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  1. #1
    Player
    luciferbelmont's Avatar
    Join Date
    Aug 2013
    Location
    Chicago
    Posts
    77
    Character
    Lenneth Valhalla
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Cherie View Post
    If played at launch, we know that the trinity was doing fine in dungeons. The dungeon AK at 2.0 launch, before the nerf, was way hard and even harder with only darklight at best. There was no pulling the entire room. Long after we overgeared it, they decided to nerf it *then* because people thought it still was too hard.

    The problem isn't it's "broken," its the fact that people complained and told SE to break it. It's our fault. It's what we wanted.

    We should be careful what we wish for, we might get it. Now all lvl50 dungeons are cakewalks. The healer can die at like 90% on a boss fight and you can make it with maybe a blm casting a cure occasionally and still win. That's the game we are in now.
    This 100 times Cherie you da best!
    (0)

  2. #2
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Cherie View Post
    If played at launch, we know that the trinity was doing fine in dungeons. The dungeon AK at 2.0 launch, before the nerf, was way hard and even harder with only darklight at best. There was no pulling the entire room. Long after we overgeared it, they decided to nerf it *then* because people thought it still was too hard.
    If you played FFXIV at launch then you would know the goto strat for AK and WP was sac pulling all the mobs to the boss, tank dies, healer rez. kill boss. That was only slowed down when they added gates to WP, aka the oils dropping from tonberrys
    (0)

  3. #3
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Did anyone else get really excited than read the details of the thread and realize this guy has no idea what he is typing about? The answer to your "concerns" is overgear. This has been said many times. Now for a road map to the content progression style to expect please see WoW. We called this back when beta came out.

    This is the admission price for those who don't play games just to get instant reward. Just have to enjoy the content when it's "New" And hope the lambs can get carried through it.
    (I totally rocked this post.)
    (2)

    Am I forgiven....

  4. #4
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    If DPS are getting hate it's the tank's fault, whether they be undergeared in comparison to the dps or just bad. A DPS should never have to 'slow down' unless one of the previous two things applies.
    (1)

  5. #5
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by FoxyAreku View Post
    If DPS are getting hate it's the tank's fault, whether they be undergeared in comparison to the dps or just bad. A DPS should never have to 'slow down' unless one of the previous two things applies.
    Sorry last post I promise....SE please read this comment and think about what kind of mentality you're teaching these players
    (0)

  6. #6
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mercuito View Post
    Sorry last post I promise....SE please read this comment and think about what kind of mentality you're teaching these players
    LOL se isn't teaching anyone anything. seriously.

    just another ff11 lover trying to talk down a game that isn't like it.
    (1)

  7. #7
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by FoxyAreku View Post
    If DPS are getting hate it's the tank's fault, whether they be undergeared in comparison to the dps or just bad. A DPS should never have to 'slow down' unless one of the previous two things applies.
    I am a dps, and if a dps gets aggro it's fault of both tank and the dps player in question. It is the job of every player to regulate their dps so as to keep aggro on tank where it belongs.
    (1)

  8. #8
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by FoxyAreku View Post
    If DPS are getting hate it's the tank's fault, whether they be undergeared in comparison to the dps or just bad. A DPS should never have to 'slow down' unless one of the previous two things applies.
    Wrong.

    A good DPS knows their tank. They learn what thresholds they can cross and when they need to dial it back.

    Threat is equally the responsibility of the DPS. We are given tools to reduce and drop threat for a reason. If a DPS dies because they decided to go balls out with an undergeared tank and dies and they didn't even PPP quelling strikes? Laugh at them. Hard.
    (6)

  9. #9
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Cherie View Post
    If played at launch, we know that the trinity was doing fine in dungeons. The dungeon AK at 2.0 launch, before the nerf, was way hard and even harder with only darklight at best. There was no pulling the entire room. Long after we overgeared it, they decided to nerf it *then* because people thought it still was too hard.

    The problem isn't it's "broken," its the fact that people complained and told SE to break it. It's our fault. It's what we wanted.
    This is PRECISELY the reason. The reason why I fell in love with FF14 WAS because of AK 2.0. It was excruciatingly hard, very difficult and the feeling of accomplishment getting your dungeon clear and purchasing an i55 Grandcompany weapon was next to none. Sadly, too many people whined and moaned and QQ'd because "halp itz too 4ard 4 me pls pls nerf SE"

    Does anyone who started in Girdania remember the demon they had to fight in Central Shroud that you can now AFK kill? Back in beta, you needed to go out and purchase POTIONS, you needed to make sure you had a full set of level 10 gear, you might of also needed to level up a Conjurer for some cures as a cross-class to survive the fight, if you weren't an Archer. It's stuff like that I miss. It's difficulty like that, which I genuinely wanted from this game.

    There is no fun, and I'm glad the direction Heavensward is taking for Dungeons may make it more challenging and enjoyable for players like myself.
    (1)

  10. #10
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dervy View Post
    This is PRECISELY the reason. The reason why I fell in love with FF14 WAS because of AK 2.0. It was excruciatingly hard, very difficult and the feeling of accomplishment getting your dungeon clear and purchasing an i55 Grandcompany weapon was next to none. Sadly, too many people whined and moaned and QQ'd because "halp itz too 4ard 4 me pls pls nerf SE"
    AK in 2.0 was not excruciatingly hard...

    The only thing that was remotely annoying about that dungeon was the Demon Wall and the only thing about that fight specifically were the bees, but even those could be dealt with reasonably. Was it a roadblock for new players? Certainly.

    However, it wasn't excruciatingly hard. Players were speed running it and WP in a very short time. They even had to make adjustments to the instance so players couldn't speed run it as efficiently.
    (6)

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