Problem is that we need EX Difficulty Dungeons.
Problem is that we need EX Difficulty Dungeons.

... lol
Thanks for proving my point.



Wait, honest question, what is your point? Let's assume I'm too dense to understand. My argument, start to finish, is that it's possible to sr dungeons at the min ilvl. What issue do you have with that?
I admit I got a bit snide with the life story bit, but you have to admit you've been making a lot of personal attacks as well. This doesn't need to be so aggressive.
When in doubt, assume sarcasm


If you read his post, he was agreeing with you.Let's be honest here, half the ease is due to the fact we know exactly what mechanic is coming and when it's coming. These mechanics can often be impossible to survive as well, which means it only takes a few players to screw everyone over and wipe the party.
I'm happy to have some challenging content in the game, but I'd like to steer the course away from pixel-perfect AoE dodges and fights that require so much DPS to complete that doing any dodging causes it to dip below the requirement. Honestly, some of the fights are already there.


So the OP has hate taken from him and the DPS lives and this is an issue because? He wishes they would die? The game should kill them because they are doing too much dps?
I get the argument that the dungeons should be harder (obviously we over gear them by quite a bit at this point) but the reasoning that its so they should kill your teammates because you can't control aggro is a bit silly and selfish honestly.


If no one is dying there is no issue. Complaining that not enough people are dying is a little absurd to me. I dunno.


People also have to consider that in many, many instances we currently have, if a dps has high enough ilvl and the healer does as well, if a very low ilvl tank dies, there may be certain times (% till boss death, trash clear, etc.) where the healer can just keep everyone alive and cure themselves and the dps who has to tank effectively enough to avoid a complete wipe. I have done this numerous times either keeping myself alive long enough for trash to die (after getting aggro w/ Holy), or to keep a random high ilvl dps alive long enough for a boss clear. Given with how much we are overgeared, keeping myself (6200 or so HP on WHM with food) and a similarly geared but not max ilvl dps alive for a boss kill is easy. This is when the tank may be new and have sub ilvl 100-110 gear, etc.
Again, the issue is overgearing - not bad dungeon design. When looking at design, we must consider the ivl the dungeons were made to be completed with. As many have said, experts are boringly easy because we're all 30+ ilvls over what they are made for...
Last edited by MirielleLavandre; 06-09-2015 at 06:54 AM.



No it should not stay like this as it makes people feel bored and quit the game mostly because there is no challenge at all and the whole game mobs are just a joke and doesn't harm you except some primals and raids which is quite a few. I respect your opinion but if what you want is just something really easy trust me you're the first one that gonna fed up and go check another game.Practicly all content tied to the main story has been easy to allow as many players as possible to be able to proceed somewhat painless thru said story.
The more difficult content has been side stuff like extreme primals or coil raid.
And imo it should stay like this


Walks into thread... whoa, this is still going on? What argument has this thread morphed into today? Oh, so healers need to dps... I thought this thread was complaining about tanks being able to pull entire rooms?
I'm not so sure "trinity" is a good word anymore, because it implies that the three roles aren't constantly bickering with each other about how the other roles should do their job. This is more of a "triumvirate", because the three roles are at each others throats as often as they are battling the enemies.


Oh look, now it's spreading to the General Forum.
For those of you who haven't read the healer's forum even once:
a) There is one group that is perfectly fine with Cleric Stance, and would object to Cleric Stance being changed in any way. They encourage, if not berate healers who do not DPS doing any content. Their angle is "then why do we even have Cleric Stance" or "Why do we have DPS skills at all?", some of them have a point.
b) There is another group that regards the Cleric Stance is a game mechanic that was originally intended so healers can play the storyline content and not be forced to roll a DPS character just to get through the solo parts. The players recognize their primary role in the party is to be the healer, and are just fine with not DPS'ing.
c) And then there is a third set of players who can't do either effectively and are just filling the healer slot because it's a faster queue. They insist on fulltime DPS'ing and are making DF's for Raids (particularly 24-main content) infuriating when there are too many of them across the alliance. It is not just players filling Healer slots for faster queues, but there are also players filling Tank slots because they are faster queues.
Yoshi-P isn't going to take Cleric Stance Away just because some of you like to DPS during party content. The argument and frustration is with players who are frequently and repeatedly using Cleric Stance as an excuse to shirk the healing job entirely, particularly during content that can easily be completed without the healer contributing any DPS. The frustration is not at players who use DPS skills because the party takes too little damage. The Frustration is not at players who want to speed the run up slightly.
Last edited by KisaiTenshi; 06-09-2015 at 11:05 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


