "I want to progress my character". In any dungeon, you eventually reach the point where you value efficiency over admiring the scenery, and that's where speed runs come into play.
DPS aoe attacks have the greatest damage potential of anything a DPS can do. The more mobs you pull, the more damage your DPS can do using these attacks. When striving for efficiency, the best thing a tank can do is pull as many mobs as they can and still survive and maintain enmity.

			
			
				Not easy enough for speed runs. If you try pulling everything, the party will die.
Source: Someone who just leveled for the first time 2 or 3 months ago.
Most dungeons should be pretty easy though. The raids and extremes should be hard. If they make content that's required for the story hard, they would have a much smaller player base.



			
			
				When in doubt, assume sarcasm

			
			
				Sure you have... As if anyone would believe you were doing speed runs without even knowing the dungeons... You are claiming this when in reality you did it with alts who got gear from your main. You don't have the kniwledge or health to do it when firsf leveling, which is what the difficulty is designed for...
If you did it while farming, then you've already pointed out that you had run it a ton of times. Of course you will know the fight by then... If you are farming end game, you also have better gear than someone who just reached it..
Last edited by Cirgellon; 06-08-2015 at 11:42 PM.

			
			
				I dont see anything wrong with the dungeons in this game. I do wish the new ones that come out were harder but even those drop ilvl gear we are way past already.
You want a harder dungeon try this. Take off all your gear and go in with ilvl gear just under what drops in that dungeon. Then come back and tell us how you can speed run it.
I would like to see them add in a savage edition for each of the dungeons that ramps up the dmg you take.
I'm going to go with over geared.
When something is new. pulling more then 1-2 groups of mobs = death to party.
+ 30 Ilevels later and you can pull 2-5 or to 1st gate.
+ 60 ilevel pull to 1st gate.


			
			
				Long pulls are what parties who are very overgeared (20+ ilvls above) can do once theyre so familiar with content that it becomes a chore and anything that can be done to speed it up on the hundredth run is appreciated.
As a monk this does not teach me bad habits but instead lets me explore the other side to my class. There is a AoE combo, plus a CD to let a monk loose on the bigger move once the tank has hate. Similar to this BLM has fire 2, or blizzard, and would have to know how to manage MP and the stacks in order to continue their use effectively.
If a tank is losing hate to these classes before theyve managed to build up their umbral/astral or greased lightning then maybe the tank could take some tips on how to speed up their hate generation. Too many tanks are using the wrong moves and newer tanks especially are not learning the correct ways because gear ilvls increased too fast and are not synced low enough. (Garuda HM an example - who cares if OT does his job just burn boss)
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