
This 100 times Cherie you da best!If played at launch, we know that the trinity was doing fine in dungeons. The dungeon AK at 2.0 launch, before the nerf, was way hard and even harder with only darklight at best. There was no pulling the entire room. Long after we overgeared it, they decided to nerf it *then* because people thought it still was too hard.
The problem isn't it's "broken," its the fact that people complained and told SE to break it. It's our fault. It's what we wanted.
We should be careful what we wish for, we might get it. Now all lvl50 dungeons are cakewalks. The healer can die at like 90% on a boss fight and you can make it with maybe a blm casting a cure occasionally and still win. That's the game we are in now.
If you played FFXIV at launch then you would know the goto strat for AK and WP was sac pulling all the mobs to the boss, tank dies, healer rez. kill boss. That was only slowed down when they added gates to WP, aka the oils dropping from tonberrysIf played at launch, we know that the trinity was doing fine in dungeons. The dungeon AK at 2.0 launch, before the nerf, was way hard and even harder with only darklight at best. There was no pulling the entire room. Long after we overgeared it, they decided to nerf it *then* because people thought it still was too hard.

Did anyone else get really excited than read the details of the thread and realize this guy has no idea what he is typing about? The answer to your "concerns" is overgear. This has been said many times. Now for a road map to the content progression style to expect please see WoW. We called this back when beta came out.
This is the admission price for those who don't play games just to get instant reward. Just have to enjoy the content when it's "New" And hope the lambs can get carried through it.
(I totally rocked this post.)
Am I forgiven....


If DPS are getting hate it's the tank's fault, whether they be undergeared in comparison to the dps or just bad. A DPS should never have to 'slow down' unless one of the previous two things applies.

Sorry last post I promise....SE please read this comment and think about what kind of mentality you're teaching these players
I am a dps, and if a dps gets aggro it's fault of both tank and the dps player in question. It is the job of every player to regulate their dps so as to keep aggro on tank where it belongs.
Wrong.
A good DPS knows their tank. They learn what thresholds they can cross and when they need to dial it back.
Threat is equally the responsibility of the DPS. We are given tools to reduce and drop threat for a reason. If a DPS dies because they decided to go balls out with an undergeared tank and dies and they didn't even PPP quelling strikes? Laugh at them. Hard.
This is PRECISELY the reason. The reason why I fell in love with FF14 WAS because of AK 2.0. It was excruciatingly hard, very difficult and the feeling of accomplishment getting your dungeon clear and purchasing an i55 Grandcompany weapon was next to none. Sadly, too many people whined and moaned and QQ'd because "halp itz too 4ard 4 me pls pls nerf SE"If played at launch, we know that the trinity was doing fine in dungeons. The dungeon AK at 2.0 launch, before the nerf, was way hard and even harder with only darklight at best. There was no pulling the entire room. Long after we overgeared it, they decided to nerf it *then* because people thought it still was too hard.
The problem isn't it's "broken," its the fact that people complained and told SE to break it. It's our fault. It's what we wanted.
Does anyone who started in Girdania remember the demon they had to fight in Central Shroud that you can now AFK kill? Back in beta, you needed to go out and purchase POTIONS, you needed to make sure you had a full set of level 10 gear, you might of also needed to level up a Conjurer for some cures as a cross-class to survive the fight, if you weren't an Archer. It's stuff like that I miss. It's difficulty like that, which I genuinely wanted from this game.
There is no fun, and I'm glad the direction Heavensward is taking for Dungeons may make it more challenging and enjoyable for players like myself.




AK in 2.0 was not excruciatingly hard...This is PRECISELY the reason. The reason why I fell in love with FF14 WAS because of AK 2.0. It was excruciatingly hard, very difficult and the feeling of accomplishment getting your dungeon clear and purchasing an i55 Grandcompany weapon was next to none. Sadly, too many people whined and moaned and QQ'd because "halp itz too 4ard 4 me pls pls nerf SE"
The only thing that was remotely annoying about that dungeon was the Demon Wall and the only thing about that fight specifically were the bees, but even those could be dealt with reasonably. Was it a roadblock for new players? Certainly.
However, it wasn't excruciatingly hard. Players were speed running it and WP in a very short time. They even had to make adjustments to the instance so players couldn't speed run it as efficiently.
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