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  1. #1
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by TessaJalloh View Post
    wear gear appropriate for the level of the dungeon and tell me mobs don't hit hard.

    Fool. We're outgearing dungeons by more than 20 levels, ofcourse it's easy!
    Honestly they're still easy in level appropriate gear.

    Source: farming darklight gear at launch
    (0)
    When in doubt, assume sarcasm

  2. #2
    Player
    Cirgellon's Avatar
    Join Date
    Mar 2015
    Posts
    185
    Character
    Cirgellon Dailemont
    World
    Behemoth
    Main Class
    Archer Lv 70
    Quote Originally Posted by Malevicton View Post
    Honestly they're still easy in level appropriate gear.

    Source: farming darklight gear at launch
    Not easy enough for speed runs. If you try pulling everything, the party will die.

    Source: Someone who just leveled for the first time 2 or 3 months ago.

    Most dungeons should be pretty easy though. The raids and extremes should be hard. If they make content that's required for the story hard, they would have a much smaller player base.
    (0)

  3. #3
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Cirgellon View Post
    Not easy enough for speed runs. If you try pulling everything, the party will die.

    Source: Someone who just leveled for the first time two months ago.
    Except you can.

    Source: have done it.

    If you personally can't do it, then w/e, but it's far from impossible.
    (0)
    When in doubt, assume sarcasm

  4. #4
    Player
    Cirgellon's Avatar
    Join Date
    Mar 2015
    Posts
    185
    Character
    Cirgellon Dailemont
    World
    Behemoth
    Main Class
    Archer Lv 70
    Quote Originally Posted by Malevicton View Post
    Except you can.

    Source: have done it.

    If you personally can't do it, then w/e, but it's far from impossible.
    Sure you have... As if anyone would believe you were doing speed runs without even knowing the dungeons... You are claiming this when in reality you did it with alts who got gear from your main. You don't have the kniwledge or health to do it when firsf leveling, which is what the difficulty is designed for...

    If you did it while farming, then you've already pointed out that you had run it a ton of times. Of course you will know the fight by then... If you are farming end game, you also have better gear than someone who just reached it..
    (0)
    Last edited by Cirgellon; 06-08-2015 at 11:42 PM.

  5. #5
    Player
    Peachy's Avatar
    Join Date
    Sep 2012
    Posts
    132
    Character
    Pichichi Pichi
    World
    Sargatanas
    Main Class
    Miner Lv 55
    This boils down to OP wanting the game to play more like XI, probably another tank being yelled at for pulling 1 set at a time and decides to make a thread to feel better about not understanding XIV. Its not broken, its just not what you are used to. If you are not strong enough you cant pull lots of enemies. You are just asking for everyone to be put at your skill level.
    (3)

  6. #6
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    The first time you do a dungeon, it is fun. It's probably still fun the second or third time. After that, the fun starts to wear thin, and by the hundredth time, you're not there to have fun - you're there to get it done and move on. That's not to say it isn't fun (though many WOULD say that) - it's just that the source of the fun has changed from "I want to explore this new environment" to "I want to progress my character". In any dungeon, you eventually reach the point where you value efficiency over admiring the scenery, and that's where speed runs come into play.

    DPS aoe attacks have the greatest damage potential of anything a DPS can do. The more mobs you pull, the more damage your DPS can do using these attacks. When striving for efficiency, the best thing a tank can do is pull as many mobs as they can and still survive and maintain enmity.
    (4)

  7. #7
    Player
    f3re's Avatar
    Join Date
    Jul 2014
    Posts
    20
    Character
    Cultural Reference
    World
    Behemoth
    Main Class
    Armorer Lv 50
    I dont see anything wrong with the dungeons in this game. I do wish the new ones that come out were harder but even those drop ilvl gear we are way past already.

    You want a harder dungeon try this. Take off all your gear and go in with ilvl gear just under what drops in that dungeon. Then come back and tell us how you can speed run it.

    I would like to see them add in a savage edition for each of the dungeons that ramps up the dmg you take.
    (0)

  8. #8
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by f3re View Post
    I would like to see them add in a savage edition for each of the dungeons that ramps up the dmg you take.
    I'd prefer them to add an extreme version of the dungeons with more complex mechanics rather than just increasing mobs damage potential.
    (0)

  9. #9
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sapphic View Post
    I'd prefer them to add an extreme version of the dungeons with more complex mechanics rather than just increasing mobs damage potential.
    I don't really care what they do but they gotta do something. If Alexander savage is the only difficult content in the game, Heavensward will be incredibly stale

    I mean even WoW is about to get Mythic dungeons so.... Ultimately they need both, increased damage and more gimmicks. The biggest problem I see with the dungeons is theres really isn't much punishment to failing mechanics, mainly because the damage is so weak. The first boss in Keeper of the Lake is a good example, you can have every canister blow up and not wipe. Also the last boss in Amdapor Keep HM, he got a big frontal cone AoE but it barely tickles and only stuns you for like 2 seconds. I could keep going but you get the point.

    I think Pharos Sirius had really good design to stop people from pulling the whole dungeon at once. They had corrupted sprites with heavy hitting AoEs, pull 2 of those things and your probably going to wipe. I'd much rather see stuff like that instead of gates where u need to kill enemies to get the key. Make the enemies tough enough to where pulling too many is suicide, instead of just putting gates everywhere.
    (1)
    Last edited by Whocareswhatmynameis; 06-09-2015 at 12:52 PM.

  10. #10
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    I'm going to go with over geared.

    When something is new. pulling more then 1-2 groups of mobs = death to party.
    + 30 Ilevels later and you can pull 2-5 or to 1st gate.

    + 60 ilevel pull to 1st gate.
    (0)

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